Am I the only one who thinks rather than give clone characters that have minor moveset differences from the originals like Mario and Dr. Mario for example their own slots and instead just be done like how Project M had it to where alt costumes had modified versions of the originals moveset rather than be their own character?
I am curious though people say the clone engine won't work with regular Project M but can it work with the recently released custom other hack friendly build?
Here it is But it's a edited version of the final Project Melee Mewtwo Moveset V5 just with the textures of the Project M Mewtwo's Moveset. I tested them with Mewtwo over Lucario, and it looked amazing in Battle, https://www.dropbox.com/s/oadnw9dus2estlm/MewTwo%20Project%20M%20Style%20Texture%20Moveset.zip if anyone would want my Hack Folder which doesn't use the clone engine I can upload it once I make sure there's no problems with it
The Team Battle thing happens with BrawlEx regardless, and I'm pretty sure that people have been having trouble with the straploader freezing too, which I have yet to experience.
I think I remember on one of the pages someone said try adding an unedited common5 into your system folder and it should fix the issue. I haven't experienced any problems except for sc_character not letting me give Deadpool new Csp's without a freeze
Anyway I have my own question. Will this clone engine be able to bring over PM's Roy, and Mewtwo, or is it unlikely since they were made for their clone engine?
That's not necessary, and in fact would likely not work. The projectm folder is created with the customized File Patch Code they use, not the launcher.
Not exactly the project m folder with the launcher acquires the code from your codes file on the sd so if you have the project m pf folder in the launcher but have your gecko file in the codes folder on the root it'll load regular brawl with the codes I've tried it with a code file I fixed up and it reads from the codes folder on the root and since I had Cbliss and load it without the edited common5 file it'll freeze trying to access the extra costume slots those codes in the launcher are provided for you to use in your codes folder on the root
What do you mean about the config.dat? I saw that in your SD card but I only have a config.txt and it's purely to bypass/alter the code limit for Gecko.
Well to figure out whether I'm messing up the characters I add, or I'm setting up BrawlEx in general wrong I'm going to use your SD base, then try adding in another character that I set up myself and see if he's still a Mario.
Did you make sure to move you Pf folder with the clone engine into project m launcher folder?
I've been having a bit of a problem myself, I had downloaded Asl1nk's already prepared clones and I wanted to do some replacing, so I replaced Zero with Young Link, and the Deadpool model included in the pack with a different one's model and moveset but whenever I try to battle with the new deadpool the game silent freezes on me at the stage selection screen I've got the files named to the right name and I have the right cheat codes only plus the alt soundbank loader and remove time limit from mastepieces but it still won't work can anyone explain why it won't work?
Truth is I never played as Pichu considering Brawl was my first smash bros game and I haven't unlocked Pichu in my copy of Melee I bought I am wondering though how the group managed to give Dr. Mario his pills, yet keep Mario's Fireballs.