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61  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Hyrule Fighters! (Hilda,Gerudo Guard, Young Linkara, and Link Jr ) on: June 10, 2015, 10:56:18 PM
Is that Dark Link's Room from the Water Temple in Oot?
62  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Hyrule Fighters! (Agitha, Skullkid, and Midna) on: June 04, 2015, 07:31:22 PM
That fixed up Peach Model definitely looks good to me, But that's probably because I had been the one that fixed up a working model for Peach with the Twin-Tails, But still, Looks amazing.
63  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Hyrule Fighters on: June 02, 2015, 09:21:53 PM
Yeah,  That's one of the reasons why in Smash 4, Sakurai cut down on how long a character could jump or float compared to Brawl, Because You'd have a easier time getting to the platform 98-100% of the time.
64  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Hyrule Fighters on: June 02, 2015, 06:43:43 PM
This is just my opinion, But with the combo recoveries, It'll always be easy to return to the platform.
65  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Hyrule Fighters on: June 02, 2015, 01:29:02 PM
Did Zelda just teleport five times in a row at one point?
66  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Hyrule Fighters on: May 28, 2015, 05:08:40 PM
So, What art style were you planing on using? The Smash Sisters style, or the Brawl Style?
67  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Hyrule Fighters on: May 25, 2015, 01:58:22 PM
Jeez, That's a huge roster Tyshy. Since most likely, You're going to use BrawlEx for the Fighters, Mind if I suggest that you use the portrait slots of the original Brawl Fighters that aren't to appear in this game (Ex: Pit) as the main portrait slot of some of the New Fighters before you actually move to using the Portrait slots that can only be accessed from BrawlEx.
68  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy Moveset almost Done) on: May 14, 2015, 08:17:00 PM
Hope you don't mind me saying this Tyshy, But just because there isn't any slots open for Generations 2, Doesn't mean there won't be another Smash Sisters that won't have atleast one slot opened.
69  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy Moveset almost Done) on: May 11, 2015, 10:32:28 AM
Okay. Believe me, it wasn't easy for me to import it over the frying pan, But I got it done.
70  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy Moveset almost Done) on: May 10, 2015, 11:15:02 PM
You mean after all of the trouble I went through to get the bat imported over Daisy, You had the moveset already finished pretty much? :p
71  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy appearance idea) on: May 08, 2015, 01:07:14 PM
Np.
72  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy appearance idea) on: May 07, 2015, 08:09:21 PM
I think I've got a Bat Model from another Daisy Mod, but if you want, I can try to import the Bat model you want.
73  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy appearance idea) on: May 07, 2015, 06:47:27 PM
You just do it the same way that you'd import any other polygon, Since by default, Peach has her Frying Pan, Golf Club, and Tennis Racket in her left hand.
74  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy appearance idea) on: May 07, 2015, 03:46:24 PM
Why not replace one of Peach's Items (Golf Club, Tennis Racket, or Frying Pan) With the Bat?
75  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (Queen Daisy appearance idea) on: May 07, 2015, 02:27:48 PM
Here's my idea, Why not make her Standard B be her using her signature Bat akin to Ness' Side A?
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