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61  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 10, 2014, 03:17:30 PM
I looked at Castle Siege and then looked at the overworld map for Golden Sun and realized that I'm basically going to be doing a Castle Siege style skybox. I thought it'd be interesting to have that lake, forest, and mountain be accurate to the game's geography though.

I also was going back and forth about opening those walls up, as I didn't want it to turn into something like stock Spear Pillar where you end up with a chasing game running laps around the center platform.

What exactly causes lag?  Mainly high polycounts?  What sort of polycount do you usually shoot for on these stages?  I went and looked through a bunch of the stages with BrawlBox and saw stages ranging from 25K triangles all the way up to 100K triangles.  I was planning on aiming for about 40K-50K
62  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 10, 2014, 02:40:47 PM
Hello everyone, first post here.  I'm Llama Juice.

I started my first stage.  Trying to build a new environment from scratch, working on a Golden Sun map.

Picture that's a few days old, but shows some reference images of the game that I'm replicating.


Current state of the stage.


I'm trying to create the skybox based off of the original game's overworld geography as well.
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