I looked at Castle Siege and then looked at the overworld map for Golden Sun and realized that I'm basically going to be doing a Castle Siege style skybox. I thought it'd be interesting to have that lake, forest, and mountain be accurate to the game's geography though.
I also was going back and forth about opening those walls up, as I didn't want it to turn into something like stock Spear Pillar where you end up with a chasing game running laps around the center platform.
What exactly causes lag? Mainly high polycounts? What sort of polycount do you usually shoot for on these stages? I went and looked through a bunch of the stages with BrawlBox and saw stages ranging from 25K triangles all the way up to 100K triangles. I was planning on aiming for about 40K-50K
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