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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Kabutops!! on: January 13, 2013, 06:15:43 PM
Thanks, that would be awesome! Do you want me to send it now or wait until he's textured first?
92  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Kabutops!! on: January 13, 2013, 06:03:10 PM
Kabutops' body is done now, and I've begun texturing, but this is bothering me:



I used Scyther's arm, and it came with these weird normals. Is there a way to get rid of them?
93  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2013, 12:01:06 PM
I was going to at first, but then I decided that I really like Arbok.
94  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Kabutops!! on: January 13, 2013, 11:42:58 AM
Falco, actually, cuz that's where Scyther and Scizor are Smiley
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2013, 07:30:27 AM
Thanks to Fyre, my eyes aren't depressed from all the blankness.


Heh, sorry it took so long to do the textures  Tongue

Also, much like the actual praying mantis pokemon, Kabutops will be on Falco.
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: January 12, 2013, 11:30:20 PM
Your Pinsir can fight this guy once they're done Smiley


Who's Pinsir going over anyways? Kabutops is on Falco.
97  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2013, 11:28:46 PM
Lookin really good Flygon-kun.

Also


Before Carnage mentions that his head is slightly the wrong shape ( Tongue), it's because I'm basing it off the original art from Red & Blue, where I think his head looks considerably cooler.
98  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Kabutops!! on: January 12, 2013, 11:25:51 PM
Limbless Kabutops, go!

99  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man on: January 12, 2013, 02:53:06 PM
Thank you sir!

Also, I just finished positioning PokePark Blastoise onto Bowser's bones, if anyone's interested in rigging that.
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man on: January 12, 2013, 01:08:53 PM
Kinda thinkin Lu Bu from Dynasty Warriors 7. It's a shame, because he already has a really good official 3d model, but nobody seems to have it because I hear the Warriors games are a pain to rip from. He'll be pretty hard to make too....

While we're on the subject, does anyone know if it's possible to change Ike's sword to act more like a spear without a PSA (like, using bone edits and such)? What I mean is just making the handle a lot longer, and moving the blade part forward so the hitbox is where the spearhead would be. Also, anyone know if it's possible to make Ike's bandanna strap bones really long and curvy to control those giant feathers on Lu Bu's head?
101  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man on: January 12, 2013, 12:46:55 PM
Thanks  Smiley

Skyla is ready to be rigged over Peach if anyone wants to give that a shot. More info in the requests section
102  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Skyla & Pharaoh Man on: January 11, 2013, 08:48:23 PM
Yay for Pharaoh Man!
103  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 11, 2013, 08:44:38 PM


You may now regard Arbok. Also recolored pokemon psychic energy symbols.
104  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 10, 2013, 07:16:58 PM
[Brawl Hacks] Final Connor Preview

All thats left are some rig tweaks, and to give him his Tomahawk


On the job now Wink

Also, great stuff Elru. BTW, that pokemon's name was revealed the day after the big announcement I think. His name is Yveltal (and that Dialga/Kingdra hybrid guy is Xerneas).
105  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 10, 2013, 03:22:56 PM
Ok, I've been informed that my Skyla model is likely too many polys for Pokemon Trainer's file.

When I went to ProOptimizer, this is what I came up with:
3334 Points / 6232 Faces

While this seems to be Pokemon Trainer's original model:
1194 Points / 2133 Faces

Does anyone happen to know if this is in fact too large? I suppose Skyla would make sense over Peach.......
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