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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 12, 2016, 01:42:38 PM
Good to see a workaround has come about however I'll probably want to keep my setup gecko compatible for now. It's a shame we can't identify and fix why certain seq files play properly with BrawlEx while final smash songs do not, I feel like this info could be used to apply a proper fix in the future.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 18, 2016, 01:33:45 AM
Okay, I tried this and actually got it to work! I mean, the characters didn't seem to have the proper voice/sound clips, but I think that's more a technical issue with modding the game in general, right?

Since I think it's been narrowed down to something to do with the SD card, is there any way to get it to properly work with my SDHC card? In addition, any idea why it wasn't working with Waluigi before?
I personally use an SDHC with my pack, you can feel free to try using it as a base and see if the problem persists there. If it doesn't, I'd say work from that as a base. If it does, then I'd say it's something wrong with the particular card you're using, and not the fact it's an SDHC card.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 16, 2016, 11:53:46 AM
I do believe so. I downloaded "BX Clone Engine v2.0.0.0 Stable" and "BX CSS Expansion v1.0.2.0 Stable" from the first post.

Also, okay, will try that and see if it results in anything different.

EDIT:
Okay, I installed a mod pack and got largely the same results. Stages, music and other files load fine, but extra slots are completely broken.

However, I got a new result: there are some bugged Mario slots that, when chosen, do not load a character during the fight. The game doesn't freeze and merely softlocks. Dunno if this info is helpful.

And with that, I am even more confused than I already was. There's gotta be something I'm missing here. Is there any specific Wii firmware you have to be on or something?

EDIT 2:
I should probably also clarify that custom characters also work when they replace another character.

That is very odd. Firmware only matters when you're using SDHC, but it wouldn't work at all if it was the issue. Do you have another SD card handy to test to see if perhaps there's a fault in the card? Is the pack you tested left as it was at default, and is it known to be without issues in this nature?
19  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 15, 2016, 05:33:08 PM
Okay, I'm hoping this is the right place to ask about this. Please do redirect me if it isn't.

I've been trying to get this up and working, but to no avail. I downloaded the Waluigi mod/PSA (which seems to already be set up to work), but whenever I try to add 60 to my roster, it just results in a second Lucario. Other slots and characters have been tried, but the only odd result was 2D Marisa in slot 62, which resulted in Nana by herself with ROB's icon for some reason.
I'm using the Project M Launcher to load these mods with a 16GB SDHC card.

Any help or tips on how to fix this would be very much appreciated.

That sounds unusual, are you on the most recent, stable version of BrawlEx? Perhaps try using a prebuilt pack as a base and making your own modifications to the roster from there.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 06, 2016, 03:29:30 PM
Oh? That's odd, I recall testing with Diddy because I knew he had a fake costume but I don't remember it working properly. Is it just Peach and Zelda perhaps? I don't recall if there were any other fake characters... Samus perhaps?
21  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 11, 2016, 12:23:13 PM
I was thinking about giving some of the default characters 12 or 14 costumes. I believe 12 only requires you to reassign the cosmetic ID, but I know special steps have to be taken to go above that. I remember reading pieces of how to do this spread throughout this thread, but is there anywhere with all of the information compiled in one place?

I can try to summarize it for you. You've got the right idea though, you do need to reassign cosmetic ids so there's space between each fighter to avoid conflicts. For the extra 2 slots you use FitCharacterSpy.Pcs/.pac (Some use FitCharacterSpy00.pcs/.pac) and FitCharacterDark.pac/pcs. They're enabled by default, but to make them appear on the css you use IDs 0C and EE in the CSSlot config. just make sure to skip over 0C when you're filling in your "colour" values in the CSSSlot config or else it'll be read as the terminator, it doesn't cause any problems when you use it to identify the file you're loading though.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2016, 05:49:44 PM
I've been having so issues with the Result Screen Portraits, crashes my game and I don't know whats wrong.
I have the files names like:

MenSelchrFaceB1100
MenSelchrFaceB1101
MenSelchrFaceB1102
MenSelchrFaceB1103
MenSelchrFaceB1104
MenSelchrFaceB1105

I've been trying to fix it, but no luck. I don't have it compressed or anything. Any help would be greatly appreciated.

Make sure the result pics inside those archives are named correctly. Result pics and CSPs need to be named appropriately or they crash, BPs do not.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 05, 2016, 11:03:48 AM
@Hochin
 Not entirely sure but I'd check your result pics to see if you forgot any. Make sure your movesets don't crash regularly when hitting the result screen as well.
As for the franchise icons you might be hitting the size limit on info.pac.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 04, 2016, 09:08:59 PM
@Sirkura Interesting, I should try to set them up then. I'd rather have the default powers than none at all like I'm currently doing.
Also thank you for setting the record straight on how the SDHC code works. So I'm assuming the game needs to load on ios 58? Or does it just need to be present on the console for all to work well? I've had no problems personally, but I get a lot of people coming to me from my pack asking how to do things, so the more I know the easier it is to help.

@Zoroark I can give you a shameless plug to my pack, Smash Bros Infinite. It's on the vault, it has the css maxed out so it should have everything you need to work with.
25  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2016, 11:05:21 PM
I'm not entirely sure how the SDHC code works, but I can only get it to work on usbloaderGx by using a cios that supports it.

Pyotr I'm very much looking forward to your next release of the Alternate Stage Loader.

Sirkura I believe kirby hats need to be disabled in the brawlex fighter configs or the game crashes when using Kirby against the Ex Fighter, mind you it's been a long time since I've tried otherwise so I'm not 100% on that.

Zoroark, I know for a fact SDHC and BrawlEx work on the U, I've tried my pack on it once before. I'd recommend downloading a BrawlEx pack so that you can tinker with something you know is working, then you might be able to figure out what it is you're doing wrong. You could also use a pack as a base since it'll already have your css expanded and etc.
26  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 02, 2016, 10:26:52 AM
I've fixed the ASL code so it works with BrawlEX, at least in the PM+BrawlEX build I've set up. I don't know if it works in vBrawl though.
Is it the same as the last code you released? Because that one was incompatible with vBrawl.

Also Sirkura, I believe I got passed that issue by cropping some of the icon borders, that way they wouldn't overlap with each other and thus not flicker.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 29, 2015, 02:51:51 PM
Is it currently possible to set an icon for a BrawlEx clone for the Replay menu?

As I found the file for it (Replay .brres), added the texture and PAT0 entry, but it didn't show up. Could it be intended for things like preventing Instance Memory issues? Or do I need to do something additional with one of my configs?
I can't recall hearing about anyone ever doing it, so I'd assume it might be intentional. Or perhaps it just hasn't been implemented yet.

Also the Clone Tool link is dead because it's no longer compatible with the newest version of BrawlEx. Stick to setting it up manually.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 21, 2015, 10:49:48 AM
in the download, there is a a folder called config templates. just change it to the ID of those to the ones you are using for your character. make sure to edit all 4

*I.E.
Cosmetic3F.dat
CSSSlot3F.dat
Fighter3F.dat
SlotConfig3F.dat

then you just edit the fighter config file with the config tool.

To elaborate on what Sirkura said you'll likely also need to edit the Cosmetic and CSSSlot files in order to setup costumes on the character select screen and its own cosmetic slot to load them from. Then you'd want to refer to what's in the spoilers on the OP in order to know which values are where, since you'll need to edit them in a Hex editor.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 15, 2015, 05:08:25 PM
It's a bit of a pain to set it all up. It also causes crashes in classic mode due to being unable to find congratulations videos when calling up the new cosmetic IDs.
Using the "Spy" slot also eats away your invisible melee mode, so it's certainly not without its flaws.
Other than that though the slots behave normally. Giga Bowser even gets to access a different model for his Spy slot, as does Warioman and Game and Watch.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 15, 2015, 02:20:38 PM
You also need to skip a space for each of your cosmetic ids to get at 10, and 11 without conflict. The "Fake" slot is available also but currently bugged with BrawlEx (it doesn't load up the correct directory).
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