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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: May 07, 2015, 01:56:49 PM
BLACKJAX! I raised you better!

2  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 11, 2015, 11:00:27 PM
im angry with roo, you left me waiting for that flunderr PSA for 4 years!, Ive never placed anything over Falco because of it ;__;
(back in the times when I was nothing but a plebeian who didnt even know how to make textures lol)
I'm sorry pleb, I tried, I really did. It was a project too large and ambitious to complete on my own. ;-;

Seems like we've reached a role reversal, I couldn't tell you how to do jack in Smash hacking anymore. I have no idea whats possible now compared to when I stopped 4 years ago, and I barely remember anything from when I DID do it, so it's all an exercise in futility really.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 11, 2015, 09:47:31 PM
Your tofu waifu is shet. >:v

(Hi, Roo. v: )

You mess with my tofu waifu you mess with me!

well, Im close friends with Dao so I can tell where has he been; Ive been trying to get him back to modding (asking him to make a Reimu PSA for my project and so on) but he always dropped it after a week or didnt get interested </3, I guess we should thank kancolle because the abyssals got him interested in making PSAs again

2hu is dead btw


Glad to hear Dao's still 'round!
Also Ur dedder that 2hoo will ever be.



:'D
he reappeared at about the same time you did o-o
it will never die


Weird coincidence, or perhaps it's a conspiracy!
Maybe I should come back to KC. Not for Brawl hacking, I'm long done with that, but general gaming/game collecting or whatever. My current forum is absolute trite.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Dao Ibuki Returns (?) on: April 11, 2015, 09:41:22 PM
Dao Darling! T-T <3
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 11, 2015, 08:55:34 PM
did you bring dao back with you?
lol

Naah I wish. Who knows where he went, along with Zeo and the rest of the gang.

Well then. Our local Touhou fan showed up, and I missed him.
</3

Flandre is still the best touhou, now and forever <3
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 05, 2015, 07:53:28 AM
DON"T DO THIS TO ME ON APRIL FOOLS ROO I"VE BEEN LOOKING FOR YOU SINCE 1992 LIKE A CHILD I ONCE LOST AT A CANADIAN JUNGLE PARTY

lowercase text
Sounds like a you attanded the wrong party
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 01, 2015, 12:33:04 PM
April Fools Blackjax <3
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Because brawl needs more touhou on: January 16, 2012, 11:32:29 AM
Aw, that's the model that makes her look anorexic. Im srs here
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ✿ Scarlet Revived ✿ : Flan Has Finally Returned, Completely Revamped PSA! on: January 14, 2012, 07:21:47 PM
Because I fail to comment on anything to update it, and keep it towards the top. Tongue
I played her in-game recently, and there's a few problems that need to be a addressed.

Firstly, she is SUPER short. I mean, I know she has to be, but there is a reason why it works for other characters and not her. Characters like Mario and Toon Link are really "thick." They have thick arms and legs, and large heads. Flan does not, and she is the same height as them.    She has a small head and very thin limbs. The only way we can counteract this, is by making her overall a bit bigger.

Also, while using Pit's side-special, the background of stages will glitch out. I've seen the phenomena before, but I'm not too sure how it would be fix.

Also ALSO, there is that "all hit boxes in the middle of the stage" glitch, which causes the game to crash often if she gets attacked. There's alot to fix JUST wit PSA... -.-
And I dunno much about PSA. D:
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Because brawl needs more touhou on: January 10, 2012, 04:04:53 PM
That Komachi... Im srs here
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry! on: January 06, 2012, 10:15:21 PM
For an entry?

Why not have him teleport in with his arms crossed (but abit above the ground) and then have himself float down to the ground telekineticly.

It represents Mewtwo well by showing both Mewtwo's skill and ability (Giving off a strong feeling during entrance, exerting his Pressure).

Thats like, almost exactly the same as Lucario's entry. Im srs here
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ✿ Scarlet Revived ✿ : Flan Has Finally Returned, Completely Revamped PSA! on: January 05, 2012, 07:31:22 PM
*Reserved?*

For what? I dunno. Pancakes probably.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / ✿ Scarlet Revived ✿ : Flan Has Finally Returned, Completely Revamped PSA! on: January 05, 2012, 07:28:54 PM
Flandre Scarlet is definitely one of the oldest running Brawl Projects. She has been in the making as of March 13th 2010. It's today that the project is finally revived, and COMPLETED!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And so it begins.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(incomplete)

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Model and Future Updates:
The Miku Miku Dance model was imported by Blackjax96, after nearly 2 years of hard coding and deciphering. He promised me that he would get in the game at any cost, and so she did. I salute you Blackjax.

So far, the model works more of less perfectly. There are a few bugs that need to be fixed though. Bj's already on 'em.  Awesome Face


  • Flan's Buttons are not actually attached to her shirt, nor do they rotate with her body, but do when the whole model is rotated.
  • Some graphical issues
  • Her Staff is connected to her wrist instead of her hand. Hard to Animate with.
  • (In the Future, if possible) Apply gravity wind physics to her dress and wing-crystals.

Completed Animations:
My philosophy on animations: If it doesn't look good enough to have been MADE for Brawl, then it is not good enough. I am very good at animating, and animations are half the reason why movesets look good. This will be updated often.




Not yet uploaded: Walks, Dash, and a few non-important ones. (Unimportant animations like WaitItem and ect. won't have pics)
 
Moveset:
I've had a year to go through, change, and hopefully COMPLETE the moveset. The original moveset was a bit overpowered, so it has been redone, and I must say, it will look beautiful in-game.


Flandre has three major factors to her. She is lightweight, fast, and has amazing aerial combat. On the ground, her attacks are rather slow and weak. In the air, her moves are fast, have oddly high knockback, and are quite spammable. She is also small (about Mario's height), and very floaty.

A: Flandre swings her free arm horizontally, from her right to her left, with a small fire graphic following it from start to finish. 3-5 % damage.

AA: Working off of the previous attack, she swings her arm back again, from her left to her right, with the same fire graphic. The difference is that the graphic is slightly larger, and the hitbox extends out slightly more. 4-6% damage.

Foreward tilt: She step's foreward and swings her staff, the Lævateinn. Has good reach, but low damage for a foreward tilt. 5-7% damage.

Up tilt: Flan quickly flings her arm in the air, straight upward, eyes closed, and open handed. After a slight delay, she clenches her hand into a fist, with a small explosion graphic. Has higher damage than alot of her ground-based attacks, due to having a delay. 10-12% damage, medium-high knockback.

Down Tilt: Swings the Laevetinn along the ground in a slow sweeping motion. 6% Damage.

Up Smash: While charging, Flandre crouches slightly, and folds her wings over her head, crystals facing outwards. When released, she swings her wings up and over her, goes into a backflip, and lands. This move hits twice. Once when the wings come in contact with the enemy, and once when her feet do. The wing-contact does 9% damage, and no knockback. The Feet-contact does 5% damage and medium knockback.

Side Smash: Flan flaps her wings and makes a sharp sprint forward, ramming into the enemy. There is very little lag after the attack, so you can repeat the smash in the opposite direction to trap your enemy until the knockback throws them out. Depending on how heavy the enemy is, determines how many times you can spam the attack. 3-5% Damage, Low knockback.

Down smash: Flandre unfurls her wings, crouches and spins low to the ground, with her wing crystals pointing outward, like a saw blade. To have an idea as to how this looks, it's somewhat similar to Peach's down smash. Hits 4 times, medium-low knockback. 3-5% each hit.

Neutral special: Flande shoots 5 projectiles ahead of her, arranged in a sideways V shape. It can be charged and held until release, but you cant move with a charged shot ready. High range, but low damage, about 1-2% each hit. just enough knockback so it stops the enemy from progressing forward. Slicing graphic when in contact with enemy.

Side Special: Flandre creates a large Blade from Flame, and swings it horizontally. Exactly what is shown in
this video
at 0:03. Has a TON of start up and ending lag, making it fair enough, seeing as it does high damage, and reaches as far as 3/4th the length of Final Destination. MediumHigh Knockback with Fire graphics when in contact with enemy, 12-15% damage.

Down special: Flandre backflips into the air, aims her arms downward, and releases a barrage of projectiles towards the ground, in a bit of a fan-shape. This attack has three stages of charge. First stage is just a barrage of small pellets that cause no knockback. The second, are small super-scope sized bullets, that cause low knockback. The third charged state fires 3 large bullets that explode on contact with the ground. These have high knockback and damage.

Low: 1-2% damage per bullet

Medium: 3-5% Per bullet

High: 8-10% per bullet, high knockback, explodes

Up special: Flan uses her most famous spell card, "And then there where none."
Shown here,
the attack allows her to control her direction through the air, but the controls are a bit slippery. Small, low-range projectiles fly out from all directions while in use. She is invincible to all damage during this attack, and forces her into freefall when it's complete or cancelled. Bullets cause 1-2% damage, and lasts for 3 seconds or so. It can be cancelled at any time by pressing B.

Neutral Special Air: Flandre shoots 6 short-range spikes from all around her. They cause 2-3% damage and have low knockback.

Side Special Air: Similar to her side-smash, except it goes much farther and forces her into Freefall after it's done. Medium-high knockback, 10% Damage.

Back air: Flandre Lifts her wings up (so the crystals point up and behind her) and swings them down and backflips right-side up again, causing slicing graphics, 8% damage and a spike.

Foreward air: Flandre gains forward momentum, and uses her leg to first kick upwards (4% damage) and then down again (7% damage).

Down Air: Flandre curls up into a ball, and closes her wings like a pair of scissors below her. After, she forces her legs downward (Similar to Ganondorf's Down-Aerial) causing a weak spike. Causes 5% damage.

Up air: More or less the same as the down air, minus the foot-spike part.

Final smash:
Still under debate. Sorta leaning towards something similar to this idea:

<a href="http://www.youtube.com/watch?v=oqWRe_ZYyiw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=oqWRe_ZYyiw</a>

Replace the soccer ball with Jigglypuff... >w>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Oh, and once last thing. Find someone with the "I support Flandre Stamp" and put it somewhere in your sig. (Yes, it CAN be in spoilers) It isn't for my benefit, it's for yours. Trust me, if you're exited about this moveset, then you will definitely want the stamp!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Very VERY old Thread:

http://forums.kc-mm.com/index.php?topic=8138.msg87156#msg87156
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road! on: January 05, 2012, 06:40:00 PM
I'd still love to see if we could somehow change Mewtwo's crazy shadow-ball trajectory. Do you think if we where able to import it's model (guessing as if it has one), would we be able to do it? Perhaps by making it an article with it's own curvy animation?
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road! on: January 05, 2012, 06:16:56 PM
OH that's right. I forgot it was rigged and not a pure model import.

So, will we ever be able to apply wind physics to his tail? :\
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