I don't work Pal, Carnage does xDD
also they are done!
U-throw:
D-throw:
In Up-throw just a little more knockback is needed and It will have Melee-like knockback.
Down-Throw needs much less knockback.
now I'll work on more animations tail-ports and work on Shadow Ball or Teleport.
and I must Thank KingJigglypuff for helping me to fix certain issues in the PSA, yesterday. Thank you
also they are done!
U-throw:
D-throw:
In Up-throw just a little more knockback is needed and It will have Melee-like knockback.
Down-Throw needs much less knockback.
now I'll work on more animations tail-ports and work on Shadow Ball or Teleport.
and I must Thank KingJigglypuff for helping me to fix certain issues in the PSA, yesterday. Thank you
AAAAAAAAW That up throw. How I missed it so!

The new charge looks great as well! Keep doing that amazing stuff you do!
BTW, I noticed that his second jump is still SUPER weird. Like, halfway through the jump he spaztically flies higher for no reason. In melee it's just one smooth motion more or less.
And one strong suggestion. Once BJ decodes whether or not he's found the secret to hair, capes and dress movements, you should DEFINITELY apply it to the end of Mewtwo's tail. Otherwise it just looks stiff and weird.
Otherwise, you're still doing an amazing job AGF. o.o