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61  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 21, 2011, 05:24:43 PM
Miku shall sing her foes to death?
62  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 05:52:24 PM
Mm, just out of curiosity, what would happen if I, let's say, imported Keine over Ivysaur (I have no plans on actually doing this Im srs here).

Would she be, well, "standing" on all fours?

What Clash said. Unless you went ahead and made all your own animations, she probably would be on all fours... but it'd prolly look really glitchy. Tongue
63  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 05:39:21 PM
If you're cool enough, you can import any model and it doesn't need to match the original character's size. "Wherever Vyse goes, cool follows."

I will also warn you beforehand, I and mostly everyone else will only be downloading Roo's version of Flandre due to clear evidence of moveset and animation planning. "Wherever Vyse goes, cool follows."

Awesome Face
64  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 03:59:00 PM
Yeah, but mine's not the same at all. Only the Final Smash will be edited, and since the model was blank with parts missing when I imported it, I had to create some body parts from scratch and entierely recolor her Mario Facepalm So it's more like a homebrew model, but my long-dream goal was only a 6-color pack, the default Flandre wearing fuschia rather than Red because I was told someone wanted to do it (that someone is you, Roo). Oh, and I curved the wings out and made her in adult size rather than child size.

What the hell are you talking about? Flandre's dress IS red, her wings are supposed to be that way, and she IS a kid, not an adult!!

And I never asked anything of you!

Listen, I'm done going off topic here, but I have no idea what character you're trying to make here... >_>

Nice to know you've been keeping sharp, Roo. Are you still using your old plans for Flan's attacks?

No, I have some new changes for it, but that's not for this thread.
65  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 03:44:09 PM
Woah woah woah back it up there. Flan-chan's been my project for nearly two years now. Lets keep it that way k?

I don't need rigged bones, because I'm going to make all the Animations from scratch. I've been practicing for so long, just for this purpose.
66  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 01:43:18 PM
She'll be on Pit soon enough.
67  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 08:51:36 PM
Holy [censored] [censored] it worked

PICS OR IT DIDN'T HAPPEN!!
68  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 07:39:11 PM
Also, the length of an object and the offset where the primitives start must be divisible by 0x20.

Can the objects be edited to they CAN be divisible by that?
69  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 17, 2011, 08:40:15 PM
Also, setting Flandre's material ref UV settings to "Repeat" fixed the texture issue, and I didn't have to center the UV coords.

HUZZ-ah?
70  Help & Tutorials / Help / Re: Am I the only one getting this? on: October 17, 2011, 07:53:46 PM
Happens to me too!! Whats happening here?! o.O
71  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Birdo RELEASED, new poll* on: October 17, 2011, 03:41:35 PM
Birdo's looking Amazing per usual SS. Cheesy

As for Chaos 0, cant wait to see him finished. It would be awesome if we could apply transparent textures to a normal model for him. >_>
72  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 13, 2011, 01:31:25 PM
I was ready to put Flandre in Brawl about a year ago (or whenever Roo mentioned it) and I'm not flipping out. Im srs here

March 13 2010. Tongue
73  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 07:20:25 PM
I can't wait either... Perfect Flandre over Pit = complete life. ^w^

I hope that's what you MEANT to type... Im srs here
74  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 06:13:47 PM
We'd have to solve why Flan's not being converted first, because they are both coming from the same source. >_>
75  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 03:09:37 PM
But what about characters that don't have models in video games.

Meet Flandre:

She comes from  a series of 2D Shoot-em-ups, and therefore has no game models whatsoever.
She DOES have fan models though.
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