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106  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: February 28, 2018, 07:38:01 AM
If I don't add the codes for the special stages, will those stages be silent like you said?
Special stages (Target Test, Homerun Contest, etc) require its own code to enable expanded tracks, so unless you have that code, you don't need to use the specific codes for Special Stages.

Also, can I add my Song Title Setting Codes into one long code in Code Manager or do they each need to be added individually? Does that just help keep them sorted and labeled? Just asking because I have a lot of additional music using the CSE. Something like 300 additional songs so that will really crowd my RSBE01.txt lol.
I have a feeling you would get conflicts if you tried to merge everything into one code. Even if it didn't, it would be hell to try and find out which track was which if you ever wanted to go back and alter your track name.

Also, you said I could use my mu_menumain.pac over the title codes. Does that mean a method like this (I've used this method before) would also work for adding My Music song titles? http://forums.kc-mm.com/index.php?topic=72406.0
Yes, that should work. Except you would use the Expansion IDs instead.

Last one. Where would I find out how to expand my gameconfig.txt if I need to? Things seem to be working right now, but I'm afraid if I keep adding these song title codes, eventually I'll hit a code limit.
Go to JOJI's website, go to the SSBB Codes section, and look for "256 lines unlimited text V2". That's what I use for my gameconfig.txt.
107  Help & Tutorials / Programming Tutorials / Re: [Intermediate] Custom My Music + Custom My Music Title Usage on: February 25, 2018, 02:21:37 PM
So do I need to add a code for every single stage, even the ones that aren't using custom My Music entries?
Yes, or else those stages will be silent, in addition to being locked if selecting them in My Music.

Also, if I ever wish to change any of my song titles, do I have to always do that through HEX?
Yes, in addition to altering the amount of bytes your name length is in the code itself.

Does this make the song lists in my MiscData7 within the mu_menumain.pac useless?
If you already have a title for a specific track ID, you won't need a code for that specific track. If you want to use your mu_menumain.pac over the title codes, you can do just that.
108  Help & Tutorials / A/A Tutorials / Re: Separating Character Sound Effects (For BrawlEx, etc.) on: February 08, 2018, 02:52:56 PM
Speaking of JOJI's code, there's a bit of a game-breaking flaw with it. If you use an Expansion SFX ID for a Fighter's Blast Zone KO cries, the game will crash upon being Kirbycided/Dededecided.

Codes (no KC-MM nor SmashBoards profile) has came up with a fix for said issue, but due to JOJI's policy on wanting permission to distribute codes, Codes has sent him a PM with the fix. Though so far, there's been no reply from JOJI.
109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: February 06, 2018, 07:14:02 AM
I've stated before that I'm no longer making those kinds of third party characters. It's why I posted my unfinished files a few pages back.
110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: February 05, 2018, 07:02:27 AM
I wish I could have more to show to get some activity in here, but the best I can offer right now is more stream uploads, which I have placed into a playlist (so I don't have to post multiple video links in a single post).
https://www.youtube.com/playlist?list=PLLZL6_FCfwBjRHHFoihPLTWyOVeVuBoFj
The most recent stream was recorded and uploaded yesterday, which contains more than just Classic Ridley. It also contains Waluigi and the first ever gameplay footage of the Alloys I've been teasing.
111  Help & Tutorials / A/A Tutorials / Re: Editing Death Cries, Ottoto, Crowd Chant, etc for PSAs. on: January 28, 2018, 01:43:38 PM
With the introduction of PSA Compressor, there's no need for me to make a Hex tutorial, and I have since updated the thread with further details.
112  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 16, 2018, 12:51:51 PM
Consider it done.
113  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 16, 2018, 08:06:04 AM
The reason I made the assumption you were using Dolphin 5.0-2712 was from the Dolphin bug report page you linked. The username contained the word "ebola", so I guessed it could have been you.

Thanks for the correction though. I'll update the original post with this information.
114  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: January 15, 2018, 04:56:28 PM
Happy late new year, everyone. Here's a stream I had yesterday with Shockbound, which contains over an hour's worth of Classic Ridley (unreleased update) gameplay.
https://youtu.be/fgGtDpUw_Ek
https://youtu.be/ucxw0Q6R6_8
115  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 13, 2018, 07:51:49 AM
I'm using 5.0-6112, and I personally haven't ran into this issue. I read from your post that you have 5.0-2712, so I'd recommend you update your Dolphin.

Though it could be from me dumping my own Wii's NAND or something.
116  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 22, 2017, 06:27:19 AM
Before Sammi's fix, if you were to attempt to play Wifi Multiman Brawl or Wifi Homerun Contest, the game would crash.
117  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: November 23, 2017, 09:02:40 AM
Two weeks without an update? I better fix that. I've been keeping this under wraps for a while (since I didn't want to reveal a release date, but then suddenly have to make a delay), but I'm hoping to release my update to my overhaul of Classic Ridley early December, but in the meantime, since BaganSmashBros is giving me permission to show these (since these are brand new animations he's made that haven't been shown until recently), have a teaser treat of what's to come with this overhaul update.

New Back Throw:
New Up Throw:
118  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: November 11, 2017, 12:49:48 PM
I've personally tested it prior to Sammi's posting, and I can confirm it works.
119  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: November 06, 2017, 08:50:05 AM
Going to give a minor bump to let you all know I'm still working on stuff. I've also added my update to my overhaul of Classic Ridley under the "Current Projects" label. Unfortunately, progress for the poll winner hasn't been made recently.

For those looking forward to my Alloy project, I've decided to port Kirby's model over onto Jigglypuff's moveset for the Green Alloy, as Kirby lacks a BrawlEx module, due to complications regarding his Copy Ability Articles. There's a few minor issues I still need to fix, but otherwise, it's an almost perfect port. I just need to port and edit Jigglypuff's Special animations to fit over Kirby's skeleton + Idle.
The current issues I'm facing at the moment are as followed:
Quote
-Jigglypuff has less shadow bones than Kirby. This can be fixed, but requires tedious hex editing.
-When using Rollout, Kirby's model does not spin (Jigglypuff's model still spins though). I'm assuming this is something controlled in the module, as I haven't found anything relevant in PSA, so I'm going to have to ask around for this one.
Though despite this, I've managed to experiment with some ideas I've had for the Green Alloy's Specials. While I wanted to wait to show previews, it's going to be a while until the Green Alloy itself is in a preview-able state, so I'll just show my rough drafts in the meantime.
Side Special: A custom variation of Pound taken straight from Sm4sh.


Up Special: A custom variation of Final Cutter taken straight from Sm4sh, but with some minor tweaks. Since this preview, the Beam Sword has been replaced with the Primid's Beam Sword.


Down Special: A custom variation of Rest, but this time, it's an original concept.
This is all I have to show for today. I'm hoping to show off more things in the near future.
120  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I Need Help Cloning Charcters without the Clone Tool on: October 30, 2017, 07:34:52 PM
I was already going to suggest Sammi's tutorials, but Kitsu beat me to the punch. If you're still having issues, just state the character you want to make an Ex Clone out of, and I could put together a quick collection of needed files for you to use, given if the base character has an Ex Module.

The spoiler below contains my replies to the-myuutsu (since it doesn't relate to the current topic).
I'm sorry, but you will not get help here. This site is filled with a bunch of lazy and incompetent administrators and mods who care nothing about normal users and are only interested in furthering their own agendas
I have no idea what to say about this bit. What agendas are you talking about here?
(KingJigglypuff and Ricky come to mind)
I can see why you'd have beef with Br3, but why me? While I've barely posted on KC-MM during the past few months, I've been much more active helping people out on the Brawl/Project M Modding Discord (since it's way more active than KC-MM and its dedicated Discord server). Though you'd be right to say I don't help others as nearly as I should, but that's due to my own personal reasons I won't get into here.

If I didn't care about normal users, then why would I have made these tutorials from the past month?
How to Add Ex Fighters to All-Star Mode (September 17th, 2017).
Effect.pac Expansion Usage Tutorial (September 16th, 2017).
Custom My Music + Custom My Music Title Usage (September 13th, 2017).
How to Fix Popping with Custom SFX (September 6th, 2017).
This list would be even larger if I continued to list the tutorials I've made throughout the year, so I'll stop there. If I didn't care about normal users, I wouldn't even have made these tutorials in the first place. Whenever I make a discovery and/or figure something out, I'm always there to make a tutorial of the matter, given if there's minimal/no bugs/crashes when everything's done right.
I wish I could help, but unfortunately, I cannot. Keep in mind this thread has, as of writing, been viewed 250 times, and not one of those viewers cared so much as to even say they couldn't help. That shows you the sheer selfishness of the users here.
Most of the time, the people who view this thread wouldn't know what to do. They're more than likely seeing if they're the only ones with the issue they're personally experiencing. Even then, there's numerous ways one could address an issue, depending on how much the user knows when it comes to the area of modding.
Meanwhile, Calikingz Projects, Kingjigglypuff's Projects, and anybody else's Projects are getting thousands of views and activity to this day
That's because we make content people want to see, in addition to said threads existing for well over 5 years.
because people love being served rather than serving.
You're not wrong here. This very complaint is shared by the more experienced modders.
Admittedly, this post was as much a rant as it was an answer, but hopefully when you need help again, you'll remember what I told you and instinctively look elsewhere. This site can rot alongside it's incompetent staff and selfish users.
This very type of behavior is what keeps people from even engaging in the first place. This site is already low on traffic as is. It doesn't need you fear mongering users because you're upset over getting called out over your use of clickbait.
http://forums.kc-mm.com/index.php?topic=79007
http://forums.kc-mm.com/index.php?topic=79004
http://forums.kc-mm.com/index.php?topic=78713
There's more examples than these three, but they're either older than a month, or have been removed.
What that said, I hope you find the help you need, but it very likely won't come from here.
Bolded for emphasis. This right here refutes your entire post from your sheer hypocrisy.
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