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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.5m for PM 3.5, 6.1s for Brawl/Brawl- on: December 25, 2014, 12:14:16 PM
Everytime I try too put a custom brstrm on a custom stage it flippes out and I either get stac or other songs at random speeds with really bad quality
Something I learned is that if you replace a BRSTM file, it freaks out ingame. to get around this, delete the file that you want to replace first, and then put the file in that you want.
17  Help & Tutorials / Help / Project M all star mode made to be harder on: July 22, 2014, 02:46:09 PM
I was wondering if someone can make an Project M all-star mode that's harder by mostly making it to where the matches that only have one character makes you fight multiple of that character (for example, instead of fighting one ROB due to him being the only one in his universe, fight multiple of them, like have two or more of him that match.) also, I would be interested if a reversed all-star mode was made (start from olimar, end with game and watch.) also, make the last fight have many of the character appear, similar to how you fought a team of game and watch at the end of all-star mode in melee. 
18  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 22, 2014, 02:38:15 PM
I know. again thank you for effort. you tried. I don't even know if it's possible to reprogram the stock icons to work like how I want them to. nintendo made brawl have all those stock icons for the results screen and whatnot so IDK what was going on over nintendo. they made a lot of changes that were stupid in brawl, like the gravity, tripping, and the generic stock icons. IDK why brawl couldn't use the character's stock icons instead of the generic ones, even smash 4 started using them again. the stock icon things are very minor compared to the other problems in brawl though.
19  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 22, 2014, 02:16:20 PM
I thank you for your effort and I'm sure some else will find this useful, but there seems to be confusion and I think I may have have been asking for too much, in that case, I'm sorry. I meant to say replace the STOCK icons in brawl with the STOCK icons of the character instead of how they are in this picture: https://www.dropbox.com/s/hy1bso6f01jjz17/SSBB%20scrrenshot.png
20  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 18, 2014, 11:48:15 AM
ok thank you. just to clarify, I will see multiple stock icons during stock matches right?
21  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 16, 2014, 08:21:56 PM
ok thank you.

Post Merge: July 16, 2014, 08:27:19 PM
do you have a preview of some sort?

Post Merge: July 17, 2014, 05:39:10 AM
ok I have a very good example that I made in paint.net (it's pretty obvious I photoshopped this) but it show exactly what I want: https://www.dropbox.com/s/eg0v9dkbuy46kx1/SSBB%20scrrenshot%20%28edited%29.png
22  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 10, 2014, 10:33:05 PM
Brawl icons will work., but it would be a bit cool to have the melee icons. for now just do the Brawl icons. also, I'm using project M 3.02. thank you for your support.

Post Merge: July 12, 2014, 08:19:58 PM
acutally, I have a better image for an understanding of what I want:
http://www.mobygames.com/images/shots/l/24903-super-smash-bros-melee-gamecube-screenshot-battle-downtowns.jpg
this is an example of what I'm not looking for, but close:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203280 I'm sorry if I'm asking for too much at this point, but I thank you for your support.

23  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 10, 2014, 05:17:13 PM
If you mean they look like this:
http://www.hylia.com/pre_ssbm/supersmashbros3.jpg
Then yes.
24  Help & Tutorials / Help / Question about a stock icon mod on: July 10, 2014, 02:56:27 PM
Is there a mod where it replaces the stock icons ingame (the generic sphere icons) with the character's stock icons from the results screen and single player thing when you choose the amount of lives you want? basically having the stocks being similar to how they were in melee and SSB64 how it showed the character's head for the stock icons.
25  Help & Tutorials / Help / Re: what happens when you use a Pal ocarina code on a Ntsc copy of brawl? on: June 25, 2014, 02:48:35 AM
ok thanks.
26  Help & Tutorials / Help / what happens when you use a Pal ocarina code on a Ntsc copy of brawl? on: June 25, 2014, 02:24:01 AM
I was wondering because I saw a code called the on the fly size modifier and it was the pal version, and I can't find the NTSC version.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 11:11:26 AM
I see
28  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 10:58:40 AM
Is the clone engine tool not supposed to show robot and the other new modules when you try to add a new clone?
29  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 09:44:18 AM
I know the clone engine can't be used with PM normally, but will people be able to use the brawlex stage tool with PM?
30  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14) on: June 05, 2014, 06:03:57 PM
for the dreamland thing, are you going to update the how to play stage as well?
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