when I get the time, would anyone want me to upload the sound effect and some PSAs that use it? it's the sound that goes "zubllua" or something like that. It currently replaces the sound that plays when you delete something like a stage or a replay or a picture. It also will have the melee sounds that are in the 7.sawnd file.
ok. will it show that in brawlbox or not? so far when I use it it reduces the polygon count by roughly half on every character I use it on.
Post Merge: April 27, 2014, 12:08:02 PMI guess it also depends on how well the model was imported and if there are bone edits. I have the UMvC3 Dante on ike and he doesn't lag the game one bit. vergil and Johnny Bravo can lag the game at times.
ok. I think the homer over captain falcon lagged the game too even though the creator told me it wasn't. so I don't know. thanks though. Post Merge: April 27, 2014, 11:04:16 AMBTW what do you mean by ruining the model?
I don't know if anyone else has this problem, but the Johnny bravo that isn't wifi safe lags the game a little when enough is going on in the game at moments where it wouldn't normally lag. If anyone knows how to fix this problem please tell me.
I was wondering if you could make the stage expansion template for pm 3.0+ work better with the ASL tool? when you try to have both you get random freezes alot.
The model isn't too high poly for it that I downloaded. I downloaded the Johnny Bravo thing for ganondorf and it didn't cause lag before and the .pac is only 0.3MB.
sometimes when I play with that codeset, the game crashes but the music stays normal. I know other people have said this, but I just want to know if there's way to fix this. sorry if this topic comes out twice my computer gave me an error when I tried posting the first time.
yeah. I don't have the stage builder stages disabled and it works. however, I think that code isn't in 3.0+ due to the folder the files are being loaded. In other words, you can make custom stages on 3.0+ without it messing up the hackless method as long as you save it on the SD card. It saves in the project M folder and loads them from there during gameplay.