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31  Super Smash Bros. Brawl Hacking / Programming / Re: Expanding Tracklists... is it possible? on: May 25, 2014, 09:39:22 PM
ok. do you know how often it does it though?
32  Super Smash Bros. Brawl Hacking / Programming / Re: Expanding Tracklists... is it possible? on: May 24, 2014, 08:36:40 PM
Will there be a fix to the thing in gecko with the music going to static?
33  Super Smash Bros. Brawl Hacking / Music & SFX / Re: ed edd n eddy sumo sound effect on: May 03, 2014, 04:06:22 PM
I'll probably upload it tommorrow.

Post Merge: May 03, 2014, 09:38:42 PM
I now uploaded it. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203562
34  Super Smash Bros. Brawl Hacking / Music & SFX / Re: ed edd n eddy sumo sound effect on: May 03, 2014, 02:41:28 PM
No I made the sound work ingame. I just want to see if anyone wants it.
35  Super Smash Bros. Brawl Hacking / Music & SFX / ed edd n eddy sumo sound effect on: May 03, 2014, 10:32:03 AM
when I get the time, would anyone want me to upload the sound effect and some PSAs that use it? it's the sound that goes "zubllua" or something like that. It currently replaces the sound that plays when you delete something like a stage or a replay or a picture. It also will have the melee sounds that are in the 7.sawnd file.
36  Help & Tutorials / Help / Re: framerate problems with costumes on: April 27, 2014, 11:26:14 AM
ok. will it show that in brawlbox or not? so far when I use it it reduces the polygon count by roughly half on every character I use it on.


Post Merge: April 27, 2014, 12:08:02 PM
I guess it also depends on how well the model was imported and if there are bone edits. I have the UMvC3 Dante on ike and he doesn't lag the game one bit. vergil and Johnny Bravo can lag the game at times.
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervy's all in one. Hackin in (Back for a small project) on: April 27, 2014, 11:13:20 AM
ok thank you.
38  Help & Tutorials / Help / Re: framerate problems with costumes on: April 27, 2014, 11:10:33 AM
will it mess up my game or just make the model look less high res? or will it pretty much deform the character?
39  Help & Tutorials / Help / Re: framerate problems with costumes on: April 27, 2014, 11:01:36 AM
ok. I think the homer over captain falcon lagged  the game too even though the creator told me it wasn't. so I don't know. thanks though.

Post Merge: April 27, 2014, 11:04:16 AM
BTW what do you mean by ruining the model?
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pervy's all in one. Hackin in (Back for a small project) on: April 27, 2014, 10:57:46 AM
I don't know if anyone else has this problem, but the Johnny bravo that isn't wifi safe lags the game a little when enough is going on in the game at moments where it wouldn't normally lag. If anyone knows how to fix this problem please tell me.
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02 on: April 26, 2014, 12:29:33 PM
I was wondering if you could make the stage expansion template for pm 3.0+ work better with the ASL tool? when you try to have both you get random freezes alot.
42  Help & Tutorials / Help / Re: framerate problems with costumes on: April 25, 2014, 03:44:47 PM
The model isn't too high poly for it that I downloaded. I downloaded the Johnny Bravo thing for ganondorf and it didn't cause lag before and the .pac is only 0.3MB. 
43  Help & Tutorials / Help / framerate problems with costumes on: April 25, 2014, 03:31:54 PM
I download some costumes and they didn't lag at first but eventually started causing some lag. I formated my sd card and it didn't change anything.
 
44  Help & Tutorials / Help / PM 3.0 stage expansion with ASL tool (sorry if posted twice.) on: April 18, 2014, 04:16:19 PM
sometimes when I play with that codeset, the game crashes but the music stays normal. I know other people have said this, but I just want to know if there's way to fix this. sorry if this topic comes out twice my computer gave me an error when I tried posting the first time.
45  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: April 15, 2014, 03:15:52 PM
yeah. I don't have the stage builder stages disabled and it works. however, I think that code isn't in 3.0+ due to the folder the files are being loaded. In other words, you can make custom stages on 3.0+ without it messing up the hackless method as long as you save it on the SD card. It saves in the project M folder and loads them from there during gameplay.
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