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46  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: April 14, 2014, 04:13:35 PM
so can I use a 2GB SD card to start up project M using the the hackless method, then have the SDHC card with out the stage to prevent freezing and be able to use the ASL tool along with the stage builder?
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze animations on: April 08, 2014, 03:11:44 PM
not too many, the touching the ground thing is a bit of a problem as I couldn't see the floor over at the windows XP computer. The windows 7 computer can though. the catch attack animation from peach is only missing something with one of the hands, the down throw stomp is pretty much close to done. The animations I edited are at the bottom of the motion.pac, expect for the down throw, that's in it's normal spot.

Post Merge: April 08, 2014, 09:02:40 PM
I fixed up the catch attack animation for the most part and now I even have a useable PSA that adds it. only the one attack though and it's not fully set up right, the hitbox at least hits the opponent grab when normal size, not tested beyond that and I think it might look slightly weird with normal lucario.
https://www.dropbox.com/sh/hdjj8ptwvkaaebg/ZO-owvjTfG
it also includes the down throw stomp.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze animations on: April 07, 2014, 09:46:30 PM
updated a little.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT ! on: April 06, 2014, 03:22:23 PM
I took an animation from fox and slighty edited it using the model from this PSA. not sure what use you have for it but here it is. https://www.dropbox.com/s/ius2y351fc79p1r/AttackHi3%28Fox%29.chr0
if you want to use it, you can edit it all you want I don't care.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze animations on: April 05, 2014, 02:36:49 PM
I look into it. It would be easier if I could see the floor in brawlbox but my computer isn't showing it. Right now I have a modified attacklw3 or low tilt animation, down throw, and a couple of moves from peach and one from ZSS. All I have done so far (and I have no Idea if this even works) is take the translation form the T-pose and didn't alter the rotations. I noticed when I use the clean option it removed the bones that peach had that blaze didn't. I'll look in to adding more before I upload them. some of them are also found at the bottom if the fitmotion.pac and I labeled which character I got it from.I am working on making some of them that make her stop touching the ground when it's not an air attack.Also, I should note. these are project M animations, most from 2.6b but some are from 3.0+.

Post Merge: April 05, 2014, 03:34:01 PM
This is what I did with the down throw. It's supposted to be viewed in brawlbox with the model.

https://www.dropbox.com/s/gwm3cnoo0vho69w/ThrowLw%28lucario%29%28edited%29.chr0

It's supposted to be her stomping on the oppenent. I made it for lucario a while ago. I edited it for Blaze.


Post Merge: April 06, 2014, 11:12:50 AM
I edited a good amount of aniamations. this is the model I used:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30189

and this is the .pac with the animations that I currently have. I wish this computer was better so that I can see the floor in brawl box.

https://www.dropbox.com/sh/ey6sx1ousuylq1q/2FxrFNrysb
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Blaze animations on: April 05, 2014, 02:09:02 PM
Would anyone be interested in if I made animations for the Blaze the cat over lucario costume that were from other characters and made them look normal. some of these animations could be used on lucario if wanted but would more than likely look wierd. I'm not gonna program a PSA but if someone wants to use them for something they can. you can also edit the animations I don't care.
52  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 07:08:24 PM
Amazing.

Post Merge: March 26, 2014, 07:59:44 PM
will there be a hackless version of this?
53  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: March 25, 2014, 08:48:41 PM
so far I found a way to fix it. something about what I did in the stage roster expansion tool seems to have interfered. from the looks of it, the Cbliss tool didn't change ganondorf, but gave extra slots to other characters and when I tried to see it, it crashed due it not finding something to load.
54  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 07:02:34 PM
that's cool. I suppose if the gameplay and stuff is pretty much the same it doesn't make a difference.
55  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 06:29:34 PM
I suppose.
56  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 06:24:01 PM
I'm aware of cbliss and all that. I'm currently using the stage expander and trying to get cbliss to work. I was wondering after you guys get this work if can make a version that supports cbliss and extra stages as well as the extra characters.
57  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 06:15:39 PM
you're welcome. A major thing that would keep me playing project M is adding more stuff like stages and costumes. extra characters would make it perfect. you guys deserve more supporters.
58  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 25, 2014, 06:07:12 PM
You guys are amazing. I wish I could help but I don't know anything about coding. having project M with more character slots for me to put characters in without replacing one would be amazing. I hope you guys get this to work. BTW if you guys do get it to work, do you know if can make a version that supports extra stage slots?
59  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: March 25, 2014, 05:58:53 PM
when I try to use cbliss with the 12 stage expansion template, Instead of giving ganondorf a extra costume slot, when I go too far in the costumes with peach, it crashes. keep in mind I didn't do anything to peach when I was giving one extra costume slot to ganondorf. I also have used in the stage roster expansion tool. I'll try some other things to see if I can get it to work, but if someone knows how to fix it, please tell me.
60  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Sector Z updated] - (24/03/2014) on: March 24, 2014, 05:20:37 AM
For planet zebes and most other stages that were made for brawl like final destination 64 the framerate drops by a pretty good amount when used in project Mwhen there's a lot of stuff going on, mostly when you have four player matches. I have no clue about mushroom kingdom 64. I'll test that one soon.
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