Thanks for the advice. I got the clone engine working now. However, I added some more codes today, and when I load up Gecko Os, right after it reads "SD Codes found. Applying" it gives me an "Exception! (DSI) Occurred" or something. I tried booting it up a few times, and I even remade the GCT code over again to see if that was the problem. I've heard of this happening before, but I have no idea how to fix it. >_>
I hope this is the right place to ask this. Anyway, here's my problem. Every time I try to open a a folder in the tool, it gives me some "unhandled exception" error or something, and I can't do anything. Is there a way to fix this?
I've seen Flara and whoa, I gotta say, I'm impressed! She looks so amazing in-game! I was just wondering, is that her full moveset, or is there some things you still have to add?
Wow! V2 looks amazing! Especially Flara. I'm really excited for V2. Will it be out sometime this month, or next month (or later than that?) Also, can you make a video showing off Flara in a battle? I would love to see how her moveset turned out.
Hey, I just had this idea pop up in my head. Since Evoni won't be in the game, I thought it would be cool if Flara had an alt that made her colors look like Evoni's. But don't worry about it if it'll be too much work, 'cuz it's just a small palette swap idea that I had in my head. xD
EDIT: Just wanted to see how this looked, so I palette-swapped a drawing of Flara to give her Evoni's colors.
That's great. I've made a moveset idea for her, and I hope it's not over-the-top. I tried to keep it as reasonable as possible as far as basic hacks go. I also referenced animations some of the attacks can use to make life easier. Of course, there might have to be a few new animations, but idk. Let me know if this moveset is too much.
THINGS I SHOULD MENTION Can’t float- Is light- Is fast+ Fast attack recovery, but slow startup High jumper+ Power character+ She is not athletic- Flara hovers instead of running She mostly relies on power in combat rather than physical attacks The Fires won’t be very prominent in her moveset
The Attack Guide
SPECIALS
B SPECIAL FIRE ROULETTE With each time you do this, there will be a different effect, depending on the color of the Fire, and there are three for this attack. Flara will twirl her wand out in front of her with a simple command, and the Fire will spawn from her wand and spin in sync, before shooting out a mid-range projectile, then disappearing again. The standard Amber Fire will spit out three fireballs in three directions; one in the middle, one upward, and one downward, dealing about 3% damage I’d say. The Ice Blue Fire will spit out blue ice spheres in the same pattern as the Amber Fire, but this does 6% damage, and can potentially freeze opponents, usually when at high damage. Finally, the Gray Fire will spit out three rocks in the same previous pattern. The rocks do 12% damage, being the strongest move in the roulette. (Animation: Swing3)
B SIDE SPECIAL FIRE BEAM Flara does a simple jab with her wand to command a Fire, to send it in a quick, blazing beam of fire. Fire Beam hits multiple times, and it is only done with an Amber Fire. This attack is her longest ranged attack, and damage is good, but not a reliable KO move, as it has little knockback growth. (Animation: SwingDash)
UP B SPECIAL AMBER RING Flara turns an Amber Fire into a ring of fire, and launches herself out of the middle, set ablaze in Fire, like a giant fireball, going upwards in an arch (like Rosalina’s Up Special in SSB4.) Doesn’t go extremely high, but fair enough. This attack is good for doing damage while recovering, too. After the Fireball initiation, she goes in a helpless state. (Animations: For the imitation, she uses JumpF, and for the rest of the attack, she uses ItemScrew.)
DOWN B SPECIAL BOULDER BOUNCE With a Gray Fire aside her, she does a slamming gesture with her wand and body, to command the Fire to turn itself into a big boulder, slamming into the ground and potentially burying opponents. (Animation: HeavyThrowLw)
STANDARD ATTACKS
A, A A fiery swing with her wand. Another swing of her wand with a burst of fire. (Animations: Attack12, Swing1)
FORWARD TILT Uses Peach’s Forward Aerial animation but on the ground. Flara swings her hand which is covered in fire.
UP TILT Flara shoots a burst of fire upwards, using the same animation as Peach’s Up Tilt.
DOWN TILT Flara does Peach’s Down Tilt animation, but commands a big burst of fire to emerge from the ground. Used to pop opponents into the air and to slightly startle opponents too.
DASH A Flara practically turns into a blazing torpedo, to travel a fair distance in front of her. The move starts at a normal speed, but the move ends rather slowly. (Animation: DamageFlyRoll, but forward instead of straight up)
SMASHES
SIDE SMASH FIRE FLARE Flara tosses a huge burst of fire out in front of her, using Peach’s forward item throw animation. Does good damage, and it gets opponents caught with multiple bursts of fire
DOWN SMASH MAGMA PROTECTION Flara uses Peach’s crouching animation, and two pillars of blazing magma comes out of the ground on both sides of her, and she’s engulfed in fire. Does minimal damage, and is used as a move that protects her rather than for real damage.
UP SMASH BLAZING HALO Flara closes her eyes and releases a ring of fire from her head that blazes and takes the opponent upward. (Like Rosalina’s Up Tilt/Up Aerial in SSB4)
AERIALS
NEUTRAL AIR Flara engulfs herself in a fireball that can potentially pull opponents inward and get them caught in it. (Animation: ItemScrew)
FORWARD AIR Flara practically makes a flamethrower out of her hands a shoots a gust of fire out of them in a downward arch, using the same animation as Peach’s Neutral B, but of course, without the Toad.
UP AIR Same as her Up Smash, just in the air
BACKWARD AIR Shoots a fiery blast backwards to propel herself forwards a bit. (Animation: SmashThrowAirB)
DOWN AERIAL Flara shoots a very strong blast of fire downwards with her hands. In fact, it's so strong, it propels her upwards a little bit each time she does this. (Animation: LightThrowAirLw)
GRABS
Flara uses Peach’s grab animation.
PUMMEL Same as Peach
FORWARD THROW Roughly tosses the opponent in front of her (HeavyThrowF)
UPWARD THROW Slightly struggling to do so, Flara throws the opponent upwards. (Animation: HeavyThrowHi)
BACKWARD THROW Using her wand, Flara throws the opponent effortlessly behind her. (Animation: LightThrowDrop)
DOWNWARD THROW Flara levitates the opponent with her wand and tosses them into ground
FINAL SMASH Flara closes her eyes and lifts her hands above her head, as the Fires of all colors then spawn from her and go high into the air. (Amber, Ice Blue, Gray, Yellow, Pink, White.) They then get in a line high into the air, and then they all turn into a giant beam of energy and elements (Amber Fire turns into a huge beam of fire, Ice Blue Fire turns into a huge beam of ice, Gray Fire turns into a bunch of rocks and dirt, Yellow Fire turns into a beam of electricity, Pink Fire turns into a beam of hearts, and White Fire turns into a beam of light.) Really, this Final Smash is just a huge energy takedown, and it can juggle the opponents, burn them, bury them, shock them, stun them, freeze them, plant a Lip’s Stick Flower on their heads, etc., but Flara is idle during this Final Smash until it’s over. (This can be changed if this is too much.)
TAUNTS
UP TAUNT Flara blows a kiss and summons hearts from her hand and a single Pink Fire in front of her, as it twirls then disappears into hearts. (Animation: Final. Uses Peach’s last animation from her Final Smash.)
SIDE TAUNT Flara scratches her head. (Wait5)
DOWN TAUNT Flara waves to the screen. (Using the Win1 animation.)
OTHERS
ENTRANCE Flara appears out of a burst of fire, whilst fistpumping. (Using the ItemAssist animation.)
WIN1 Attempts to roll in all athletic-like, but ultimately ends up tripping and falling on her rear end. (SlipEscapeF into SlipDown, then SlipWait.)
WIN2 Flara excitedly twirls and throws her hand in the air. (SmashThrowHi)
WIN3 Does Peach’s second jump animation, and then goes into her floating animation, with the six Fires posing with her, three Fires on each side. (Animations: Fuwafuwa, JumpAerialF.)
Sorry for the late reply. Yep, the Strikers costume for White Mage was the problem, she hasn't crashed the game since I got rid of it. BTW, this game's progress is looking good as always!
I'd also like to ask how far you've got into making Flara. 'Cuz if you haven't got too far in yet, I'd like to make some moveset suggestions for her, since I already have them wrote down.
That Fire Daisy texture is absolutely wonderful. Thank you!
However, I have an entirely new problem...
I downloaded your White Mage PSA, and .rel ported it over Lucario. I put in the codes to get rid of the crawl, wallcling, etc, and I tried her in Training mode, and they work just fine. However, White Mage freezes the game randomly. I might have a small idea as to why, but this is just me spitballing here. When I downloaded White Mage, I downloaded a Mario Strikers outfit for her, and it seems like she's most likely to freeze when she's wearing that costume. It's a shame too, because I really like that texture. Though, as stated before, I'm not sure if that is the issue, but it seemed like a possibility. (This is like the 100 billionth time I've asked you for help. And I'm sorry, I know it's probably annoying how often I come here asking for help; I'll try to make this one of the last times.)
Hey, so I have a really quick question: do you still have Fire Daisy's old dress design? I and a few other people I play with saw that costume and we really liked it, so I was wondering if you had that one up for download.