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151  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: September 14, 2009, 04:24:58 PM
well I believe since the models are loaded with the skeletons of each characters, it would be as simple to at least modify the original models into whatever, considering tons of the characters are playable with moveswaps, and each moveswap could work completely with the right material to avoid defaulting to t-poses and game freezing. so the hardest character "templates" to follow or their skelitons to apply at least correctly would be kirby, game & watch, jigglypuff, bowser, samus/zzsamus, zelda/shiek, and pokemon trainer
152  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: September 13, 2009, 03:13:19 PM
I'm not that far into my program... including rigging and character modeling, I was planning on more movements for characters until I realized that I couldn't really do any of that until I rigged them. so they all ended up having singular poses. so I really wasn't trying to make them move at all, just model stuff and make a cinematic short.

but it was overall the best final project of the class, and I'll hopefully learn more for making characters better soon
153  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: 3D polygon hacking. on: September 11, 2009, 07:02:39 PM
there HAS to be a less tedious way to replace sound files, we can extract them, so if we can repackage them (which i think the smashbox team is working on) then it would end up much nicer than this
154  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: who is the easiest character to edit?!?!?!?!?!and the most annoying?!?!?!?! on: September 09, 2009, 03:15:56 PM
mother****ing Snake... him and his low quality body textures and oddly wrapping texture...


but I can't compare him too much, I haven't textured many characters much yet...
155  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: September 09, 2009, 03:12:59 PM
I'm in animation classes... I can't really get some stills up right now, but I have examples of my work.

my final project for the last school year:
<a href="http://www.youtube.com/watch?v=5odLKTbd4q4&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5odLKTbd4q4&feature=channel_page</a>


my first project for the last school year (pretty old):
<a href="http://www.youtube.com/watch?v=3wwcVEiSo0E&feature=channel" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3wwcVEiSo0E&feature=channel</a>


Very soon, I will learn more advanced character modeling and rigging
156  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 7: Red and Blu TF2 Spies + Sapper) on: September 07, 2009, 07:12:55 PM
Red and Blu TF2 Spies and Sapper

Pics:



 

Finally released, it probably will never get improved by me, so enjoy this version

and sapper, you can find that under items
157  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 3: Gruntilda and Gentlman Knight!) on: September 03, 2009, 04:28:38 PM
I was finally able to get gentleman knight and gruntilda to work without freezing, you can download them on the front page.

it was because the version of smashbox i had was way outdated and kinda broke everything
158  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces! on: September 01, 2009, 07:55:10 PM
I turned the main antagonist male of the Kirby series into the main antagonist female of the Banjo Kazooie Series





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gruntilda Winkybunion
Pics:



(CLICK PIC FOR LARGER IMAGE)

EDIT:
Fixed the file, and added more details

it works completely and DOES NOT freeze your wii at all. i had to recompile the texture in ASH to get it to work

http://www.megaupload.com/?d=Y6JWE7HS
159  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces!) on: August 28, 2009, 12:48:57 PM
Ok, I'll ask, where does the Mudkip sticker go on the SD card, and what do I name it?
I dunno how to work the item files, there's a guide for making them work, and i think they might need to be added to a file which contains all of the other items, making a single file for this, perhaps less useful than it's current form.... but i dunno really

I could really benefit from this green screen stage. Starting to make CSPs for everyone've Downloaded so far.. Which stage creator theme did you apply this to?.

1st one, the sky/mountain/castle theme
160  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces! on: August 16, 2009, 03:28:18 PM
This is my entry to the "make a tough character look cute" contest

Gentleman Knight





-----------------------------------

this isn't an extremely specific character, I just tried making MetaKnight look as Gentlemanly as possible.


the ears, sideburns, mustache and dual monocles are courtesy of Henry Hatsworth concept art

the bowler cap and nose are courtesy of the first google image result of bowler cap
-------------------------------------------

http://www.megaupload.com/?d=DO6RVOQI

(It doesn't freeze now!)
161  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces!) on: July 16, 2009, 05:40:46 PM
*****!... Dragonarts is making my texture ideas faster than i can get around to them... i'll still finish my spiderman though...
162  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces!) on: July 15, 2009, 04:23:52 PM
but of course

what remains for me to decide is whether i do zss or a second texture for samus for his unmasked version...
163  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: July 10: GreenScreen Stage Pieces!) on: July 15, 2009, 07:47:02 AM
now that the boards are back online, I'll re-announce my new finished stage texture:

us.jpg[/img]

GreenScreen Stage Pieces

Pics:


DOWNLOAD
http://www.megaupload.com/?d=ODG6QNA6

for fun and easy greenscreen effects. the further the camera is away from the stage, the darker the stage pieces are from the background... making it more difficult to maintain greenscreen effects at a far distance

it also makes for easy photoshopping... (but Gimp doesn't magic wand select as well as photoshop Sad)
164  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: May 11!) on: July 02, 2009, 06:42:45 PM
got a bunch of work done on spidersheik... I don't know if the ponytail or sword sheath models can be invisible or not (probably not, but some character's hair can be invisible i think, i'll try later...)
165  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: May 11!) on: June 29, 2009, 08:21:26 PM
raidenpuff will be difficult, the body texture is made up of exactly 16 pixels. details are far from possible
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