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346  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 03:49:56 PM
i dont think it will ever work all pm versions had that code that if you had any char to the css it will be turned to mario and this was ever since the beggining so ppl couldnt use the rest of the cast that had no PM moveset so all your going to do will be in vain imo

Really?... well... I'll still mess with it a little anyway. Maybe we can just make a bunch of mario clones on Project M and then just edit those!  Awesome Face

Or not... Idk not impressed
347  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 03:44:48 PM
I honestly don't think it works with Project M

I still want to give it a try. Even if it may be a complete dead end.


i can give u 2.0

Post Merge: March 14, 2014, 03:44:42 PM
i meant 2.1

Alright! Just PM me with a link. That would be awesome!
348  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 03:41:52 PM
It's not the Project M Clone Engine that causes the compatibility problems, it's the heavy modifications they've made to so many of the module files. Dantarion himself has said that this is the problem. This means that 2.5 most likely doesn't have any greater chance of working than 3.0.

Not saying it's impossible, just that it's incredibly unlikely and would likely take a reworking of the BrawlEx Engine just for Project M in order to work.

If someone can get me a 2.5 or earlier version, then I can mess with it. I can't guarantee anything, but it is worth a shot.
349  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 14, 2014, 03:26:54 PM
So I have my Project M 2.6b and I have BrawlEx Clone and CSS Expansion. I am attempting to use BrawlEx in Project M. I know I can't use 3.0 because of it's custom clone engine for Mewtwo and Roy.

I have applied all of the necessary files for BrawlEx to run normally. I haven't added any characters or anything, I'm just trying to get it to run. I am getting the blank CSS every time I try. Do you think this has something to do with the Project M's codes? I think it might be an issue of the transforming characters separation codes that might be in Project M. If anyone has any ideas let me know, and if you have an earlier version of Project M, could you send me the files?
350  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 09:40:13 PM

In addition to that has anyone had a problem with the SDHC code loading the game and then freezing during the strap screen?

This problem has been brought up before, but I don't remember how to solve it...  not impressed


Does anyone else recall why this happens?
351  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 07:12:02 PM
So you just took his code set from a previous released version and then added it in yourself and it worked?
Could you send me that GCT by any chance?

Actually, the codes that I added were not provided by Nebulon. They were actually codes from one of ShinF's older packs that he made. I had just added the File Patch code and the SDHC expansion code.
352  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 06:07:41 PM
Has anyone succesffully used the SDHC with Nebulon's pack?

Kind of... I had tried his new codes that he provided, but for some reason they didn't work for me. (me and his codes have had troubles in the past...) So I added the SDHC code to his non-sdhc code set, and I got it to work.

I think that I need to try his codes again though just to test it.
353  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 05:13:11 PM
that is because how project me is coded, they modified  alot of things which dont work in vbrawl

Alright, thanks. I'll just have to figure something else out then...

Now I just need to get the split pokemon to work again... ugh!
354  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 03:01:13 PM
OK, so this could be related to BrawlEx, or it might not be. Idk. And if its not, please point me in the right direction.

Anyways... There are a number of characters that I prefer the Project M moveset to, such as Mario and Jigglypuff. For the most part they all work, except for the characters with charged attacks such as Lucario and Sheik. They aren't able to charge their Aurasphere or needles. Instead they can only shoot little bursts of it, and aren't able to hold any. Anyone know why this is happening?
355  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 09:35:12 AM
@Sammi Husky

So I just downloaded the updated tool, but it doesn't seem to work... I continue to get this error message:

Your previous version works fine, but when I try to select the folder in the updated tool it does this.
356  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 23, 2014, 06:45:56 PM
your probably missing metaknights results.pac file that or you didn't setup the result portraits in the menu/common folder
I do have the result.pac, but I don't know about the menu/common folder.  I haven't messed with that at all with any of my other clones, but it still works for them.
357  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 23, 2014, 05:14:04 PM
so if anyone wants brawlex spider man  i made it possible
create a marth clone and add everything from marth all his brawlex files and module the download only has 1 costume so you guys need to download the rest,i gave him his webs back which dont work if you use a marth rel normaly since they are over sheik articles , they arent 100% on the right place but with brawl camera you will barely notice it, spidey also uses barbara effect.pac so no gfx glitches with sheik, he isnt the sdoom release only, he has throws made by kagemaru and his nB on air and ground actualy start near him instead of 2 oponents away.
http://www.mediafire.com/download/kv1hav1tkfwyv7k/Brawlex+Spider+Man.rar

I appriciate this so much! Thank you Carnage! I can't wait to try it!  Happy Face


I have a metaknight clone with the grayfox psa. It works during battle, but after the battle it freezes the game when it tries to go to the results screen. Why is this?
358  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 22, 2014, 05:27:58 PM
hey i have a question. now i believe that i read earlier in the thread transforming characters such as zelda/shiek samus/zss etc would not be able to get their own slot BECAUSE they transform correct? well theoretically what it one were to either

a.use a transformation characters[lets use zelda and shiek for an example since there are two on the vault]that has a psa DISABLING the transforming

or

b.use a psa removing the transform that was rigged over someone else[chun li over ness comes to mind

would that work? or would i be wasting my time trying?



Clones of Zelda/Sheik needs to happen! The Spiderman PSA works with my separated Zelda and Sheik, but now I can't play as Sheik, only Spiderman; which is sad because she is my favorite to play as. Plus I'm sure that multiple people would want a Spiderman Clone.
359  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 04:16:12 PM
My game freezes when I select Fight, and attempt to brawl. It was working previously, but it was only showing 50 characters, and was cutting out my extras. So I went into my sc_selcharacter.pac to replace the MenSelchrPos_TopN.mdl0 and the MenSelchrPos_TopN_0.chr0. Then I also open up common3 and replace the MiscData[13].rel. My game will now freeze when I try and brawl. Why?
360  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 12:16:31 AM
Are you using the current build with the CSSRoster.dat file? That one doesn't need the CSS Code. They actually conflict with each other.


Ok, so I removed the CSS code from my .gct, and now it loads normally, and the CSSRoster.dat file is now actually working!


The curious thing about it is that the custom CSS icons that ShinF had all now display as random, and once hovered over they freeze the game. What is causing this?

The 5 clones on the bottom row that didn't have custom cosmetics work perfectly fine.

Also the characters had had custom CSPs and cBLISS, but now they all have their normal CSPs and freeze the game when you try to change to that extra slot.
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