I didn't really wanna register just to ask this but searching didn't help.
Now, I want to clone a character that doesn't have all the necessary files. In this case: Jigglypuff. She has several Spy files (instead of just one), and doesn't have Dark/Fake files. On top of that, she doesn't have a section 8 in her module.
So, because of this, I get a soft lock when loading a stage. What would I have to do? And if I have to post this in the Help section, then I will, though I'd get a more relevant answer here.
I'm pretty sure you can't clone Jigglypuff at the moment. For a clone to work they require their ExModule files. There currently isn't a Jigglypuff BrawlEx module, so Jiggly cannot be cloned for now. Until there is an update with more modules.
So I am very confused about my CSS at the moment...
So earlier today it was working just fine, when I wasn't using the CSSRoster.dat file, but just the codes instead. So then I decided to create my own CSSRoster.dat so that I could have the icons in the order that I want, and the characters I want (like separate pokemon).
So here is what it looks like:
I'm sure it looks fine, but I am now getting a blank CSS screen. Anyone know why this is happening? And yes, the file is in the right location.
Hey guys! I just downloaded the new BrawlEx CSS Expansion update, but when I finished up cloning Sonic. This happened http://puu.sh/74ezM.jpg There is nothing in my CSS... lol I followed Huskies tutorial. Hoping someone can help me!
I'm having this same error now. Is there a quick way to fix it?
I have all updated files on my sd card, but the game freezes.
When I attempt to enter the CSS screen it freezes. So instead of loading the CSS screen the game freezes when you go to brawl. Any idea why this is happening? This error has never happened to me before.
If you're using the CSSRoster.dat file now, then you can simply add their IDs to it with no issues. If you're using the CSS code still, again, you can still add the characters to it, you just have to be sure to also use the CSS Fixes for Sheik/ZSS code.
Ok, I'm still having troubles with the selection screen. I'm pretty sure that I have followed what everyone has said to do, but I still am not getting the desired result! I want the characters to be split.
Here are some screenshots:
Is this what it should look like?
Is this the right file location?
Are there any specific codes that need to go with the CSSRoster.dat file?
I tried editting it with the config tool, but it didn't change the zelda/sheik or any of the other ones. The only thing it did was add the random slot icon back in.
The game still freezes when you hover over the tails icon that is supposed to be ridley.
So I got the ridley to work now, but it doesn't have custom sounds or icons. I am just having troubles with making the CSS have the proper icons. Is there a trick to the cosmetics? because I am just having a terrible time trying to figure it out.
This is how it looks right now:
It has my four clones that I have done, and ShinF's clones.
What I want to happen is that some of the characters are split, like in Project Ms CSS.
1. are u using the new cssroster config file? if so can u post a pic of it opened in a hex editor
2. there is no such tutorial as of yet
3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program
hope that helps
Also: If anybody wants my build PM me here is a screenshot of my Character Selection Screen:
Here is a screenshot of the CSSRoster.
I tried editting it with the config tool, but it didn't change the zelda/sheik or any of the other ones. The only thing it did was add the random slot icon back in.
The game still freezes when you hover over the tails icon that is supposed to be ridley.
I downloaded the Ridley files and I thought that I applied them in the correct places, but I am having freezing problems. On the selection screen it added an extra Tails icon that seems to have replaced the random spot. It also freezes upon hovering over the icon. I have tried to look through the troubleshooting section, but to no avail.
I am using ShinF's older build.
Second, and slightly less important:
I have been having troubles with editing the CSS icons and CSPs. I have tried following Sammi-huskyEX's tutorial, but with no luck. Is there a purely text and pictures tutorial for this out there. That would be easier for me to follow. Especially pictures.
Last, but not least:
I want to separate zelda/sheik, samus/zerosuit, and the pokemon. So each has their own slot. No pokemon trainer slot, only the 3 pokemon. Does anyone have the codes for these anywhere for me to use?
How are you loading the game? Is your gecko hooktype set to axnextframe ?
Yes, I have the gecko hooktype as axnextframe. I just tested it again, and it didn't work.
In my Fighter3F.dat I had renamed it from PIT to PitEx. So I have renamed all my other files correctly according to the PitEx. I have everything in the right folder locations as well...
I just downloaded ShinF's version. So I'm gonna try that.
So I am having troubles with adding an extra Pit. I get the error where there is an extra random box that when highlighted crashes. So I did what the troubleshooting said to check, but still no luck. I followed the video tutorial exactly, but still nothing.
I had a problem with that as well. I think I ended up needing a FitDiddy01 there for some reason.
I added a FitDiddy01.pac, and now it works fine. The only thing about it is that now I have to rearrange my CSPs, but that's easy. So now every character works without freezing!
Ok, so cBLISS and Project M have been working together great! I have almost no errors. My bowser is still a little weird, but it doesn't freeze so it doesn't really bother me. What really bothers me is Diddy Kong!!!!! I have no idea what is wrong with him. His 7th costume slot, or 06, causes the game to freeze. Yet you can still happen upon the costume using random. At first I thought it was the pac files, so I downloaded a different one from brawl vault and made it FitDiddy06.pac, but that also doesn't work. So there is something more indepth going on here that i don't know how to fix! Any ideas why? Everything else works fine. It is only the 7th Diddy Kong slot.
According to my research, these are the problems with the current codeset(?). The following do not load correctly. Koopa 10 reverts to 00 Lucario 10 Ness 10 Robot 10 Dedede01
These all silent freeze after stage selection
My Lucario, Ness, and Koopa all work, but my Dedede and Robot are also silent freezing. I believe that the reason for the freezing is that they may be missing a .pcs file. My Koopa 10 also reverts to 00, but personally that isn't that big of a deal for me. The costume is still playable even though it is different. I'm just gonna edit my koopa00.pcs and use the koopa10 as my "original" colors. I'm going to test my theory here shortly...
Edit:
Ok, so I tested some stuff. I fixed my freezing problems with Dedede and ROB by adding a missing .pcs file. I was missing the fit____07.pcs for both of them.
I also messed with Bowser and his reverting colors. It turns out that whatever the FitKoopa00.pcs is, the final slot will also be that. I changed the Koopa00 to a DryBowser texture, and both the first and last character slots had the DryBowser texture.
Idk how to fix the bowser problem, but I think that adding .pcs files to the other characters that freeze will most likely solve the problem.