If you click on every tenth to twentieth picture in the micdata's, you won't spend as much time, but since there are more than that many characters, you'll find it just the same; just quicker.
That is exactly what we were planning to do! We have the 3d model of the burger already, but we need to figure out how to put the "bones" of the ship into the Big Mac.
Probably the HipN or TopN bone would work for that
Well, 8 minutes for 16% progress, for 1 GB, I would estimate about 2% per minute per file, so I would estimate about 2% total per 3 minutes, so I would estimate a total of about 150 minutes(Approximately; also about 2 and a half hours), plus or minus some time, for it all to upload.
Well, just to reclarify, incase you forgot, if you do need help with this project, I can help with the plot, and re-textures(Recolors[Including Portraits], fixing of textures/pictures, and minor edits and what not)
So.. you're giving multiple 2gb folders? I wonder if my computer can take it.
Actually, 3 folders that are separate, all about 1 GB, with the first link(The main one) being most of the files, the second link(Link 1 in the readme) being the stages, trophies, and stickers, and the third link(Link 2 in the readme) being the sounds.
I haven't been uploading 'em for the past few hours, 'cause I was making dinner, but... I finished zipping the stuff(I had to zip them as separate .zip files, since OneDrive requires 2 GB or less per .zip file), and creating the Readme(Which will only be on the Brawl Vault, which I don't normally do), and I am about to upload them to OneDrive right now. Literally.
HA, I didn't even think about looking for SpongeBob and Patrick. My cousin found Ronald McDonald and a SFX file generated from a South Korean McDonald's commercial. To top it off, he's trying to find a way to replace Captain Falcon's Blue Falcon with a Big Mac.
You could make a 3d model with texture of a Big Mac, and import it over the bones of the ship
That would make sense. I have another thing with a riivolution.gct. Thanks to Kero. But wasn't sure if It was supposed to be called that, or not.
What would be inside a riivolution.gct, that would make it Riivolution? Does it need another GCT file? OR do you need to rename it the gecko file?
You just have to rename it; that's the only difference; I use the same .gct for Riivolution as I did when I was a Gecko user; the only difference is I changed the name from "RSBE01" to "Riivolution"; but I kept both just in case both were needed; to this day, I'm still unsure if I still need both, lolz.
Hm... would it say riivolution if it were a Riivolution style gct? o_O?
Yes, it would be called "Riivolution.gct" defaultly; but it really depends on what it's called in the .xml; but defaultly, Riivolution's .gct is called that.
I think I use Gecko. Then again, what does the Project M Launcher use? Riivolution? or Gecko?
I originally thought it was because of the SCHC launcher code. But when it didn't work, I started getting curious.
My GCT now doesn't have the extension code and it loads, so it MIGHT be Riivolution.. I'll test the stuff out, if you don't mind. Post Merge: July 31, 2014, 02:33:21 PMI feel KingOfChaos deleted all his posts from here....
So does that mean that you do want me to zip and send you the files to test it? And you can easily figure out whether you're using Gecko or Riivolution; see what your .gct is named. And Project M can be played by either; I know cause I have always used Project M, but I switched to Riivolution, as I found the occasional beeps from Gecko to be annoying.