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166  Super Smash Bros. 4 Hacking / Help / Re: Help With Properly Adding Textures to 3D Models in Blender on: July 15, 2017, 03:41:10 PM
What you could try would be, look at what model parts aren't the same in both, and then, for each one, look at how it looks (e.g. those black rectangles) and look to see if there's a texture that's not being used that's black
167  Super Smash Bros. 4 Hacking / Help / Re: Help With Properly Adding Textures to 3D Models in Blender on: July 14, 2017, 11:50:14 PM
They're what's potentially causing it, although I still don't know for sure, since I don't know anything about this DS Map program
168  Super Smash Bros. 4 Hacking / Help / Re: Help With Properly Adding Textures to 3D Models in Blender on: July 14, 2017, 09:36:43 PM
No worries, I myself work full time, so I know what that's like, lol

So, for the alternate textures, if there are any, it's not guaranteed, but they'll likely have an underscore followed by something like normals or spec at the end of the name; If you're not sure, you can Google texture maps for more information

As for the alpha, if you replace an image in Brawlbox with the texture(Do RGBA8 for maximum resolution) , you'll see checkerboards If the image has alpha
169  Super Smash Bros. 4 Hacking / Help / Re: Help With Properly Adding Textures to 3D Models in Blender on: July 14, 2017, 02:10:36 PM
Do any of the textures have any sort of alternate textures, like specular maps, or normal maps, or the like? Also, do any of the textures have alpha in them? If you don't already know, alpha is the term for transparency of an image file
170  Help & Tutorials / Help / Re: Brawl ignores my PAC/PCS file on: July 14, 2017, 06:11:59 AM
Did you remember to repack the virtual SD though? Because that's the only other thing I can think of
171  Help & Tutorials / Help / Re: Brawl ignores my PAC/PCS file on: July 13, 2017, 01:14:43 PM
Ok, I replaced the file via the Dolphin method(WiiScrubber) and it worked flawlessly on my end, which means it's not the file itself; so both the model and BrawlBox are fine; it's got something to do with the loading itself, via either the file patch code or whatever you're using to load the file patch code. I honestly don't know much about the virtual SD method, because, personally I use the PM loading method and the WiiScrubber method, but my best guess would be that, since Riivolution(And possibly Gecko) have options to enable certain costumes before loading, maybe it's got something to do with that.

On an unrelated note, I would like to know how you shortened the length of the sword. Was it via one-slot resize? And if it was with that, which axis did you use, and was there an additional thing to it or just the basic thing of renaming/reparenting the EyeYellowM bone and/or renaming the YRotN bone?
172  Help & Tutorials / Help / Re: Brawl ignores my PAC/PCS file on: July 13, 2017, 11:09:30 AM
Would you mind uploading the pcs file, so I can look at it?
173  Help & Tutorials / Help / Re: Brawl ignores my PAC/PCS file on: July 12, 2017, 04:00:38 PM
 Did you put it on a virtual SD? Because Dolphin doesn't work with physical SD cards, or at least, that's what I've been told
174  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: July 07, 2017, 01:33:04 PM
Oh well, thanks for wanting to help, tho, appreciate it Smiley
175  Help & Tutorials / Help / Re: Texture has black dots. on: July 06, 2017, 01:02:48 PM
 So is this a different model, then?
176  Help & Tutorials / Help / Re: 3DS Max -ERROR: No <instance_effect> element found for the <material> on: July 06, 2017, 01:01:15 PM
I don't know much about Max, but have you tried rendering with Blender?
177  Help & Tutorials / Help / Re: Texture has black dots. on: July 06, 2017, 11:20:27 AM
What format did you import the texture as?
178  Help & Tutorials / Model Tutorials / Windhunter's Model Porting Tutorial on: July 05, 2017, 07:29:35 PM
This tutorial is for if you want to port one model over to another fighter(e.g. Sheik model onto Zelda's moveset).

Helpfull Hint: Press the 'Z' key to toggle wireframe in Blender; this is a really helpful toggle to use, especially with Weight Paint.

Required Materials(Download Links Provided in YouTube Description):
       BrawlBox(Any Version, 0.71 Recommended)
       BrawlBox 0.77
       BrawlBox 0.71(Only Needed for Part 2)
       Blender 2.78a(Only Needed for Part 2)
       Autodesk FBX Converter 2013.3(Only Needed for Part 2)

Complete Playlist: https://www.youtube.com/watch?v=Tt-3Ew8OKns&list=PLrxsDaGzk6epy_WFfqbt8kJ38bbUvDzGI

Part 1: Simple Porting - https://www.youtube.com/watch?v=Tt-3Ew8OKns

Part 2: More Advanced Porting - https://www.youtube.com/watch?v=3TcKjPlpL74

FAQ:
       None Yet

For a complete list of my tutorials, check out my website: https://wind7-dragongames.wixsite.com/mainpage/tutorials
179  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: July 03, 2017, 06:26:01 PM
I know, and I'm hoping that I can continue work on it within a week or two from now, tho I don't know how factual that hope will be
180  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is Brawl Vault dead? Sure doesn't feel like it. on: July 02, 2017, 11:48:06 AM
Ironically, I've actually tutored 3 people, including BlackKyurem, in model editing and importing, and all 3 of them seem to have talent Grin

Another irony is that, after I'm finished with Project Wolf Link, I was actually going to see if I could get Blender working with Sm4sh, lol!

Also, do you know how I could get my tutorial to show up on Google? Because currently, even if I type into Google, "windhunter7 blender", my tutorial does NOT pop up at all. Because I think if this could actually be found via Google, it would get a lot more people seeing that Blender can be used, and then we'd get more traffic, and more people making model imports; I mean, if my tutorial has gotten over 1200 views, it'll probably get a lot more if it can actually be found, and I do want this forum to be more active; so do you know why it's not even appearing on Google? Is it because of the board it's on, or something like that? I figured, if you're a BV Staff, you might know.
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