Home Gallery Resources The Team Rules chat Login Register
  Show Topics
Pages:  [1] 2 3
1  Help & Tutorials / Help / SZS Modifier on: August 15, 2011, 04:55:41 PM
Hey I wanted to use SZS modifier to get some files from Mario Kart wii and it used to work but lately whenever I open it I get: CLR error:80004005. Ive tried removing .net framework, installing each version seperately as well as just the latest. I also tried updating my computer and troubleshooting compatibility issues. Anyone have any idea? Btw Im also a 64bit windows 7 home premium.
2  Help & Tutorials / Help / Porting Kirby Hats on: July 04, 2011, 01:07:05 PM
I have recently created a Klonoa Kirby Hat v2. We would like to use an external graphic effect for it so we want to replace Marth's sword with Klonoa's ring, Marth's hair with the actual hat. Would we then be able to port it?
3  Help & Tutorials / Help / PSA Sound on: June 08, 2011, 12:46:07 AM
I wanna give the CSE (Custom Sound Engine) a real go and add sound effects. I have the codes as well as the converted and properly named brstm's. My only question is: How do I make PSA load these brstm's? Any ideas would be appreciated Smiley
4  Help & Tutorials / General Tutorials / Import From Okami on: May 08, 2011, 09:33:12 PM
Hello and today Ill be writing a tutorial on how to make import stages from Okami.

Some Things You Will Need:
Okami ISO-I can't legally link that....
Wii Scrubber-http://www.megaupload.com/?d=G52JRUYV
AFS Explorer-http://www.mediafire.com/?n3n2x84so4i81b5

Okay so first thing that will need to be done is open the Okami ISO in Wii Scrubber



After that expand the Partion 1



And go to the bottom where you will find _data0.afs and _data1.afs



Extract both of these files somewhere you can remember (This may take awhile as they are very large files. Be patient)



So now that that is done open up AFS Explorer and go File>Import and then import either one (It doesn't really matter)



You will now see a lot of stuff. Scroll down until you find .dat files. Select pretty much any one that is on its own (Doesn't have another letter to it like ___a.afs, ___b.afs etc.)



Here for example I will use rf07.dat. Right click it and export it somewhere you will remember



Now thanks to ForOhForError we have a wonderful program that will do much of the work for us:
http://forums.kc-mm.com/index.php?topic=22660.0 simply download that and place the files inside the same folder as you placed your .dat. Then run the program and select the .dat. It will then extract and hex every file inside.



Now simply make a new folder called ____Models and go inside every .brres and export all the models. Now get a blank Final Destination and begin adding all the models and the textures (texture is always the first .brres) All models should be added to ModelData2 and the ModelData1 should be replaced with a static, nulled model.



Finally you should position the models. Simply change values over and over until they are where you want (Check in the collision editor) and when you are done just open a new .txt and write down the translations of all of them and put it all back to 0 everytime. Scale should also be put into consideration. Always have the scale at 0.5, as that is about the proper scale for Okami models.
Example:











Finally you are nearly finished. Do collisions to your liking, find suitable lighting, save and upload. Enjoy, I hope you found this tutorial useful. Post if there is any other games that I have made a stage from that you would like a tutorial for.


5  Help & Tutorials / Help / Texture Delete on: April 23, 2011, 02:12:46 PM
Well I have a model that has a texture that when you un-check it in brawlbox the model looks fine. There is also a bunch more models that use this. When I play the stage in-game with all these models one still has the texture that should have turned transparent. Is there any way to stop the model from loading that texture at all or actually make it transparent? When I set the texture to transparent in brawlbox its clear but in-game is white. Any help would be appreciated.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project REAL Bowser on: March 28, 2011, 03:57:37 PM
Well this project was mainly Target's idea, creator of Project Tabuu but Ill skip to the point. We didnt think Bowser's Brawl model met up to his true appearance and we thought his moveset was even worse so we are now making NSMBWii Bowser over: Bowser XD we are really only trying to improve the current one. This will mean all new animations and attacks. Any help from any of you animators out there would be great



Glitches: Cant be grabbed, teleports when runs, cant grab and cant shield. If anyone could help fix these that would be great
7  Help & Tutorials / Help / Animation Needs To Be Slightly Moved Down on: March 26, 2011, 01:28:39 AM
Well heres what I need if anyone can. I need it so the orange thing, Moo walks on the ground. This would be easy but in brawlbox he already walks on the ground so in brawlbox he needs to be moved UNDER the ground a bit. Heres some pics
http://imgur.com/Hv5DF
http://imgur.com/INxAj
http://imgur.com/88ffY
and here's a link
http://www.mediafire.com/?lpdbow4bcgwzrhh
the only animation that must be changed is the walk one. The bone that you should move is the hips bone. Thanks in advance if you can help  Awesome Face
It will go towards the completion of Project Klonoa.
8  Help & Tutorials / Help / Item Resize on: March 25, 2011, 12:02:34 PM
Okay if ANYONE can resize the ItmDoseisanBrres in this common3_en.pac?
http://www.mediafire.com/?j4dth755tq6z10e
I have seemed to have tried everything. I used fortwaffles tool, resized with the model previewed, without, tried resizing through animations, everything. If someone could get it half the size it is now that would be amazing.
9  Help & Tutorials / Help / Picture Quality on SSS Expansion on: March 05, 2011, 03:24:22 PM
Does anyone know any methods to get the absolute best quality pictures possible on my SSS while using the SSS Expansion and have it not freeze? Right now they are 88x88 and it really sucks. Any help is appreciated  Awesome Face
10  Help & Tutorials / Help / Tracklist Modifier on: March 04, 2011, 07:30:25 PM
Can anyone help me get this working?
http://www.smashboards.com/showthread.php?t=290659&highlight=sss+expansion
I just need 1 song for all of the stages. I dont understand this. Thanks to anyone who can help
11  Help & Tutorials / Help / Ft_Ike.rel on: February 27, 2011, 02:11:49 PM
Does anyone have a PAL version of ft_ike.rel?
12  Help & Tutorials / Help / Major Size Reduction on: February 05, 2011, 09:55:49 PM
Can anyone tell me how to take off about 2kb of file size off my common5.pac?
13  Help & Tutorials / Help / Index Pictures on: February 05, 2011, 06:01:53 PM
How might I go about indexing images using gimp to shrink their file size?
14  Help & Tutorials / Help / Olimar Motionetc? on: December 21, 2010, 09:38:54 PM
Does anyone have an original Olimar (Pikmin) motionetc? Thanks in advance  Smiley
15  Help & Tutorials / Help / Dolphin Controls on: December 10, 2010, 06:14:19 PM
Could somebody please tell me the keyboard controls for Dolphin Emulator? Thanks in advance  Awesome Face
Pages:  [1] 2 3