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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: January 25, 2016) on: January 31, 2016, 06:49:50 PM
I have a possible suggestion for ya! Similar to the above, take Link's Blue Scarf from his default Hyrule Warriors outfit and combine it with the Training Outfit (also from HW), maybe with recolors too? It's probably not as simple as I see it being in my mind haha.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: July 13, 2015, 03:44:32 PM
Did you help with the recolors for the OoT, SS, and TP Links from your pack that are on BrawlVault or are you just credited? If the former, would you consider doing recolors for Trainee Link?
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 04, 2015, 10:31:10 AM
Okay, I'm looking for the best characters out there... the cream of the crop. Those that will act as if they were always meant to be in Brawl the whole time. What ones are those?

Ideally, I'd like to add Mewtwo if he's any good, and same for Roy, but I won't if either of them are jank in any way.

These will also be for vanilla Brawl, so keep that in mind. Tripping sucks, but it's just part of the game, and I've gotten over it.

There's a port of both Mewtwo and Roy on the Brawl Vault somewhere that takes their Project M incarnations and adapts them to vBrawl. Another good submission would perhaps be the 2D Marisa PSA that adds the Touhou character Marisa as a 2d sprite character similar to Mr. Game & Watch. The Scott Pilgrim PSA is pretty good as well. There's also a recently-released character named Alastor that might be somewhat what you're looking for.

If you like characters moreso than movesets, then it might also be good to look into the "True xx" PSA series and adapting a model for a character you like over it - which would make them a semi-clone of the original character (Link, Toon Link (as Young Link) Ike, Ganondorf, Captain Falcon, Charizard, Bowser, Meta Knight, and the PM version of Roy all have one, and with the exception of Charizard all are compatible with BrawlEx at this point in time, though Captain Falcon is still a beta module).

Just some suggestions! The best thing to do is take a look at the Character PSA Repository and see if anything strikes your fancy (and most/all of the movesets you can just, as above, put in with another character model if you want).

http://forums.kc-mm.com/index.php?topic=65218.0
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 13, 2014, 12:21:02 AM
is this the original sc_selcharacter?
mind posting it
im sure a lot of people would be thankful


max size if 3.87mb
u have 2.5 mb
a lot of space left
even for 100 characters
Yep, no problem, I already went through with a copy and did as thorough a clean as I could for the stuff I added, so it should just be the VBrawl contents (deleting my custom stuff saved ... 0.11, I think). I just need to figure out where I can upload it at.

if you had modified the pack that ASF  put up, then you shouldn't changed the number in anmtexpat. if you watch the tutorial, i changed it to 1 number higher then the last frame index we added. in ASF's he already has slot's 110-117 set up. so if you changed the frame index to 1101 then all characters afterwards would use 1101.
Haha, I didn't use ASF's pack, never downloaded it. I did everything by hand, so in this case, the frame index is 1171 because the 7 CSP's range from 110-116. I don't think the frame count index is the issue, especially since the problem I'm having isn't affecting all the custom CSP's, only the middle-four (the first two is fine, and the last can technically be considered "fine", seeing as all the others are defaulting to it, haha), but then again, you're more experienced with this than I am.

When I figure out the above I can upload a copy of my not-edited-out selcharacter if anybody wants to take a look and see if/where I messed up when doing the files.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 11, 2014, 03:40:06 AM
Okay, new problem - or maybe old problem and I just don't know how to fix it, haha: with my sc_selcharacter module, I followed the CSS/CSP tutorial and inserted a total of 7 CSP and CSS slots and stuff. The first two load fine and accurately show the CSP and name (Scott Pilgrim and Lucina, for reference), but the other five (Waluigi, Shadow, Deadpool, Rosalina, and Nephenee - in that order) seem to all have decided to defer to the latest-included of the five - in this case, Nephenee - and all five slots show Nephenee's CSP and name, though they correctly show the character outfits upon hovering over and/or selecting said characters.

The only thing I can think of is that the Cosmetic Config files' Hex numbers for their MiscData numbers (112-116) turn out to be between 70-74; that's the only thing I can think of that may be posing a problem, though I am unsure why. It did this to me already, showing the then-three as Deadpool, and now that I added Rosalina and Nephenee, it is continuing the problem, so it may be something on my end, but I have gone through and double-checked and nothing seems to be in the wrong place or mislabled to where it would cause something like this.

Perhaps I was all over the place in trying to explain, haha, but if this is a known problem that was already solved, my apologies, as I didn't want to go back through all 62 pages of the topic to find it if so.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 11, 2014, 01:41:23 AM
Yeah, I think that's what ASF1nk did when he created cBliss actually, to make room for all the extra costume portraits. It would be rather tedious, of course, which is probably why no one's done it yet.
Well, because I had a feeling that nobody would have tried it, I went and did it myself with a copy of the sc_selcharacter I'm currently using. Each portrait encoded to CMPR and each of the MiscData files set to ExtendedLZ77 compression. Took my filesize down 0.30 MB. I'm going to put in on my SD and test in a moment whether it works or not.

EDIT: And it works! The quality of the CSP's are obviously a little degraded quality-wise, but that's a small price to pay for more CSP's to better represent the clone characters.

EDIT 2: And it seems, too, I was very off - it actually took it down 1.30 MB. That's an entire MB worth of space that's been gained.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 11, 2014, 01:17:05 AM
I'm curious, if all the Brawl characters' portraits were re-encoded to CMPR and the MiscData files set to ExtendedLZZ7, would it freeze the game when it tries to load the CSS? Or would it theoretically reduce the file size by anywhere up to 1/4 and still be usable, meaning that more clone character CSP's and the like can be added without risk of going over the file limit?
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 11:03:44 PM

!!!!!!!!!!!!!!! CRAP...your right. i totally forgot the stock icons, i'll include them in the tutorial for BP's and RSP's.

though, your telling me that you added csp's and css icons, and the game loaded past the SSS? because on the actual wii, it seems that without BP's and RSP's the game crashes.
Oh, yeah, haha, I forgot to add that I'm using Dolphin. It froze once I selected a stage with either character as a fighter. It got to the SSS, and that's about it. Timed Match is fine, but everything else seems to cause a freeze - but only with those two, as far as I know everybody else is fine.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:51:45 PM
So, quick question. I got everything to work with the clone engine itself by following sammi-husky's tutorial, and then I used his CSS/CSP tutorial to introduce those for two of the characters I have on my list (Scott Pilgrim and Lucina), and everything works fine.

Unless I try to play a stock match, or a stamina match, or anything outside of a basis timed brawl, really. I figure this is either because I missed a vital step perhaps when I went back and redid the tutorial to add Lucina? Or is it because the characters are now pointed to their own slots but they therefore don't have stock icons, making the game freeze whenever you try to activate a mode that requires them? I figured I'd ask, since it is only a problem on those two since using the CSS/CSP tutorial, but also because I read through the entire thread over the past day or three but might have missed where this could've been explained to somebody else having a similar problem.
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