Remembered I had this started. Model is done, I suck at textures, so I kept it simple. Based on the pokepark model. Since I don't own a 3DS, I had to base it of pictures found on the net. The rig must not be that hard.
Looking pretty sick so far. If you need any help with textures, I'd be down to take a crack at them.
As for all the Falco recloning talk, I just want to point out one major detail...
Project M was literally made from the sole attempt at making Falco play like Melee. after making him play like melee, other characters were adjusted, and thus we have PM how it is today.
While it shows, I know I have a friend that mains Falco in Melee but can't stand him in PM, I haven't the slightest why, but he still feels different enough.
Overall I guess the idea is that Falco in a melee setting is already near perfection, and needs no edits, similar to that of say Marth, while the likes of Link and Samus suck in a melee setting and thus need to be edited, thus, viability has a big impact on moveset changes.
Damn that's pretty obscure but fusing that with his Star Fox 64 design looks amazing, much better then just giving him and eyepatch and caling it a day.
Glad I've been playing around with Wolf a lot more as I'm digging this alt a whole lot.
Okay. I'm going to bite on those two alts you just showed.
Why Melee Fox and OoT Link? Why not any other iterations? Like Adventures or Assault, or hell, SNES Fox for example? Why not do Fierce Deity, or even LoZ1 Link?
Why both of the ones that were in Melee? Why are they so important?
Fierce Deity doesn't have a shield as well as has a bigger sword, as well as the design that was picked being popular for appearing in OOT, Soul Calibur 2, and Melee. Fox's design was probably picked as it's based off of Star Fox 64, the most popular Star Fox game in the series.
Honestly they make the most sense in my mind, and they look nice so I'm not complaining.
Similar to how Angelglory was working on updating Little Mac, I decided to tackle another Assist Trophy. As far as model wise that's been updated, I gave Saki new appendages for better rig (arms, legs, and hands should look a lot better.) And I'm also tweaking the design a little to implement some design from Sin and Punishment 2.
Not done yet, but it's looking cool. I plan on updating the Cannon Sword a bit more as well as giving him a new face. Textures are a little glitchyed looking at the moment, but fear not, they will look fine when finished.
I hope it's his mgs1 sneaking suit, that was my favorite outfit he had.
Yeah I'm thinking either MGS1 or Big Boss.
However, Pik did make an MGS4 Old Snake Texture a while back, so I doubt it'd be out of the spectrum to think an updated version of that would be his alt.
I know you guys aren't going to backport characters from ssb4, but is villager still an option for a clone engine character? I saw on your facebook page that you guys are sticking to characters that are trophies and assist trophies, so does that mean villager could appear as a semi-clone(preferably his ssb4 design).
Of course not, if they said there are going to be no characters that are new to Sm4sh in PM, I doubt they'd make the exception for the Villager.
I was thinking about making caped Mewtwo also. I dunno about the spoon though.
It was just an idea, been reading a bit of berserk, and the combo reminded me of how badass a large weapon and cape looked in berserk, so I figured the combo would look good with Mewtwo.
But yeah if it was just the cape I'd be down with that too.