I made a new winning animation that goes over the winning animation that Ike has where he jumps up into the air. Instead of jumping into the air, my character takes his sword, puts it on his back, and offers a few words. However, to my annoyance, the camera still moves as if he was jumping up into the air.
After searching around in the fitike.pac in both bbox and psa and looking around the fitikemotionetc.pac too, I've found nothing pertaining to why the camera effects do what they do in the results screen. I tried out many of the different camera effects in psa but none of them could override the already going camera effects. They would only work once the waiting animation did its first loop.
So I got an idea. Right now I'm looking through STGRESULT_en.PAC, the stage of the results screen, and there are many different scene datas with different camera effects. My thoughts are that I might be able to find the camera movements for the Ike win in here somewhere and replace it. Since the camera goes upwards a lot, I'm looking for something with a high y position or aim.
However, I'm still not very sure on this. If somebody could confirm if I'm looking in the right place that would be great. If it turns out there's already data on this, that would be even greater
-Thanks! Post Merge: April 16, 2014, 12:46:25 PMOo! I just found a camera effect called "A_camera_Ike3"! It gets a HUGE Y aim in the middle! I'm sure this is it! Time to replace it
Oh and there's another called B_camera_Ike3. I'll replace that too Post Merge: April 16, 2014, 12:58:42 PMYay it worked! Though, I had to replace all of the scene data and not just the camera effect, or it went all black.
I tried my Shulk psa hack out online and was surprised that it did not desync the wifi. Both I and other players were able to play as him. What I'm wondering is how does this work? Why did my Shulk override their Ike and not the other way around?
All hitboxes connected and everything. Some other guy got to play as Shulk too which was probably interesting for him.
So does anybody have information on what exactly is seen by the opponents online? Do they still see their own models but use my fitike.pac and fitikemotionetc.pac? If a stage has music changed do they hear the music? What about if the entire stage is changed?
I noticed that wifi did disconnect finally when one person chose sonic who turned out to be shadow, one chose olimar who turned out to be cloud, and I had Shulk.
If the answer is not known already I'm down for figuring it out, but I feel like this would be known by now.
I have a move in the Shulk psa I'm working on that slows down time. I want to make it so that it slows down time for only the opponent who is in front of him and not the entire group.
Some instances in which only some and not all opponents have time slowed are meta knight's final smash which keeps only opponents who are within his cape slowed down while everyone else can still move around at normal speed. Another instance is Luigi's final smash, where everyone is slowed but people inside the bubble thing are slowed down more than people outside of it. I suppose when you use the time slowing item and it reverses and slows you down instead of your opponents could be another case of this.
I was thinking I could set up a non-damaging hitbox and put an "if hitbox connects" code to make it work. I just don't know how to make time slow down for the individual player that is hit by the hitbox and not the entire group.
Jab - downward slash Jab 2 - horizantal slash (combo works more like peach's now)
Dash Attack - Shulk does a spinning attack
Side Tilt - looks like Ike's dash attack Up Tilt - similar to above Down Tilt - similar to above
Side Smash - shulk does a different type of slash and moves with it a little bit forward as he does it Up Smash - Changed. Upwards slashingness. Down Smash - Ike's but sped up
Neutral Air (Nair) - spinning, can hit enemy multiple times Forward Air (Fair) - looks like the in-game move "air slash" Back Air (Bair) - similar to Ike's but Shulk turns around when he uses it Up Air (Uair) - no longer like marth's or ike's. Looks a little bit like Ike's up smash Down Air (Dair) - similar in concept but different in animation to Marth's
Grab - same Pummel - same Front throw - same Back throw - same Up throw - same Down throw - same
Neutral Special (B) - Monado Purge. Sends green crescent from sword. Side Special (Side B) - Monado Eater. Dark ether emits from an initial stab. Ether gives flower to represent bleed Up Special (Up B) - Monado Cyclone. Shulk summons a cyclone and uses it to move upwards. If it connects with an enemy it topples them. Down Special (Down B) - Similar concept but shulk dodges the hit and strikes back saying "I see it!" Final - Large Monado Buster. (gif on page 7)
Pre-V1 release updates:
Since - Win animation, balancing, improvements to several moves and animations. 4/3(ish) - New air/walking/running stances. New dash attack. Some more moves sped up. Balancing. Shulk's announcer voice now with a more clear "k" noise at the end. 3/31 - Stock icons finished 3/30 - Monado III made transparent, Monado Eater improved, some moves sped up/balanced 3/29 - New battle portraits finished. Character attributes altered. 3/28 - CSPs redone 3/26 - Monado Buster is really finished (see page 7 for a gif) 3/25 - Monado Purge glitch fixed. 3/23 - Monado Buster and an Announcer Voice completed 3/20 - Monado Buster and Air Down completed 3/18 - Up Smash changed 3/15 - Redid download to include a .pac that removes some annoying graphics 3/14 - "Air Slash," the Air Forward A attack move, completed. Also finished Shulk's two victory theme options. 3/13 - Renamed ".pac" folder to "moveset files" so that the folder shows up to mac users (thanks shinf for tipping me off to this issue) 3/12 - Two Victory Theme options finished 3/11 - Monado Purge lengthened in air and shortened on ground 3/10 - Shulk is working on the Wii now 3/09 - Many A attacks modified or changed to declone Shulk
Pre-Beta Release updates
What's done -Shulk's attributes altered to make him appropriately faster and lighter. If you doubt this is correct, lol, have you seen that cutscene outside of colony 6 where he awakens and goes badass all over that telethia? -Voice sound effects fully edited with things he utters in-game. -FitIke## files altered so that Shulk gets vision reacts eyes in final smash form -FitIke## files altered so that Shulk has a blue Monado III on all the recolors (makes more sense than Shulk smacking everyone around with an unopened Monado II). -Monado Eater, the side B, is fully finished. An initial stab emits dark ether from sword which gives opponents a flower to represent spike damage. It's pretty cool and unique. -Most of the A attacks are either changed or sped up. Currently, attacks4s, the side smash, has been changed to be more of a fitting slash thing. I have a hard time explaining it for some reason. -The in air plain A has been changed to a cool spinny thing which is similar to Cloud's. But yeah, all the others are sped up (if they needed to be, at least). -I've made new character portraits for Shulk. This was easy thanks to the model reskins being based on the Shulk reskins found as the second google image result of searching "Shulk Smash Bros" -Monado Cyclone, the up B, is finished. Shulk summons a cyclone (Like Link's entry tornado) and uses it to fly for a short bit. The cyclone does damage to people if it touches them. If the opponent is on the ground, it will actually topple them - putting them lying on their back like with Snakes's down grab. The opponent can get up right away, but it stops attacks midmotion, helping against edgegaurders. -Monado Purge is done. It looks very similar to the in-game move. If on ground, Shulk jumps and then floats in the air. If in the air he doesn't. But yeah, he sends a green crescent from his sword. -In air up A changed to be like Marth's
What will be improved in the next release of Shulk (V1.5)
-Up B will do more damage and send the opponent farther -Animations for up tilt and side tilts will be improved -A fighter stance activated mode or two will be created. Likely Monado Speed and maybe Monado Armour or Monado Shield -Down B be improved or changed