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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA And BrawlBox Video Tutorials. on: September 21, 2010, 05:09:54 PM

Is that only the word you kow?
Yup
2  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: September 15, 2010, 06:23:19 PM
What exactly is the morpher method? I am kind of a noob to this
3  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: September 14, 2010, 05:24:02 PM
Ok, so I have been looking for this information for while, and I can't seem to find it, so I'm sorry if this has already been asked, but is this compatable with 3ds max 2007? I followed all the steps, but the create patch button just comes up with an error, which makes the script unusable.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA And BrawlBox Video Tutorials. on: September 07, 2010, 05:50:05 PM
yup.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Alucard (Symphony of the NIght) V2.0 on: September 07, 2010, 05:36:57 PM
Ok, so I like the fact that you are giving feedback, but you must understand that this is made to be based off of the original alucard, so I made him accordingly. Alucard was floaty, so so is this char
Jab. I don't know what to do with this move, I can't add a third hit
Ftilt. This is the crissagram, and the crissagram was spammable. same as the Usmash
Dsmash What is bad about it? I thought I did good on it, so Please tell me any problems you see in it
B. the reason it is buggy is because, like several other moves, I animated it.
Side B. Umm, what is wrong with this one, It is exactly like the symphony one?
Down B. Alucard doesn't have a counter
Up B. I think it's fine because It doesn't hurt, it's pure recovery, like pit's
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Alucard (Symphony of the NIght) V2.0 on: September 06, 2010, 10:22:52 PM
Alucard (From Symphony of the Night) Ok, so I have had this done for months and have forgotten about it.  Foolsgil reminded me with an offer to do a vid for it, which I had previously requested.

download link:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8891&Moderated=All
Download includes the motionpac and the pac, already named correctly. Here's the link to Wii's alucard texture:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5680&Moderated=All#Number=5680&Moderated=All
Video showing off all his moves here
<a href="http://www.youtube.com/watch?v=R6FpiAkilVU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=R6FpiAkilVU</a>

Alucard joins the brawl! Awakening from his deep slumber after his escapades within Castle Dracula, Alucard returns to conquer. He brings along some of his favorite weapons, including the Crissagrim, Alucard Sword, Marsil, and Rune Sword.
[/center]

Moveset:

A Ground Moves

AA (Punch/Slash)
Simple Punch and slash move.

Side Tilt (Crissigrim Slash)
Alucard slashes the Crissigrim. A quick slash.

Down Tilt (Any down sword slash)
A simple sweeping sword move.

Side Smash (Marsil Slash)
Alucard slashes his Marsil. A quick hit.

Down Smash (Power of Sire)
A weakened power of sire hit. Powerful thunder move.

Up Smash (Crissigrim Slash)
Alucard slashes the Crissigrim upward. A quick slash.

B Ground Moves

B (Rune Sword Slash)
Alucard throws the Rune Sword.

Tilt B (Alucard Sword Special)
Alucard uses his family airloom to teleport and slash backwards.

Down B (Hellfire)
Alucard casts the famous Hellfire.

Up B (Leap Boots)
Alucard uses the leap boots. (As leap boots you could use indefinatly in the game, you can also use them indefinatly here, however Alucard is very vulnerable to hits after using the leap boots.)

Air Moves

B in Air (Rune Sword Spike)
Alucard chucks the returning Rune Sword downward.

Down A (Kick)
Alucard kicks downward.

Forward A (Alucard Sword Slash)
Alucard Slashes his Alucard Sword.

Final Smash

Alucard uses a Pentagram to wipe all traces of enemies away. (Only works the direction Alucard is facing)



Notes/Known Bugs
-I created Alucard to stay mostly true to the gameplay style in Symphony of the Night, which also means his gameplay style is a bit more advanced for new people to the game. He can get the floor wiped with him quite easily, but he can also wipe the floor if someone knows what they are doing.
-The final smash adds the Marth final smash graphic following the characters hit. I don't know how to fix this.
-Some moves were completly unchanged. If you have any ideas what I can do with these moves, please post something about it.
-I animated a good percent of the moves, so the animations are very simple.

Credits
Wii - Texture included. Amazing for letting me use this.
BeWop - Most of the moveset ideas.
Myself - Obviously.



Changelog:
Released V1.0 - 7/1/10
Released V2.0 - 10/6/10
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA And BrawlBox Video Tutorials. on: September 06, 2010, 09:42:43 PM
Yup
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA And BrawlBox Video Tutorials. on: September 05, 2010, 11:32:18 AM
Well, that is not one of the general graphic effects, so the graphic is out, but the attack it'self is possible through psa
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Wolf Link Preview (Animators needed) on: September 04, 2010, 08:13:35 PM
I very much hope that was sarcasm
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link [Resizing on Adult Link finished, expressions being fixed) on: September 04, 2010, 08:05:26 PM
If melee is better than brawl, why dont you hack it instead?
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link [Resizing on Adult Link finished, expressions being fixed) on: September 04, 2010, 07:37:13 PM
I agree with dingo. besides, there are young link textures out the yin yang, insert those on the model if you're so desperate.
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link [Resizing on Adult Link finished, expressions being fixed) on: September 02, 2010, 09:21:43 PM
Yea, the only thing that would be bad about using the motion file is the fact that it makes psa more complex, due to the fact that this increases the size and wont work without it. Though if someone wanted to do a psa, they could resize with codes and use the original moveset, because it is impossible to make a 1 slot psa.
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: September 01, 2010, 08:42:07 AM
So all you have left to do is the resizeing?
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Wolf Link Preview (Animators needed) on: August 27, 2010, 08:40:15 PM
I see what you did there ... sorry shippo, but thats too much work for right now BTW: Im only 12
Well, I'm 13, and I know hacking is hard, but I seem to understand it just as well as anyone else. No one's forcing you to do this, this is your choice to hack, so giving an excuse due to age is pretty worthless. you can go through the trouble if you want, or  you can just do the easy way. your choice, really. Anyways, I am kinda booked on animating, due to the fact that I am making a project for the lucky tourny winner and he insists on having it have cool custom animations( I say fondly, for his suggestions are awesome), but in about 3 weeks, I might be able to help. Anyways, good luck on your project! Also, it suprises me how many other younger people are on here. I wish I knew some of you guys, people think I'm crazy for finding fun in coding and graphic design =P
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: NEW CHARACTER IN BRAWL (click to see) on: August 27, 2010, 08:29:53 PM
I dont know, the thing is, it says new character, and as you said, we have a hundred tails hacks already... my point is, I highly recomend making someone who hasn't been made
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