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91  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Enslaved (Moveset For Lucas) V1.0 on: June 04, 2010, 04:53:20 PM
Sory, spelin whas knot mie besst subbjuct
92  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Enslaved (Moveset For Lucas) V1.0 on: June 03, 2010, 09:08:49 PM
looks awesome
- not trying to be rude, but you misspelled a few names that you credited.  Mr. luigi (weegee?), and me....

I have no idea what you are talking about *cough*
93  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Enslaved (Moveset For Lucas) V1.0 on: June 03, 2010, 03:15:00 PM
Thanks
94  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Enslaved UPDATE V1.2 on: June 03, 2010, 01:03:49 PM
The Enslaved

Download link for V1.2:http://www.mediafire.com/file/z3zmmyzdhmy/The Enslaved Lucas V1.2.zip

Updates for V1.2
His side B has less momentum
His down B is a completely new move(scroll down for details)
His Up air is a new move
His up tilt is a new move
His side smash is a new move
his running move is a new move
His Final smash now has alot of damage and a nice rumbling sound


A slave to the darkness, Lucas has forsaken everything he ever loved for the lust of power

and darkness. It overwhelms him in this great new character.

(PSA, texture, and vertex hack.)
Also do note that this IS in fact my first moveset, and any suggestions or comments are welcome.


Moves:


A+A+A
Same move, different graphics.


Running A
lucas cartwheels at the opponent, causing decent knockback and little damage. Faster move than before.


Down A - "Sweep"
Dark energy appears on each of Lucas's hands as he ducks down and slahes out with each hand. hits
both sides, electricuting the foe.


Forward A
Same move, different graphics.


Up A
Lucas draws fire to his hands and moves them in a circle, knocking the foes upwards.



Down Smash - "Tomb"
Lucas raises the earth infront of him, dealing damage and knock back similair to Lucas's original
move.


Forward Smash - "Descent"
A ball of darkness in front of lucas falls quickly, dealing decent knockback and damage. Very fast move.


Up Smash - "Dark Spin"
Lucas flips through the air, drawing dark energy on his hands and feet. Decent knockback, better if
foe is closer to Lucas's body




Nuetral Air
Same move, different graphics.


Foward Air
Same move, different graphics.




Backward Air
Lucas backflips and releashes a small ball of energy. Stuns the foe


Up Air
Lucas kicks upwards, knocking foes straight up. quick, but slower to recover.


Down Air - "Explode"
Lucas does three kicks; the first two do nothing, but the third is an explosive spike that rockets the
foe downward. Spikes quite well.




Nuetral B - "Black Light"
Lucas draws energy twice and then fires a short range blast of light that has incredible knockback.

Hold B to charge, press B again to use.


Down B - "Black Star"
This move takes a long time to charge and only hits ground, but it deals an insane amount of damge.
I'm sorry, I couldnt get a pic, the graphics go by too fast.



Forward B - "Dark Blast"
Lucas fires a blast of darkness outward with decent range and good tripping.


Up B - "Dark Spiral"
Lucas spirals upwards, slaming foes with darkness. Decent knockback. This move only goes upward while

in the air, it also gathers momentum from the second jump.






Final Smash - "Dark Triumph"
Lucas draws the ground up and creates a massive pillar of darkness that sucks foes in and blasts them
to their doom.


I would like to thank three people for help on this project:
BeWop, for helping me come up with ideas
WeeGee, for answering alot of questions and helping me fix my problems
Theshyguy, for helping me with my up B move
Enjoy!

Changelog:
Released 1.0 - 6/3/10
Released 1.2 - 6/19/10
95  Help & Tutorials / Help / Re: Hhhwhoooaaaaaaaa Vertex importing problems on: April 28, 2010, 07:25:03 PM
You guys are probably getting tired of my continual posts, but i've made a few discoverys in this error.
So ive been going through the steps of the process with a fine tooth computer comb, and i figuered out something that might be vital to solving the problem.
I decided to skip blender and just use anim8or to convert to obj and than back to 3ds and guess what happend? it didnt work. So what I did was I downloaded a nifty little program called milkshape. I used this program to replace anim8or in conversion of files( note, i got the 30 day trial. I'm not willing to spend money on useless junk unless I have a use for it) and it had a similar result, except the infinate line went only in 1 direction instead of 5. So I tried 2 other programs(polytrans, Deep exploration) and neither of them worked. (meaning the infinate line scenario popped up again). So that means that milkshape is the closest thing we have to an answer. So now that i identified ( I'm 99% sure)the problem, I'd be REALLY apreciative if someone could find a 3ds to obj to 3ds  convverter that doesnt change the files.(or do whatever anim8tor does to cause the error)

Cocopuff
96  Help & Tutorials / Help / Re: Hhhwhoooaaaaaaaa Vertex importing problems on: April 27, 2010, 06:57:13 PM
Ok, so i realized that i was bein really retarded. you need to use anim8or after the vbox stage, and it works unedited through blender THAT way. If anything, this personal discovery makes things all the more confusing.
97  Help & Tutorials / Help / Re: Hhhwhoooaaaaaaaa Vertex importing problems on: April 26, 2010, 08:35:44 PM
I'm having the exact same problem. I also tried only using my vertexbox and what do you know? it still did it. I think the problem is in the inserting the file to the mdl0, because when i mod things i can see in blender exactly how it should look, and nothing changes in game.
Which brings me to another point. when i looked through forums, this problem occurs ALOT.
 One person posted a commet that haad me think of a possible fix. He said that he hadnt done vertex for a while, and that it all the sudden stopped working. if that's so, he might have downloaded a different version of vertex box( I don't know if ther's more than one version) and that could be causing the problems for blender users. I'll look into it and tell you what I find.
98  Help & Tutorials / Help / Re: freezing on: April 13, 2010, 11:55:28 PM
There are many things that can cause the deathy error code.

First of,  try removing or renaming your custom character files.
if that doesn't help, look into getting new codes or rebooting the gecko os or homebrew
99  Help & Tutorials / Help / Re: Give BB help topic on: April 13, 2010, 11:51:21 PM
I know this wasn't exactly the answer you wanted to hear, but modding charater size through brawlbox is more hard and tedious than just editing the t-square.
First, what you need to do is aquire a motion.pac for whoever you're modding.
Next, you need to open the right pannel and open the motion.pac
Lastly, you need to edit each and every motion file.

*note, you have to edit all 3 dimensions, because if you edit 1, the other 2 automatically
change size to compensate.

If you want a quicker fix, just use the partial size modifier codes as demonstrated in this
looooovely video:
<a href="http://www.youtube.com/watch?v=mvlqRPSPGuk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=mvlqRPSPGuk</a>


watch the tutorial, downlod the stuff and put it through the ocerina cheat manager into the codes folder. Make sure it's named rsbe01 when you put it on your SD card.
Hope this helps!

100  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 13, 2010, 11:40:59 PM
sorry to be rude, but bumping again to hopefully get an answer
101  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 10, 2010, 07:03:58 PM
bumpity bump bump bumpity bump bump......
102  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 09, 2010, 11:19:41 PM
I was going over the thread when I relized i made a mistake. I just recently learned about modding all the animations in the fitmotion.pac , and it still changes all 3 of the dimesions. when I wrote this thread, I didn't know that you could mod the motion.pacs. sorry that wasn't more clear. ooh, how the mind assumes things XD
103  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 09, 2010, 03:19:06 PM
I know about editing each and every animation, my quetion is basically this,is itt possible to change the one scale(such as the Y scale) without changing the other 2? When I changed the Y scale via brawlbox, it looked right, but in game it changed the other 2 scales.
P.S.the best size modifier I've found are size mod codes used through ocerina code manager.
Very quick and easy
104  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 09, 2010, 11:34:40 AM
Do PSA or Vertex edit the x scale without editing the y scale? If not, then I probably can't do what I had in mind.
105  Help & Tutorials / Help / Re: Bone changing through brawlbox on: April 08, 2010, 05:03:07 PM
bump
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