So I thought I'll give an update on Ichigo, Naruto and Sasuke. So they are all 97% complete. All moves PSa'd and animations done. Except throws for Naruto and Ichigo which I haven't yet done as I'm not too good at PSA'ing throws. Maybe if Kagemaru has time, he can do it.
Sasuke Uchiha
Susanoo has a wrong head, looks like zetsu move that colors to black and that would be his real face color. Also [censored] gfx and release them now..lol jk ...i want to playtest naruto and sasuke btw
also how did you get wolf ported we tried and failed or are you making a plug n play .rel
Have you ever looked at you guys thread OP? Sonicbrawler said the same for olimar, and both olimar and wolf p&p rels are in the original post of this thread. :V
I'm not gonna lie. Totally thought you were the same guy with the Luigi as the guy who did the Luigi with the socks. I'm probably not the only one who did that.
ALSO. Libertyernie totally released a Planet Flora stage and I completely remembered that I had completely forgetten that I had completely T-Posed this guy:
So uh. Yeah. Heavily modified Sonic. Gonna see if I can work the spines to give movement to Ristar's starfish ends.
Lastly, for those of you who know what Cat Girl Without Salad is, the skeleton for that is done. Just arranging together the polygons for easy rigging.
Anybody wanna take that challenge on? Because if no one does I'm going to have to do it myself and I'm not sure how pretty that will be. This model really needs it.
theres some amazing stages in here its a shame most of them dont get released
still waiting for pokefloats xD
Did you listened DSX8?! Im not the only one,everyone wants poke floats, finish it now you lazy bastard! :V Lol but first finish the boxing ring stage from smash 4, im prefer that one atm.
Would be kinda nice to see some more custom graphic models from scratch around here
I have some kirby´s return to dreamland tornado gfx, but they need to be fixed because they are v11, but i think in the new BB you can fix it easily, im too lazy to do it, but if anyone wants the gfx i could PM it.
Also @Carnage, try moving the fludd´s water animation backwards, so it looks like he is shooting it from the mouth, since the water is an article its easy to edit the animation on the motionetc file.
looks meh to me :V lol, just like everyone says fix her birghtness. <.<
@Optimuskirby: your first model looks good if youre using 3ds max you could use relax and spherify. Relax makes smoother your model and spherify can give it a more rounded shape for the helmet, just you need to play a bit with it.
If you´re using maya, press the 2 and 3 keys, this smooths your model, also i recommend you start with NURBS then continue on polygons. But the best way to learn is by playing around with the tools.
Lol anyways, hey bj i´ve been wondering about cell shading and if its possible to make a rim with cell shading....shading xP and im not the only one who thinks about it. Because no one can get it done, or maybe you can
also since ive been inactive for 5 months and i wont look at the previous spam pages, ill ask about the Item psaing(coding, editing, whatever.) or you wont make it. inb4 no and a rage bj saying he is leaving BB coding because of my noob question xD
btw anivernage do you know if its possible to make mario fireball not disapear when it connects? i wanted to do a multihit move on the mario fireball but it banishes the momente it connects
(1) also if filesize allows it i will add extra bones to the gun of the model. the inside of the gun has lights that i plan to show off during attacks, taunts, and the final smash. if i am successful it will look similiar to this.
(2) if i can beat filesize for her i will show zss in game progress. if i can't lower filesize i will show a poor quality model. if i can't beat filesize before i finish varia samus the final product will not have a few things like moving eyes and expressions.
I really like how this samus is going so far, but in my opinion you should make a non visible samus head on visor version, with this youll have more space for the FS gun, or if you have tons of polys/objects you can merge some which shares the same texture to gain more filesize for the visible samus version. Remember tons of polygons/objects in BB makes bigger filesize. But still im looking forward to samus
HOLY F***! That is amazing Ani! You going to be updating the download with that? Or should I do it? Also does this mean we can continue on some of your projects...as well as you sending Sonic your BJ?
Looks like you havent seen my new moveset thread. We must organize for paper mario so we can continue on him. Also i still need to fix some specular parts, the yellow skin to be more like a galaxy and brawl hybrid + recolors.
never had problems with bb psa and i dont think i ever corrupted a pac since bb 66 or something i did like 4 psas and never corrupted anything on bb 67 and everyone i know uses bb due to filesize actualy reducing everytime you delete stuff and you can easily edit articles, see articles codding and port chars, bb is so easy to do everything xD i think you are kinda scared of change even if the file corrupts you can download a clean pac and copy paste between windows and takes like 4 mins to copy paste everything.
well im psaing the normal attacks now i love to be able to see the hitboxes.
First of all lol 666th post. I think he means when you use BB to PSA you cant go to the "PSA" program, so you cant edit in both programs, well that happened to me too, i dont know if that gets fixed on the new BB. So i first use PSA then for articles and stuff i use BB.