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16  Help & Tutorials / General Tutorials / Re: [Tutorial] BrawlEx Custom CSP's, CSS icons, BP's, RSP's and Franchise Icons on: April 21, 2014, 06:03:11 PM
I've always been much more partial to text tutorials than video ones. Thanks for the putting in the effort it took to make this. Smiley
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 12, 2014, 05:38:35 PM
If anyone wants to take a look at the BrawlEX pack I compiled just click my signature.
A quick question: what PSA do you pack makers use for Mickey Mouse? I use the Mickey's Soul one, but if there's something better, could you point me in it's direction?
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 11, 2014, 11:46:54 PM
PM sent, and I appreciate it Cheesy For now, just need one clone for Peach, or something as I can't figure this out worth crap lol! I used his tutorial because of how easy it was to follow, but I clearly encountered an 1D10T/PEBKAC error.  Would this be a template of sorts, to go off of. Don't get me wrong, I'm very appreciative of the tool released by these people, they've helped me understand more about hacking I didn't realize was possible  Grin
Eh, I dunno about a template, it'd require some explaining. It's getting a little late for me, but if you want a step-by-step of the manual process later (with images instead of just text) I'll be happy to give it to you tomorrow.
19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 11, 2014, 11:27:36 PM
Ah, I see. You must be using Sammi's Clone Tool. I can't speak much of it, myself (I add all my clones manually), but hopefully I should at least be able to help you set up the SD card for future endeavors. Smiley
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 11, 2014, 11:06:39 PM
Your hierarchy seems alright. Did you rename the Peach clone's FighterConfig file using the Config Utility, or did you just direct-copy the Peach template and name the file Fighter3F.dat?

If so, the problem must be something not related to the file name and hierarchy. Would you like me to make a quick Peach/Krystal slot pf folder instead? I've never had a clone fail. Then again, I am on console.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 07, 2014, 06:39:36 PM
Wow...I feel old lol. Thanks Smiley
Believe it or not, the CSS Expansion happened rather recently. No big. Wink
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - V1 Release Soon on: April 06, 2014, 01:59:53 PM
Same here if you want a Wii U test. Not like it's any real difference.  Cheesy
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 03, 2014, 03:24:05 PM
http://opensa.dantarion.com/wiki/Effect.pac_IDs
first you need to know how to use the psa program to change the ids and then you can use any assist trophy or enemy effect file id for instance
lets say you want shadow to actually use shadows assist trophy effect id, you open fitshadow.pac in bb and see the effect file? you expand and then you will see something like

ef_sonic
miscdata0
sonic(reff)
sonic(reft)

you will rename this to shadows like he has on his assist trophy which will be
ef_shadow
miscdata0(dont touch)
shadow(reff)
shadow(reft)

and save on i advise using bb 71 since it doesnt have moveset editor since most old movesets cant be saved in bb with moveset editor(65-67)


now you open the psa program and load the fitshadow.pac with the renamed files, now on the link abode you can see sonic id in hex is 30 and shadow hex id is CC, now in the psa you go trough all the subactions and whenere you see an externalg gfx with something like this File=30... you open it and chancge lets say 00300015, first 4 digits are the file and the last 4 are the gfx id of that file you change it to 00CC0015 but only on the gfxs that have the file 30 thhe ones that have file0 and such you dont need to change since they are commong gfx

this takes abit unless you know where all the subactions that use gfx are but in time you will learn better.
Quoting from a while back, but I just want to thank Carnage for posting this. Helped me a lot with my clones.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 01, 2014, 08:18:48 PM
I don't get these problems. \:
Me neither. Maybe it's just for a straight Meta Knight clone, instead of a different character?
25  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 30, 2014, 11:18:40 PM
I dont have the code on yet.  I just added for example squirtles id to the cssroster.dat file.  I choose squirtle and in game I just start as squirtle but can use final smash and switch to another pokemon.  When i do switch it freezes.  Should i use the individual pokemon engine code to prevent this or is the code not compatible with brawlex?
The code isn't compatible. You need to remove that from your gct and put the cosmetics and the slotconfig files for each pokemon in the BrawlEx folder, renamed for the appropriate slots. Don't use the CSSSlot configs or the FighterConfigs, those will freeze (or at least it did for me).
26  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 07:58:58 PM
lol
kinda like a phantom?


on a side note
he may be working on "SFXconfig.dat" "Wherever Vyse goes, cool follows."
That could be extremely handy, looking forward to it.. It sure would be nice to be able to handle everything with only config files.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 25, 2014, 07:53:47 PM
Oh, and I'm really busy with school again Embarrassed. Scholarship stuff is due friday and I have a physics midterm extending from tomorrow to thursday.
I know that feeling very well, haha. Don't sweat it, we'll be here.  Kirby Dance
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:46:06 PM
OH it is, don't get me wrong. Smiley I guess my issue is that I'm sort of a builder. I like to customize everything and build things, even outside of Brawl. When I originally filled up my extra colors with new models on my first SD card long ago I felt like I couldn't build anymore and it was a bummer. It's more of a personal issue. I just like to build. I know this isn't the place for autobiographies, I'm just trying to justify what I said since I know it can appear unhumbling.
Don't worry, I wasn't trying to attack you or anything. I understand completely. If the potential is there, why not try to realize it, right?  Wink

does it have to be on a hacked wii/wiiu or can it be on a hackless wii/wiiu

I believe it's easier with a hacked Wii/Wii U, but I could be wrong about that. Isn't it mainly just an issue of running it through the Project M launcher?
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:36:28 PM
I see. Well, ever since our cap was 50, it was advertised as 100. I guess it's reasonable to assume that the cap he provided was a type of goal...

lol in all honesty, it's very smart of him not to update anyone. It's a good policy, and it keeps people from bugging him. It truly is random... and I don't think it's greedy to at the very least admit that I hope it's soon. The last release was Valentine's day, so I kept a watchful eye during St. Patrick's day (It's a holiday in North America, which I'm not even sure he's from) in case he wanted to release it in that way.

Oh well, I guess that's enough to conclude he's probably working on it. Smiley
It helps that we can do more than enough even with the current version. It's pretty easy to stay content even if there isn't another update, haha.

Im from North America and St. Patricks day sux
It is a rather docile holiday if you're not much of a drinker.  Tongue
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 06:20:51 PM
So this question might be sort of... backwards, but does anyone know if PW started working on a way to open up more slots? Or is that just something people think he's doing?

A lot of people are acting like he is, even I am, but come to think of it I don't even remember actually reading this.
I doubt it was actually stated, but because PW made the capacity for 100 slots, why wouldn't there be an intent to be able to reach that amount?
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