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31  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 24, 2014, 09:48:26 PM
Does anyone know exactly how to give a clone custom sound effects?

The only way I know of to give them unique sounds is to modify boss sounds and set their fighter dat file to reference those instead of the character it's cloned from.

Has anyone thought to make a BrawlEx FAQ to put in the OP or in a seperate thread?
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 09:39:47 PM
It's completely possible to do. It shouldn't be too tough to do so, either.
Well, then by all means! I was just trying to be considerate since it's his first PSA. I'm all for fleshing this bad boy out. Wink
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 05:40:28 PM
Yeah, that would be nice. I'm sorry if my word might've been a bit mean back there. But yeah, reduce the damage to 10-15 percent damage and speed it up a bit. Make him look more like he's jumping and it'll look better as well. Also I think maybe you should do backslash as an attack. It is one of his strongest moves. I think you should have him be able to switch movesets. Like those PSA's where you press down taunt and you switch to a different moveset. So Shulk could start off in normal mode with Backslash, Slit Edge, etc and after a while, he suddenly glows blue and you press down taunt and he switches into "Monado Mode" with his Monado Purge,Eater,etc. and maybe if he glows red you press side taunt, and he would heal himself about 10-20 percent. Backslash should also be unique too, like deal 20-30 percent if your behind the enemy and 15 percent when your in front. I don't know if you could do it but that would be really cool and make him a very versatile character! Try asking Kienmaru.
That's a heck of a lot of work for what we're trying to accomplish here. Laugh I would love for Erico to get a team together and really try to flesh him out though. I would help myself, but I need to study up some more on the Brawl tools before I could contribute anything substantial. Best I could do is diagnose problems at the moment. I say he should keep it within his limits, and when a proper v1 is released, then he could work on fleshing Shulk out.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 09, 2014, 12:38:36 PM
Seriously doubt that its the culprit.

Its always a possibility, but if it was the problem Shulk would freeze the game immediately.

How many graphics are you using? Supposedly, there's a limit or something. I have to go soon, but I have a PM pertaining to that problem so hopefully it'll help.
We gave it two tests: one was Shulk's moveset with Ike's graphics, and Ike's moveset with Shulk's graphics. Ike with Shulk's graphics froze when any attack with sword glow was used, but Shulk with Ike's graphics worked fine.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 09:32:07 PM
Poo, according to that thread cloud strife's went as high as 508kb. Mine's at 362kb.

Just noticed that in my download the fitike, fitikemotionetc, and fitikefinal are all named with a .pac after their names, so it shows up as .pac.pac
This could explain why the game freezes when you attack maybe? Doesn't explain the graphics issue though.
Nah, I made sure to rename them properly. It's definitely some Dolphin-to-console issue.
36  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 09:25:18 PM
Actually, you're mistaken... The CSS Organizer modifies the bone animations within the sc_selcharacter PAC file, allowing for a custom positioning of the icons, and that's why I've been wondering that...
CSS Organizer gave me a negative index error when i tried opening my sc_selcharacter, if that's of any use.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 09:09:58 PM
Really, so does that mean the actual moveset comes from the MotionEtc Pac? If do if I switch to regualar FitIke.Pac then his moveset will work along with his model?
Ah, no, should've been clearer. Using the original Ike file will give you Ike's moveset, but with Erico's custom animations and final smash effects. The moveset isn't Shulk's.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 09:02:42 PM
Yep I'm playing on a console too. But Monado 2 should work....weird.
It's definitely a problem with the FitIke.pac. I swapped it with the regular Ike one and all the animations, final smash, and sfx work fine.
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 08:50:47 PM
The Monado 3 models don't work and freeze at the start of battle, while the Monado 2 model works. The problem is that not of the GFX effects work, like his Monado Cyclone, he just floats with now wind effects showing that he is being carried by wind, also I don't know if you added a sword glow or not, but his slashes are white. Another problem is his Monado Purge. He performs it, but no effects at all is appearing. Also NTSC.

Post Merge: March 08, 2014, 08:41:30 PM
Me too! When I attack it freezes! Try the Monado 2 model and see if that works.
Not even the Monado 2 works for me. :/ Nor the color changing Monado 3. Sound effects are good when i use them over regular Ike, though.

EDIT: Worth mentioning I'm playing this on console, since Erico seems to be testing it on Dolphin.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 08, 2014, 08:39:59 PM
When does it freeze and are you using the NTSC or PAL version of the game? Does it freeze if you try him over Ike or just the Olimar import?
It's freezing for me, too, unfortunately. It seems to be whenever I attack (running and jumping, etc works fine), so it's nothing wrong with the motion file or anything besides the moveset file. I'm using him over Ike with an NTSC game.
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 01:26:23 PM
Okay, so does his Final Smash freeze immediatly on using it? or when the road is supposed to show up?

Basically does the car show up?

"Come on, Blue Falcon!" happens and the opponent gets knocked into the air, but when the scene changes, it freezes.
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 01:04:39 PM
Master Chief huh? Hmmmm...

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Blue+Falcon+30*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

Perhaps one of these taking the place of the original might help?


Nope, the model was replaced as it should be, but it still froze.
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 12:43:16 PM
Is anybody else having him freeze at final smash? it works fine for me, but i use dolphin so i can't be sure. PW is the one who patched the articles really, so i can't imagine that there's one missing but i'll take a look.

I'm freezing using Master Chief, but not Viewtiful Joe. Seems to be a problem with the default Blue Falcon Final Smash, not Falcon Final Smashes in general.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA on: February 27, 2014, 10:49:09 AM
 Sounds like you're making good progress. Hope to see the final result soon. Wink
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Scarlet Fighter Redux on: February 21, 2014, 07:32:56 PM
Hey BC, this is sort of a weird request, but I've really been enjoying your Gunslinger Samus PSA. I was wondering; do you want an HD video of it in action for the Vault entry? I can record it straight out of Wii U upscaling, but it would be your call to use the footage I create, of course.
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