Pardon me for the confusing title. Here's what I'm actually trying to get across. Since some of the Project M alts have recolors and can be used for team battles, I was wondering what exactly causes the game to read them as team battle colors.
My idea (since I'm using cBliss, by the way) was to add JoeTE's Melee Ganon and its red, blue, and green recolors. I was wondering if somebody could tell me (if it's possible, anyway) how to make the game read Melee Ganon's red, blue, and green recolors as colors for team battles. Thanks in advance.
Hey everybody. I'm currently trying to set up ASF1nk's cBliss for my P:M 3.02 and I'm running into some issues. I got to the step of his tutorial where you're supposed to search for a combination of letters and numbers in the notepad (804553AC for example). When I attempted to search for it, however, there were no results. Could somebody who has installed cBliss for 3.02 please help me with this?
In addition, could that same person also answer some questions for me?
1. cBliss adds 10 costumes slots per character (12 in Wario's case), but how would that work now with the inclusion of all the new alternate costumes (Dr. Mario, etc.) which, in that case, takes up the 10 slots?
2. Does cBliss work for Mewtwo and Roy?
3. How does cBliss work for Giga Bowser since in P:M he now has recolors?
Hey. I'm in a bit of a predicament here. I'm compiling a P:M build and I was wondering if any of the new P:M alternate costumes that have multiple colors (for example, Melee Fox's red, blue, and green costumes) will work in team battles. If not, then I could replace them with other things. Thanks in advance.
It's me again. Since WarioWare has a bunch of music slots dedicated to Microgame themes, if I were to replace WarioWare with a different stage, would the Microgame music slots be available to be replaced with other themes that would show up in the game? Hopefully you can piece together what I'm trying to ask from that. Thanks in advance.
Hey SJS, love your CSPs. I noticed that one of your Link CSPs is of an alternate version of Mirage Link with black and purple. I can't seem to find it in the Vault, so could you tell me where it's from? Thanks in advance.
I've always wondered why there hasn't been a SSP resource created similar to SJS's CSP resource. I know that it must be frustrating to find a really nice stage, yet not have any SSS stuff such as portraits, symbol, name, etc. for it. I'm not sure what kind of effort something like this would require or who would back it but I think it would be a nice idea. Thoughts?
As the title says. Ahem... 1. What makes the game know which costume goes to red team, blue team or green team? For example, if I wanted to make the game consider Marth's default costume to be his blue team instead of his actual blue costume (which I could replace with something else), how would I do it?
2. Amarythe has a .pac that replaces all of Dr. Mario effects in Project M with standard effects, opening up all 10 of Mario slots. Amarythe then goes on to mention that a version that only takes up one slot could be made in the future. Being the curious guy I am, I opened up the standard FitMario.pac included with Project M and noticed that there's WpnMarioFireball as well as WpnMarioPill0, 1, 2, and T. Could somebody with more experience at this kind of thing explain to me first of all what WpnMarioT is and how I could make a one-slotted version of Dr. Mario for myself?
3. How would one give a stage without a PM 3.02+ camera a PM 3.02+ camera?
I just downloaded the Subspace Emissary Final Version stage, which looks pretty badass. What's not badass, however, is the fact that the name thing that was included for the SSS looks extremely glitchy when I replaced the default name with it. It looks normal when I look at it otherwise. Could someone else who has downloaded this stage help me with the issue? Thanks in advance.