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31  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 02, 2012, 11:37:09 PM
There's a bug: Lucas looks like Tails Tongue

The import works with 3ds max 2010


With 3ds max 2012 well.. I get the big weird error, then this:


and yes I installed it
I guess for now I have to rely on someone to give me the dae files...
I'll compile a random character as a test tomorrow and see if everything else works with 2010.
32  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 02, 2012, 06:39:07 PM
Walk me through everything you've done to get the model into 3DS Max. Maybe we can troubleshoot.

alright, I'll explain from the beginning.

I downloaded BrawlBox 0.65b, and FitLucas00.pac from here.
I extracted the dae from the pac (with and without weighted normals, I tried both).
I went in the Import menu in 3ds max 2012 x64 Student version, selected the dae, made the same options as in the op, but when I hit ok it crashes every time.
So I downloaded this.
Now it lets me get past the OK, but I get this error like I said on last page and I only see bones shaped like a cross.

So I downloaded 3ds max 2010 64bits/32bits Student version.
When I import the same .dae I get this error and Lucas looks like this.

Now I uninstalled 3ds max 2012 x64, reinstalled it, but the results were still the same.

Then I installed the 32bit version of 2012 since you said that's what you are using.
It froze like the 64bit version. I downloaded the FBX thing for the 32bit version, tried again, and got the cross shaped bones. So 32bit or not, it's the same thing.

It would help me if you (or anyone) could send me a working dae.. I could confirm if it's the dae the problem or the software.

One last thing you can try: uninstall everything and then install either 2011 or 2010. I would think that having two versions installed would probably cause problems. I use Student Version 2010 x64 and it works perfectly for me.

alright, that's an idea, thanks

edit: nope, no luck :/
33  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 02, 2012, 03:07:48 PM
The error I get with 2012 isn't the same as the one in the op.

I installed 3dsmax 2010 and tried importing, and I get weird results.
First, I get an error window that looks much closer to the one in the op.
Then I get a weird fighting polygon team-esque Lucas.


Can you check if it really says Student Version at the top of the screen?

I'll try to install the 32x version and see if it changes anything.
34  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 01, 2012, 06:55:45 PM
Usually, you have to run 3DS Max as an administrator for it to import models.
Right click, 'Run as Administrator'.

Nope that didn't work. The default dae plugin makes it crash when I try to import, and the one given in the op just gives me an error when I launch 3dsmax.
Did 3dsmax 2012 work for anyone in the thread? Because if not I'll just download 2011.

I'm using the student version if it matters. It shouldn't though, it's practically the same.

edit
I found this
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
and downloaded the 2012 version, imported, got a huge error window but it went trough anyway.

Is this supposed to be like this? This doesn't look like Lucas's bones :|
35  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: May 01, 2012, 06:03:36 PM
Is this supposed to work with 3ds max 2012?
I try to import the .dae and right after I click OK on the dialogue box, 3ds max freezes.
http://i.imgur.com/eOWDK.png
36  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 10:05:09 PM
can't wait to see what kind of stuff will come out of this tool!
37  Help & Tutorials / Help / Re: Super Smash Bonies: Friendship is Magic Team! on: July 24, 2011, 01:18:52 PM
Shouldn't it be "Super Smash Bronies"?
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Originality, revisited on: July 15, 2011, 06:28:07 PM
Nobody wants to play as other people's fan characters. They want characters and stages from games or TV shows that they like.

Remaking the same character over and over, now that's another thing.
39  Super Smash Bros. Brawl Hacking / Stages / Segab's stages - only WIPs for now on: July 10, 2011, 10:36:28 PM
What's that, stages?
yep, started working on that kind of stuff.
Please give opinions or recommendations on my WIPs so that you can enjoy the stages when they come out!

also, if you wanna stalk me, I'm on Tumblr. I'll post WIPs of my stuff there. More people following me = more updates.
http://segab.tumblr.com/

-Releases-

(Murdering Twinmaker will come soon.)



-WIPs-

VVVVVV stage - Murdering Twinmaker:
the stage is practically done, it will be released in the next days.
this is just a pic of when it was a WIP:

the original from VVVVVV:


Bit.Trip Runner stage:
only planned, but I'm gonna do either this

or this


Joy Mech Fight stage:
textures are ready, but the stage itself it far from being complete.
original from the game:

with removed HUD and players:

40  Help & Tutorials / Help / Re: Wow you'll never believe what happened... on: June 24, 2011, 12:02:50 AM
really..?
That's just as bad as forcing your USB key into your computer backwards and actually manage to make it fit. Is that even possible?
Tell him to buy you a new Wii ._.
41  Help & Tutorials / Help / Re: Ugh.Desync dilemma -_- on: June 23, 2011, 02:52:27 PM
I personally install mods even if they desynch, because I launch the game without hacks when I want to play online.
42  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: June 23, 2011, 12:08:50 PM
HEy i´ve have a question about this vertex methode, is there a way, for example to mirror  one half of the model to the oder side ? im mean for example a shoe that should seen the same like the other shoe? or must i do every part extra??
I usually select the 2 mirrored vertices and move them up and down at the same time, and if I want to move them left or right, I use the resize tool instead, so that if I move one to the left, the other one will move to the right.
43  Help & Tutorials / Help / Re: Transparent stage textures on: June 23, 2011, 12:05:07 PM
tried again with CMPR and I get the same thing like I posted
http://i56.tinypic.com/2wcgmtw.png
it puts another texture instead for some reason...
44  Help & Tutorials / Help / Re: pkmn trainer on: June 23, 2011, 10:26:38 AM
there's already a thread about, you even posted in it, and they already fixed the problem
http://forums.kc-mm.com/index.php?topic=19783
45  Help & Tutorials / Help / Transparent stage textures on: June 22, 2011, 11:37:36 PM
So this is what my stage is supposed to look like. The round thing in the middle is a teleporter from VVVVVV, and it's a transparent texture.
http://i52.tinypic.com/2lw11zs.png

here's a screenshot of how the texture looks like in BrawlBox, in this case I picked CI8 format with RGB5A3.
http://i54.tinypic.com/5fgb9j.png

but if I launch the game, this is what happens:
http://i56.tinypic.com/2wcgmtw.png
it changes the texture to another texture..?

I've tried picking another texture format when importing, and I get this instead:
http://i52.tinypic.com/9bd9vt.png
right texture, black background.

so.. wtf?
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