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91  Help & Tutorials / Help / Re: Getting Majora's Mask in one slot? on: August 14, 2010, 11:16:39 AM
that one replaces all slots.

this one replaces one slot:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10172
92  Help & Tutorials / Help / Re: object Polygon0Node Marth on: August 14, 2010, 11:09:15 AM
try this, there's no patching, so it should help.
<a href="http://www.youtube.com/watch?v=OYXeXMmzlsk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=OYXeXMmzlsk</a>


also, moved.
93  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 14, 2010, 11:07:21 AM
I've seen some people request a written guide recapitulating your latest video.

I've just made a French tutorial that recaps it, and also with some beginner advices to using 3DS MAX 8. I'll probably translate it in English now. Mind if I post it in a new topic (it's quite big ...), or would you prefer to include it in your OP ?  Smiley
make a new thread and mention it's french in the thread name. cuz if it's hidden in the spoilers of the first post of this thread, it's not really the place where I'd look first for a french tutorial :|
94  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 12, 2010, 06:39:01 PM
like trial and error and stuff? nah.

do you have a list of characters or parts that can't be edited, so we don't waste our time on something that won't work? it would be useful...
95  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 12, 2010, 04:19:46 PM

the .ms worked, thanks!
(I haven't tried making a model with it yet though)


also, is it possible that it's impossible to vertex hack Pikachu properly without messed up ears/tail and stuff?
96  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 12, 2010, 10:56:29 AM
err.. your video is easy to understand and all, but I can't get the new script to work... I paste it, press evaluate all, and nothing happens. If I try to save it and then run it, it says syntax error.

edit: when I copy it from the "code" thing, it doesn't work, but if I click "quote" then copy it from there, it works... but it's the june 22 version?!
never mind, there's 2 codes in the post. The june 22 version works, the new one still gives me the error.
97  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Jack on: July 21, 2010, 07:52:45 PM
that's a vertex request, even if you're willing to make the texture.
moved!
98  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Assignment Ada Wong on: July 19, 2010, 10:38:37 PM
BUMP BUMP BUMP YES I FINNALY HAVE PROGRESS IF YOU WANT TO HELP POST/PM WHAT EVER
AND IF ANY ONE CAN FIX THE TEXTURE BE MY GUEST!
pictures or download link would help...
99  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Were would I go for this? on: July 19, 2010, 01:32:20 PM
If he stole from BrawlVaultand applied to you guys to be a texturer, then don't  allow him to be a part of you guys for theft, simple as that right?
this

just deal with it by yourself, if he's not making trouble on KC:MM we can't do much.
100  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Importing Obj Into Brawl Is Now Possible! (Tutorial Up!) on: July 06, 2010, 06:10:47 PM
I thought you could import models onto characters, but you can't animate it. What about the mewtwo model? Nightmare Ganon?

I was wondering if it would be possible to export a brawl model, then import it as an obj onto a character. That way we could have plasma kirby, fire kirby, ice kirby, needle kirby, etc. I also wanted a custom hat of mine, Dragoon Kirby. Would that be possible?

Those were purely vertex hacks.....nothing more.....there are tutorials for things like that after all.
ughh.. I'm sad :|
hopefully someone will understand how it works and will find a way to use .obj for characters.
101  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Importing Obj Into Brawl Is Now Possible!!! on: July 06, 2010, 09:37:19 AM
there's a tutorial there
http://www.smashboards.com/showthread.php?p=10658520#post10658520

but no links to download what's needed. FFFFFF
If anyone need them, I found them:
SZS modifier
fortwaffles mdl0 porting program
102  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 05, 2010, 09:16:23 PM
I to would like Meowth in my Brawl.
At least better than Jigglypuff.
yeah, in SSB64 it was either Meowth or Jiggly, and they chose Jiggly.
103  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Importing Obj Into Brawl Is Now Possible!!! on: July 02, 2010, 10:30:47 PM
there's a tutorial there
http://www.smashboards.com/showthread.php?p=10658520#post10658520

but no links to download what's needed. FFFFFF
104  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: First Stage: Shibuya-TWEWY on: July 01, 2010, 11:05:30 PM
<a href="http://www.youtube.com/watch?v=tF_Q6nL1AoI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tF_Q6nL1AoI</a>

that was my favorite song in the game
otherwise, Twister.

Fighting in front of the 104 building would be the most appropriate, but kinda boring since there wouldn't be any platform.
Fighting on top of that building, like Fourside, would be cool.
105  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Impotring Obj Into Brawl Is Now Possible!!! on: July 01, 2010, 10:52:45 PM
awesome!

and I found this on the thread
http://www.mariokartwii.com/f7/official-mario-kart-wii-model-hacking-new-39114.html
custom tracks in MKWii? loaded with SD? even more awesome! equally super awesome!

can't wait to use my 3D skillz (that are not that good but still good) to make stuff in Brawl.
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