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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 08:22:04 PM
Before I make stocks is it possible to coege classic mode with clones? Is the only thin I need the new bxfighter and common 2?
Well i got it to work now Smiley.
But one problem now Nebulon some of the brawlex Unused boss forbidden slots show me a mario Menselechrface.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 08:14:16 PM
what i think you need to do is get the cssroster.dat form version 2 of brawlex and then open it with the config editor from the previous version of brawlex that worked for me.
Yeah im using the newest cssroster version 2 and i edited just right now and still get that error.
and im using configultily 1.3.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:52:20 PM
Ah, you should use the fighter config from an earlier version and it should still work.

Also, it's normal for fighter64ex and over not to show.
Thank you i will try it out Smiley.

Post Merge: June 09, 2014, 08:06:20 PM
Well it still freezes and i edited the Cosmetic64 to A2 to load 162 but it doesn,t read it I get a random Menselechrface picture from goku do i need any new codes or anything?
19  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:48:26 PM
i have alread tryied it on the wii using riivolution and slot 64 works fine for me.
I added on the cssroster id 64 is it normal if it doesn't show as "fighter64ex""?
and i did hex edit the fighter64 to recongize the clone character Geno
20  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:43:34 PM
Sounds cool Smiley.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:41:00 PM
Can't comment on that then, only been able to test 'em in Dolphin.
Im using dolphin to test it out too Smiley.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:38:44 PM
It's the same as it's always been... Or do you mean new slots?
New slots are 64-7F, 58 is fixed as well.
Yeah sorry i meant new slots 64 - 7F i tried slot 64 and it freezes when hovering to it.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:35:04 PM
How do you add a new clone in the newest Brawl Expanison v2.00?
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 11:23:43 PM
has anyone tested it on the console?
25  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 11:06:55 PM
I'll ask him. Thanks.

Are you sure he knows?
yes he does he ported silver and has a death sfx's heres a video https://www.youtube.com/watch?v=ocHYt4JHJI8

Post Merge: June 04, 2014, 11:10:14 PM
My Random button causes a freeze. I don't know if that's because the CSSROSTER file is corrupt in some way, or if I messed something up. Could it be the boss slots I put in causing issues? It freezes when trying to load a stage. Silently. Any ideas?

It  happend to me too and im using the boss unused  forbidden 7 slots it never happend before.
26  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 10:44:41 PM
Does somebody know how to change all of the SFX IDs?
(PSA cannot change ALL of them)

A Shadow with Sonic's dead sounds just doesn't fit well.
daniel741852 he know's how to change those sfx's.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 09:56:07 PM
i dont know
but it can be done

Yeah like Nebulons pack guess ill mess with sc_selechar.pac
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 09:01:15 PM
Everything
Lol well that is true alot of them fan character make their character look straight out like shadow or sonic some come out weird i use art and make it look more original looking just like example Nazo that looks great.

Post Merge: June 04, 2014, 09:02:31 PM
@kiimpris
fix the css man
move bones in the sc_selcharacter to align your character slots better
also, that rainbow background needs something better
How do i do that specifically?
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 04:30:00 PM
I just have a bit of a bias against them.

But don't let that stop you from adding them.

Oh i understand actually im trying to make a fan character but i never done Psa before seems Damn hard.

Post Merge: June 04, 2014, 04:30:50 PM
Thinks do not work like that man.
Sephiroth files in a Pichu folder?
You better fix them.
Yep will fix it next update.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 04:24:08 PM
On the subject of making BrawlEx rels for transformation characters, maybe it would be possible to disable the Transformation node and in return, give a proper counterpart to the replaced Transformation data? At least until we can implement it properly with minimal file size issues.

Ex: In return for removing the Transformation data from Charizard, Squirtle, and Ivysaur's rels for a BrawlEx counterpart, give them true Down Specials and Final Smashes. People would obviously need to make PSA edits to prevent glitches and crashes though.
Well if you want some actual criticism on your BrawlEx pack, then allow me.

-Your CSS is a mess.
-Your Title screen looks beyond noobish.
-Clashing announcer voices.
-Bad choices of music.
-Various Text formats clash badly (Basic Text, P:M Text, vBrawl Text, etc).
-The CSPs and Character Costumes are mix and match and clash with each other from varying styles and franchises.
-Various CSPs and BPs taken from Google Images.
-Overabundance of DBZ and other overrated Anime characters.
-Obviously cliched characters (not that it's a bad thing, but the majority of your BrawlEx characters are ones that everyone would expect to see in someone's pack).
-Sonic Fan Characters.
-Major lack of quality PSAs (but I can't blame you, since there's only so few quality PSAs out there).
Yeah lol its not finished in quality etc. but what's wrong with sonic fan characters.
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