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16  Help & Tutorials / Help / Troubleshooting/Debugging a freeze on: October 30, 2014, 04:00:18 AM
Hey friends, I've been managing my own Project M build, and I get a strange freeze to occur every once and a while, and I was wondering if you could help me isolate the issue.

1. When I use multiple Pokeballs, a Final Smash, and an Assist Trophy on Training mode, sometimes the game will freeze if I exit training mode.

2. Randomly during vs. mode, during a match, the game will freeze.

Here's some data the Dolphin emulator picked up around the time of the freeze (described in scenario 1 above).

54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4eb0:   0x805b4ed0    0x8002d27c
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: DSISR = 0x40000000                   DAR  = 0x52534265
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: TB = 0x0064ff3cee6dcb5b
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Instruction at 0x801d64d0 (read from SRR0) attempted to access invalid address 0x52534265 (read from DAR)
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Last interrupt (27): SRR0 = 0x80025fdc  TB = 0x0064ff3cee6dbbe5

Does anybody have an idea what this is? Any help would be awesome.

Thanks,

David
17  Super Smash Bros. Brawl Hacking / Music & SFX / Compressing sawnd sound files - help? on: October 26, 2014, 06:25:55 PM
I'm trying to find a way to compress .wavs so I can insert them into a sawnd file (with Super Sawndz), but am having little luck.

Whenever I try to do it, it gives me the following error:

frequency 44100
nonlooping sample.new size inst 0
ERROR: Size of sawnd.spd file is too small.
Try using a bigger sound file.

What does this mean?

I've tried using Audacity to change the frequency, but it just lowers the pitch...

Anyone have an idea of how I can make sound files smaller?
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: How can I use BrawlEx and Project M 3.02 to get a Zero Suit Samus Clone? on: October 25, 2014, 09:13:59 PM
Aww too bad. So there's no way to take a moveset and skin for Zero Suit and add it to the game? For example, I can't convert them and put them over Solid Snake?
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / How can I use BrawlEx and Project M 3.02 to get a Zero Suit Samus Clone? on: October 25, 2014, 08:08:01 PM
Here is what I want to do.

Using the BrawlEx method of cloning, I want to clone Zero Suit Samus and create another slot on the Character Selection Screen.

I'm planning on using another character model and custom moveset for Zero Suit that I already have.

How can I do this? I can't use the standard method because the default character selection screen doesn't include Mewtwo and Roy, and I can't figure out how to modify Project M's.

I've searched this extensively and have turned here.

Things I've tried:

  • Watching tutorial videos
  • Editing existing PM BrawlEx packs (such as PM Unbound)
  • Messing with codes and module files

From the downloads, there doesn't appear to be a modified ft_samus.rel module file, either. So I'm stuck!

Any help would be appreciated. Thank you!
20  Help & Tutorials / Help / Re: How can I combine animations to make a longer one? on: October 16, 2014, 05:13:59 AM
Thanks for the info! I have indeed tried this, but the result is bizarre. For example, I went from a simple on-the-ground after tripping animation to a attacking-from-ground-after-tripping animation. And my model flipped out instead of just having the two animations connect smoothly. I feel like it messes with the motion somewhat.

Is there another way to stack multiple animations/frames at once?
21  Help & Tutorials / Help / How can I combine animations to make a longer one? on: October 15, 2014, 11:17:45 PM
Hello friends,

I want to create longer looping animation for a model for a stage I'm making, and I'm wondering if it's possible to combine animations.

The way I found it was to insert another frame in BrawlBox, copy a frame from the other animation I wanted to combine, and keep doing that. But that will take way too long with 100+ frames....

So in other words, if I wanted a looped animation to occur that was a combination of walking frames, running frames, and then walking frames again, how would I do that?

Let me know!

Thanks,

David
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