the only thing i could think of that would fit would be something similar to sonics final smash.. which i know wouldnt be possible. Ill look through the file and see if i cant fix his fs.
thanks hollow, but if you could just take a peak at the fs and see what could be going wrong that would be great. I appreciate it. If we can't solve this mistery, then ill think about building a new fs from scratch
is it doing it alll the time or just when you are in the air / on the ground
For me: all the time.
I'm using a custom Final. maybe thats it? I just used it over and over again about 10 times. the only thing i can think of is that I'm using a custom final for mario
well the final smash would only be different when he had the cape. but nevermind
maybe sometime ill make a V3 and add it. I'm done with this hack for now.
EDIT: once the bone editor is out, i will persue making a raccon mario that will work with this moveset. So that is Reserved. It will be made so that both cape mario and raccoon mario will work at the same time.
could you release a working bone tree editor without the adding bones part then? i keep getting the same error when i try to use the current one and i need it if not, no big deal. i can wait
Well it looks like Cape Mario V2 is gunna be my next upload. I have other projects in production but Cape Mario didn't need too much more. I haven't been able to test a theory i was playing with just yet. So the raccoon patch will have to wait a bit. (Unless i get off my ass and do it). I've been toying with the idea in my head, and I should definately be able to have 1 slot be cape mario, and another be raccoon mario.