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1  Help & Tutorials / Help / Some stages just "black out" on: April 25, 2015, 10:12:04 PM
Hey everyone
I am UltraN64. I am working on a mod called "Super Smash Bros.: Retro ReMIX". In this mod I plan to replace most stages, and I can't do that. Some stages just seem to "black out" when I replace them.

Let's choose Pokémon Stadium 1 for example. When I replace that stage, it retains the exact same layout, platforms, transformations that it normally has. But the only difference is that the entire stage is black with the exception of the fighters. This happens on a variety of stages too, not just Stadium 1.

It happens on:
Pokemon Stadium
Pokemon Stadium 2
Spear Pillar (except when it's replaced by a stage which used Spear Pillar as a base).
Mario Circuit
75m
Halberd
Lylay Cruise
WarioWare (all though this is a bit different, I'll explain later)
New Pork City
Smashville
Rainbow Cruise
—————
All of those stages are the exact same, but, they just pitch-black and you see nothing but the fighters!
Now, WarioWare is different, like I said.
In WarioWare, what happens is everyone is caught in a permanent death loop. As soon as the characters spawn, they die and this keeps on happening until stock is out, or time is up. There are no platforms or anything in WarioWare. Just constant, repeated, unavoidable death.
—————
All the help that I can get would be appreciated.
Thanks, and have a good day.
- Ultra
2  Super Smash Bros. Brawl Hacking / Project Concepts / Super Smash Bros. - Retro ReMIX on: March 20, 2015, 05:46:24 AM
Hello everybody!
I am a fairly new user around the forums, I am UltraN64.
I have been making personal Brawl hacks for a while now and ever since I saw Project M I wanted to make my own Brawl hack pack designed by retro games, but decided I need help with it ... lots of help.

Obviously, Retro ReMIX is going to extremely heavy on the retro material from characters to levels to music. I've been working by myself for the most part of the planning stage but have not come near close to starting, as I have some problems with Smash Bros. Brawl modding. For example, whenever I import a stage over WarioWare Inc. the characters are stuck in an infinite death loop until they run out of stock or time and some other stages which I will explain later on.

Some help with this mod would be much appreciated. Stage and character suggestions are welcome to the characters and stages that are listed as [free] in the spoiler stages for their respective topic. However, I would like to note that the franchise must have at least been on a retro Nintendo system ONCE (I define retro as Nintendo 64 / PS1 and prior). For example, Serge from Chrono Cross (PS1) is on the character roster because Chrono Trigger was on the SNES.

Characters
Mario = Mario
Luigi = Luigi
Peach = Peach
Bowser = Bowser
Donkey Kong = Donkey Kong
Diddy Kong = Diddy Kong
Yoshi = Yoshi
Wario = Wario
Link = Link
Zelda = Zelda
Sheik = Sheik
Ganondorf = Ganondorf
Toon Link = Skull Kid
Samus = Samus
Zero Suit Samus = Zero Suit Samus
Pit = Pit
Ice Climbers = Ice Climbers
R.O.B. = Marth [can someone please make a PAL Marth over R.O.B. port, thanks?]
Kirby = Kirby
Meta Knight = Meta Knight
King Dedede = King Dedede
Olimar = Bomberman
Fox = Fox
Falco = Falco
Wolf = Wolf [If anyone knows any other character that could go over Wolf, that would be appreciated, thanks.]
Captain Falcon = Captain Falcon
Pikachu = Pikachu
Pokemon Trainer = Various Trainers + Various Pokemon
Lucario = Mewtwo
Jigglypuff = Jigglypuff
Marth = Serge (Chrono Cross)
Ike = Crono (Chrono Trigger)
Ness = Ninten
Lucas = Ness
Mr. Game and Watch = Mr. Game and Watch
Snake = Mega Man
Sonic = [free]

Stages
Battlefield = Battlefield 64
Final Destination = Final Destination 64
Delfino Plaza = How To Play 64
Luigi's Mansion = Intro Desk
Mushroomy Kingdom = Metal Cavern 64
Mario Circuit = Unedited [Mainly due to the stage going pitch black and retaining the same layout of Mario Circuit every time I replace it with something]
Rumble Falls = Dr. Mario
75m = [UNEDITED] [It's a retro stage all ready, and I honestly think it's a great stage]
Pirate Ship = Hyrule Castle 64
Bridge of Eldin = Stone Tower Temple
Norfair = Brinstar: X [will be named Brinstar in the mod]
Frigate Orpheon = Crateria Surface
Yoshi's Island = Crystal Caverns Island [Same stage layout, just in a cave setting]
Halberd = Unedited [Goes pitch black whenever replaced, retains layout of Halberd]
Lylat Cruise = [free, preferably a stage from Star Fox 64 or Star Fox SNES]
Pokemon Stadium 2 [free] [Goes pitch black whenever replaced, retains layout of Pokemon Stadium 2]
Spear Pillar = Saffron City 64
Port Town Aero Drive = [UNEDITED] [Retro Stage]
Summit = [UNEDITED] [A replacement stage would be appreciated, however]
Flat Zone II = Parachute
Castle Siege = [free, a stage from Chrono Trigger or Cross preferably, thanks]
WarioWare Inc. = ??? [Stage goes pitch black every time is replaced and the entire layout is removed causing instant death every time a character respawns. A fix as well as a stage would be appreciated thanks]
Distant Planet = Bomberman Blast
Skyworld = [UNEDITED] [Retro stage]
Mario Bros. = [free] [Donkey Kong stage preferred]
New Pork City = [free] [stage goes pitch black every time is replaced, retains layout of New Pork City however]
Smashville = [free] [stages goes pitch black every time is replaced, retains layout of Smashville however. Might keep though since Animal Crossing is an N64 title in Japan.]
Shadow Moses Island = [free]
Green Hill Zone = [free]
Pictochat = Castle Siege Rooftop
Hanenbow = Balloon Fight
Palace (Hyrule Temple) = [free] [might keep, many people like this stage, myself included]
Yoshi's Island (Melee) = Dracula's Castle
Jungle Japes = Gruntilda's Tower Top
Onett = [free]
Green Greens = [free]
Rainbow Cruise = [free]
Corneria = [free]
Big Blue = [free]
Brinstar = [free]
Pokemon Stadium = [UNEDITED] [Retro stage]

Subspace Emissary Mode Bosses + Boss Battles Bosses
Petey Piranha = [free] [I don't know a fitting boss]
Rayquaza = Volvagia
Porky = [free] [I don't know a fitting boss]
Galleom = [free] [I don't know a fitting boss]
Ridley = [UNEDITED] [Ridley is a retro boss to start with]
Duon = [free] [I don't know a fitting boss]
Meta Ridley = [free] [Meta Ridley is a modern boss, an idea for this boss would be appreciated]
Tabuu = [I'd prefer Tabuu staying unedited, honestly, since he's an original character vital to the plot of the SSE.]

Boss Battles:
Ridley and Meta Ridley are replaced by Super Metroid-styled versions of their respective versions

Other SSE Stuff
Overworld map is recreated in a similar format to the overworld from Final Fantasy (NES) and uses the overworld theme from Final Fantasy 1 [NES]
Cutscenes are all remade in 8-bit sprite animation. Some sprites are 16-bit, mainly due to not having 8-bit sprites (i.e.: Diddy Kong)

I will admit this is a lot of work, but even some minor help would be much appreciated with this project.
Help or support, either way, would be much appreciated.
Thanks for taking the time to read this stuff.
Have a good day
- UltraN64
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