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376  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks: 7-29 in progress (Tuxedo Metaknight 90% complete) on: August 21, 2010, 04:24:55 AM
As a bonus...I decided to upload a signature for once
It's a drawing of a sweet octopus drinking soda and some scuba diver in the background.
Whatcha think?
377  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks: 7-29 in progress (Tuxedo Metaknight 90% complete) on: August 21, 2010, 03:32:27 AM
lolz it's fine really.
I was out of town last week actually. I'm not sure why I never mentioned I would be..

Anyways, I might release a beta, because some of the vertices need to be mixed and matched for my ideal release. The texture is 99% done. I might just change a few things around slightly.

Vertices to (hopefully) be replaced:
Count Bleck's sword -> Shy Guy Metaknight's spear like weapon (pretty much a pointed rod, the closest thing to a cane)
Make the hexed-out polygons from Bleck visible (feet, elbows/arms)

and I think that's it.

If I release a beta, the vertices probably won't be final.
I just need to talk to some people about helping me out with them; it truly is dependent on how quick the response is/ if they can help me. (If it becomes too delayed, I'll make sure to release a beta)

Anyways, I appreciate the comments. Even PiN0yB0i ... because at least I know he's looking forward to it.
=)

cya around.
378  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: August 17, 2010, 08:21:30 PM
you could steal Cap. Falcon's salute move as a base for Snake's animation. Lol, a smoking taunt would be funny.
379  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Vader is Released!! on: August 17, 2010, 08:17:44 PM
Sounds great. maybe have more delay before you can use the force again? idk
380  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: SuperGuzzi's Awesome Textures! TETRIS on: August 01, 2010, 02:04:52 PM
sweet. Can't wait =)
381  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: SuperGuzzi's Awesome Textures! TETRIS on: August 01, 2010, 01:42:23 PM
I noticed there are two different pictures of the stage; one has the green block on the left in midair, and the picture above it has the block already fallen down (the orange block is in midair now). Is this stage animated? ...or did you release two separate stages?
382  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)] on: July 31, 2010, 08:33:26 AM
anyone else notice the "Spiral Mountain top" listed on the first page? (under "Projects")
I can't wait to see how the progress is on it. That stage will be awesome
383  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks: 7-13 in progress (Tuxedo Metaknight 30% complete) on: July 29, 2010, 08:51:16 AM
New pictures are posted!
90% done; expect an upload within the next week!
Maybe later if I'm lazy =P

-----------------

See post below; upload expected within a week or so from the 21st. If later though, I'll upload a beta.
384  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pinutk's Textures: 7/27/2010: Yoshi double update and a poll!!! on: July 27, 2010, 07:13:08 AM
I like the concept for the button, but there needs to be more contrast from the background and text. Maybe try outlining the text with a darker color so that things look clearer. If this still proves to be difficult, maybe grayscale the pictures and have colored text
385  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: What character on: July 24, 2010, 06:35:46 PM
I like the bazooka assault falco thing, yet toon link has too few psas.
If you're doing a radically new toon link one, go ahead, but if you were planning on simply comboing some of his moves and importing moves from other characters, don't. Simply put, do an original moveset that people will love to play with, not a cliche "redo" of the existing vBrawl character.
386  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rosalina Version V3 aka complete rosalina released on: July 24, 2010, 06:30:53 PM
Idea for an Up-B move:

Rosalina uses magic to surround herself in a bubble like shield. Think of Super Mario Galaxy, when Mario falls off of the Observatory, and floats back up. She could also have that rainbow afterglow that trails Mario when he falls off.
Pretty much, she puts her hands and wand out, and floats upward, Wizard of Oz style (if you remember the good witch from the beginning of the movie, when she floats down to Dorothy).

As for mobility, you should be able to move around horizontally at a slow-to-moderate speed, as she floats upwards. Think of how Snake's Up-B is.

The bubble would only look like a shield however, and she could easily be attacked when moving up. After she reaches the end of the move, she could go into the idle state already made, where she gently floats downwards with her wand (operating similar to Peach's umbrella). If the Up-B is used on a character, the beginning of the move would have a hitbox, as the bubble is formed.

That's my two cents, please comment if you like, dislike, or see potential additions onto this idea.
387  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks: 7-13 in progress (Tuxedo Metaknight 30% complete) on: July 15, 2010, 07:57:32 PM
new hack's progress posted: I'll get some pics up in a few days.
388  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: New Preview of Darth Vader Ganon, 60% Done. July 13th on: July 15, 2010, 01:43:27 AM
Best. Hack. EVER!!!
Can't wait to see it finished.
Seriously though, nice work.
389  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!) on: July 13, 2010, 01:03:22 AM
you should make a move, either his forward or down smash;
he's in a guard stance, but starts charging up a move- he steps forward while rotating 360 degrees, and slashes forcefully downwards. Think kind of how Wolf's forward smash works- yet being closer to marth/ike with the sword movement.
i guess what would work best is that he takes two steps in the release of the charged attack. Right foot forward, quickly takes his left foot from behind to twist around and step outwards with that. and then he slashes downward (or maybe sideways/ other).
One neat move for a down tilt or smash, would be if he stabs the sword behind him (without looking). Maybe with the sword under his shoulder/armpit. It should be a quicker move, probably with decent knockback comparable to his other slow moves. To keep it in the slower style, there could be a lag after the move.
390  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's Vertex Resources! on: June 27, 2010, 10:03:35 PM
Hey Yoshiboshi!

I have a request fitting your guidlines, off of the existing master chief vertex.
Pretty much his face would be smoothed out, so the visor wouldn't protrude.
I'm going to use it for some neat Star Wars textures. It should be universal enough to be used for other simple-helmeted characters, if other kc-mm members decide to use it.
Anyways, here's the thread for more info.

http://forums.kc-mm.com/index.php?topic=9613.0

if you decide to work on it, I'll make sure to leave a note + link. I feel sorry for others who make hacks exactly the same as someone else's, at the same time. Especially if it was only because of a lack of communication.

Good luck, and thanks for reading!
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