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391  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: KITTY CORP CITY RELEASE. Video will come out soon. *Robzdablade* on: June 26, 2010, 12:17:44 AM
someone needs to make a downtown new york city with all the advertisements and shops etc. that'd be awesome as a stage.
392  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks! (6-13-10) Police Mario, first hack! on: June 16, 2010, 12:01:50 PM
k. sorry bout the pcs.
393  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks! (6-13-10) Police Mario, first hack! on: June 14, 2010, 06:42:32 PM
Ha ha. Thanks Hyper Wave.
My high school has an art program you audition for, and I recently took a photoshop class.
I have a wacom tablet too, which helps a lot.
Thanks though. Not sure really what to do next. lol
394  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mariofan1138's hacks! (6-13-10) Police Mario, first hack! on: June 14, 2010, 12:48:55 PM
Thanks!
395  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Mariofan1138's hacks: 5-18-11 WIP Stage, preview (sketch) on: June 14, 2010, 12:44:53 AM
The Kitty Corp - Meow Mix Community presents...

Mariofan1138's Gallery


Welcome to my hack gallery!
Feel free to post comments, suggestions, and if you want, requests. Just don't expect every request to go through. I take my time on textures, so I chose selectively in order to release decent hacks that people will (hopefully) like.

Table of Contents
-News, In-progress, Future Hacks
-Ideas/Requests
-Gallery (organized by date)

If you have any suggestions on how to make this page better, more organized, or easier to use, please leave comments!



News/In Progress and Future Hacks

Stage: Penthouse Construction


(above: preliminary drawing)

I'm currently working on a stage using the stage builder block method. The textures are from scratch, so it'll take some time; however, I haven't run into any technical issues so far. Hopefully things work out.
Before creating the theme of the stage, I created the platforms' layout; I believe this allows a more enjoyable stage. It's a penthouse under construction; it has a balcony and sections of glass roofing, along with a chandelier box (on a pulley) and crane holding up a sort of metal scaffold. It's going to be animated (the box and scaffold move, along with part of the glass roof receding).

Progress:
model vertexing:
far left balcony (out of hexagon)
lamp (stacked capsules, rectangular prism, hexagon)
diagonal railing for scaffold and stairs (hexagon)
semicircle for window (hexagon? capsule?)

textures:
chandelier box: front/back, sides, top
walls
floor
ceiling
elevator and panel
doors
railing
crane (some parts will be 2d)
scaffold
lamp
background balcony/window/curtains
other



Other:
I made a pikachu vertex, turning him into a hamster. However, I have no idea how to export pika's model correctly; nothing seems to happen despite the directions working correctly on other models. If a method comes along that can work, or if anyone wants to take a shot at it, it's possible I'll release it in the future. Please note that the texture is not completed. (I planned to do 4 colors; brown, black, beige, albino w/ red eyes)


(above: model in 3ds Max)

OLD:
I don't know if everyone reads all the threads on KC-MM, but I posted somewhere else about a tuxedo Captain Falcon in the works. I'm using a subzero body with the helmetless falcon head, thanks to AfdroMan; subzero doesn't have C Falcon's annoying collar. I'm a bit busy with school and stuff, so I'll let you all know if I'm getting close to finish. It might be like, 10% done? Idk.

I'm running into a few problems with his body still. His body has abs vertexed in his model, which distorts the contours of drawing a tuxedo on him. If someone could vertex a chest for him that is completely smoothed out/ flat along where his stomach is, and between his pecs, then I would really appreciate it.

Here's the mediafire for the model AdfroMan combined for me:
http://www.mediafire.com/?dzp2ztxt8p7pnc5

Edit: I may or may not pick this up at the moment. The whole pikachu situation has made me wary of character vertexing for the moment, so whether or not I do this in the future is still undecided.

Ideas
from most likely to least ("your ideas" at the bottom is unintentional  Smiley):

Police Mario v2
a simple vertex revamp, mainly for the hat, along with a touch up on some textures

Cowboy Mario
Mario Party 2

Clone Troopers
Republic Commandos
Stormtroopers

(Star Wars)
C. Falcon/Samus modeltexture
perhaps by using the existing Boba Fett vertex

(Your Idea Here!)
leave a request in the comments!

Gallery


Newest stuff towards top.

8-21-10 (Fancy Tuxedo Metaknight)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11313

Metaknight's all dressed up, wearing a top hat, white shirt, black suit, and a red bowtie. Thanks to Lensho's Count Bleck base, and Apprentice of Death for making the final model, along with numerous edits and other help. I'm really pleased how it turned out. There are two versions, silver eyes, and normal yellow ones. Hope you enjoy!




CSPs:




6-13-10 (Police Mario)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7677&Moderated=All

This is my first hack!
DasDonkey team's Mario Mafio inspired me to make this.
He has a blueish-purple police uniform, with black pants and gloves, and numerous details.




CSPs:


-End of gallery-
396  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team Magic Armor Link V3 on: June 06, 2010, 11:53:18 AM
DasDonkey team is probably one of the best (if not the best) group of people dedicated to high quality, awesome hacks.
Can't wait for all the ones to come.

I'm kinda surprised there's no metal Pokemon trainer to go along with his pokemon.
Maybe in the future...?
397  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Post Texture Requests Here! on: May 24, 2010, 12:09:46 AM
Vasto, just go to the resources page (under Brawlvault, next to "advanced search" and stuff); Resources page has a link at the bottom with all original files from Brawl; just go through the folders on the download link (you can do before downloading to be specific), and there are all the textures- .pcs .pac and everything else you need
=)
398  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Post Texture Requests Here! on: May 23, 2010, 12:34:04 PM
Sounds fine. Just try to make the arms and stuff resemble it vaguely if you need to. Hopefully the torso and stuff can work out
Thanks =)
399  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Post Texture Requests Here! on: May 22, 2010, 11:46:42 PM
Hey!
I'm not sure if you're a Star Wars fan, but I've always thought a Super Battle Droid would look good on Samus.
Here's a pic:


if you need more reference pictures, www.starwars.wikia.com/wiki/Super_battle_droid   has more.

I don't care as much about the vertexes, just the general texture should be good (but if you want to vertex hack, feel free  Smiley  ).
Well, thanks for considering

Cya around!
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