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31  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Psycho's Custom Original Music *New Song "Fear the X" (Metroid Fusion)* on: December 16, 2012, 02:25:08 PM
Definitely interested in brstm versions.
32  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Battle Portraits on Top :O on: October 29, 2012, 12:26:13 AM
Impressive. Hope the 4 player glitch works itself out.
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? Demo 2.5 announced! on: October 26, 2012, 08:44:51 PM
A PAL version will be done, but not for a long time.

What's wrong with a comparison between sm4sh and Project:M? The question is going to be inevitable whether or not the new game offers more and is therefore worth spending money on. Sm4sh is guaranteed to have better graphics, but I know of no announcements concerning any details, save for the thought that there won't be oodles of new characters. Will they even have the massive sound track brawl had? The fact that they admitted balance issues due to a large roster suggests more attention will be put towards polish, which is good, but just how polished will it be?

I doubt the melee comparison will be brought up as much. People already know what direction the series is being taken in now, so they won't be surprised and thus outraged.

P.S. I severely dislike melee. I never think to myself when playing project:M that "I could just go play melee." Melee is flawed and outdated. Project:M fixes various frustrations, as a sequel ought to.
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu. on: October 26, 2012, 08:26:53 PM
What do the two lower imports go over? I haven't played assault or smash with items recently enough to make the connections.

I am also very interested in the fox and falco models (beta versions?)

Lastly, would Serris' chamber be 2d or 3d? I ripped a remix of its theme a long time ago.
35  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)] on: October 23, 2012, 03:11:00 PM
Honestly all it would need is a simple background like these:

http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121020_1903binout.jpg

http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121021_2017binout.jpg

or just tabuu's background.

Such good news for 2.5!
36  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.02 (PM) updated June 20 on: June 26, 2012, 06:48:05 PM
I'm glad that this project is still going!

May I make a suggestion? For Project M, melee Final destination, Dreamland 64, melee Yoshi's story, Hyrule 64 and Kongo Jungle 64 are all found on tournament stage lists; therefore, it would be quite enticing to the Project M community if they were all on the first page.

That being said, I've been following your project since version 2, and I myself have never been to a tournament, so this isn't a plea or anything of the sort. I know how you have organized the pages, and my idea would distort that categorization, so this is merely a suggestion.
37  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Bowser on: May 01, 2012, 05:02:03 PM
Thank you for including my recent palette swap for bowser. I made a version to go with your older set of bowser portraits:


http://www.mediafire.com/?wmfar1zzdzwx7z4
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded on: July 09, 2011, 05:57:50 PM
Just curious, for some reason when I downloaded it there is not a brawl plus code sheet expansion, is this because of something I did wrong, or does it not come with a brawl plus expansion?


If you are referring to brawl+, that mod is very unpopular now, so barely anyone bothers supporting it. Here is my gct:

http://www.mediafire.com/?9d4ezk9tudh4w

I changed the song replacement code among many other things, but this still might help. Just send me a private message if you need help.

I'm having a terrible time trying to get two stages to work. On my old brawl builds, the shadow temple for rainbow cruise and lost woods for yoshi's island both work perfectly, but when I try to use them with my current build, that has this wonderful stage expansion code, they have the oddest glitches. Shadow Temple's floor collisions act as if they aren't connected to eachother, while lost woods freezes as soon as the match ends.

thoughts?
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded on: June 11, 2011, 04:53:32 PM
I have a gct for Brawl+ that works with this if anyone is interested.

Also, quite similar to how the smash skiff would freeze, whenever I play on either corneria or sector z, the game freezes after about a minute and a half of play.

Lastly, I cannot replace the how the play icon for some reason. Brawlbox crashes everytime. I have however, replaced a dozen or so other icons.
40  Help & Tutorials / Help / stage freezes at the very end of a match. on: June 02, 2011, 08:19:56 PM
I have had a few stages freeze on me whenever I finish a match. The only solution I have found is to replace the file.

However,  I am trying to re texture a stage as well as change its lighting. I have had to start multiple times now due something not working.

What causes a stage to freeze upon finishing a match..?
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded on: May 28, 2011, 02:54:28 PM
Is it possible to download portions of this rather than downloading all of the stages every time?

Also, is there any difference between using Corneria rather than Big Blue as the default expansion song list?
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes on: May 17, 2011, 11:29:23 PM
I'm wondering if any brainstorming has been done on how to enable larger resolutions for the stage portraits. Are there any other pictures whose quality could be reduced?
43  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl on: April 11, 2011, 10:30:53 PM
hmm, I hope that many people can offer discussion on the barrel. I don't have much time to test it out.

----tracklist woes

Is it specifically Phantom Wing's stage expansion thread that provides all the information on the track list modifier? I wish to know how to set what songs are played for a stage. In particular, which line dictates if a stage has only one song..? (or, has both of its two song slots play the same song).

---SSE

In regards to boundaries, I suggest increasing the horizontal boundaries a bit for the SSE Factory. Throws seem to be a tad over powered.
 
Given that most of the match is played in the centre, the ceiling for the Canyon seems a bit much as well. The inclusion of ledges at the top interrupt the match more than anything else I find. If there were no platforms present, I think the ledges would be justified.

Just suggestions though.


Edit: yarrr, I see that you explain the track list code with clarity. Thank you.

44  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl on: April 09, 2011, 07:51:31 PM
If I fixed some stages would you consider using them? I've noticed some shoddy collisions and out inaccuracies for the melee remakes.
45  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl on: April 08, 2011, 12:06:32 AM
ahhh thank you. I managed to get the sss working too. The only thing I need to do is fix the css. It has the "random" portrait for ivy, squirtle, and charizard, and freezes when the cursor approaches them. This however, cannot be due to your codes, being css and brawl+ related, so I will look up some old Brawl+ faqs.

Great work!
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