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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: April 13, 2014, 01:48:44 PM
Do you even know what the M in Project M stands for?

Before you say Melee trying to be clever, it doesn't stand for Melee.  It's just an M.
2  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: March 07, 2014, 08:01:18 PM
Also, just popping in to say that the new awards are very pretty.  I shall find a cookie...
3  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: March 07, 2014, 06:27:10 PM
May I have the PMBR award please :>
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 14, 2014, 01:05:48 AM
I wouldn't call the rig "simple", though. His cape alone has ~30 bones in it.

Wait...why?  The Brawl character capes only have 9 bones.  Heck even Peach/Zelda's dresses don't have that many bones iirc.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 08:46:27 AM
Oh, give it up, SDo0m. Come on. Even I was satisfied by his response, and you know how often that happens.

I'd written that response before I'd seen yours or Miacis'.  Am I not allowed to justify my position especially considering that I wanted this whole situation to be at rest at least a page so?  

And I also missed this new response from Miacis (I should probably turn that annoying prompt back on).
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 08:33:40 AM
Now see, Star. You're one of the better people in P:M.

I like how instead of bashing Miacis, or parroting the bashing. You gave a valid reason for Falco staying the same.

I can understand this reasoning.


I didn't give any reason because I didn't feel the need to and I had already addressed the 'argument' numerous times in the past and felt it was stale.  Halo had said whatever I wanted to say and more.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 08:12:56 AM
btw, i've never been a tec-expert in melee, all i could do was wave dash with fox, never even mastered the down-B wavedash combo, so i was thinking, could anyone that is good at P:M teching make some basic guides for semi-noobs like me to adapt to the game, i've been maining ganondorf ever since 3.0 came out, and well, i only just figured out the timing for a wave dash...

so yeah, any pro-tips?


Well wavedash timing is different for each character mainly due to them all having different jump squat times.  There might be a chart of all of them somewhere which I can drop here if I find it.

I think the main thing about the guides is that pretty much all the tech in PM is from both Melee and Brawl already.  However I do agree that guides for PM would still be useful (I personally wouldn't be too good for making them as I'm not all that great at tech skill myself but I can definitely bring the point up).

8  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Ness? Oh, yes. on: December 16, 2013, 07:56:51 AM
Your artistic ability keeps progressing man it's awesome.  I love the Roy CSPs in particular.  The pose and the shine on the armour are wicked.  The Mewtwo pose is a little unbalanced (I actually feel the pose of the old one is better) bit it's rendered beautifully.  Also really digging the Yoshi pose.  He looks so adorable.

Are the Ness and Lucas ones new?  Maybe it's just that I've been rather out of touch with this thread but I didn't recognise them.  They look wonderful.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 07:44:54 AM
It isn't because it's just you being a snarky smartass and trying to force a tired discussion that nobody wants to discuss.  You know Miacis for an admin (and having been one for so long) your complete lack of any sort of professionalism is laughable
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 09:58:26 PM
How dare you guys talk negatively about PM. Like, seriously.

Talking negatively isn't the issue.  Raising an argument that has been raised a thousand times and has been beaten to death is.
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 06:57:09 PM
You guys love beating this dead horse of an argument that has been had numerous times over the past couple of years don't you?
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 08:18:16 AM
nope, just short period.

I used other m model and it looked short in p:m so I did a comparison, and it turned out she was shorter. in brawl samus is taller than ike, in p:m she is shorter than ike. brawl model is bulky so it isn't noticeable, nor does it look weird in p:m. use an import over her and it's looks weird because it will be shorter than all or most of the other characters.

Samus is Melee Samus size
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 08:10:31 AM
He means format it.

No I don't I mean defrag it.  Just Google how to defrag SD card or something along those lines.
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 12, 2013, 05:40:50 PM
Also, why didn't you guys left Yoshi with the extra vertical recovery he had in vanilla when he did the up b in the air? Doing side b is risky since you tend to loose a second jump while doing it and that second  jump leave's you completely vulnerable to mario's cape and spikes... or am I using him wrong?

To keep the ledge tricks that were possible with Melee Up B.  The little hop meant you couldn't do these.
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 08:29:49 PM
Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. Cheesy


That's not glitchy.  That's working exactly as intended.  You're merely retaining all the momentum you had upon cancelling which at the start of offensive Up Bs is a [censored] ton.  

Also Dant's streaming an AI tourney: http://www.twitch.tv/dantarion
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