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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 01:04:42 PM
Would this then allow you to not have to exit the CSS after each match if you did it to every clone?
I haven't done this yet and I already play matches back to back with no problem.

So let me get this straight I open Sephiroth's .pac then rename the "ef_marth" on the root of the psa to "ef_deathpod" or something. Then I find subactin scripts and rename all external gfx to deathpods id? Do the EFLS Entry index still need to be changed?

Post Merge: June 22, 2014, 01:12:21 PM
Also I've found that not all of Seph's external gfx say Marth. A couple say "common?". Do I rename those to deathpods ID(162) as well?
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 01:03:27 AM
thank you Brstmguy & Ajthag for the help i appreciate it!!!
no prob.

Post Merge: June 22, 2014, 01:05:57 AM
So what are the chances some wizard or warlock will make a tool that does gfx porting for you? I just looked at Nebulon's guide and that could be a serious pain to do 30+ times.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 21, 2014, 01:57:59 PM
Zelda modules are buggy. They work in some matches but crash in others. Not sure why. I have played 4p matches that include Zelda and a Zelda clone with no crash. Then I change something mild, like a color on a different clone(not Zelda), and it crashes at the start of the match.

Captain Falcon clones wil work perfectly so long as they have an ENTIRELY differrent final smash. If they use the car or the runway it will crash. I have Viewtiful Joe and never had any issues.
19  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 20, 2014, 12:30:17 AM
Yea something was up with my custom portraits just tried stock portraits and everything is good. Thanks
20  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 20, 2014, 12:07:58 AM
Hey guys I have run into a strange and irratating issue. I am nearing completion on my build and to save myself sometime i decided to use a sc_selcharacter and stgresult files from premade packs and modify from there. All ex characters work fine but when i enter the results screen with a normal characterthe game crashes(black screen no beep).
21  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 17, 2014, 03:29:17 AM
Just adding to the Zelda module bug list. Zelda clones are straight up weird. They are like that Vegeta psa with random crashes. I created a Phoenix Zelda clone and she worked fine against Zelda, 3p, and 4p matches(all including Zelda). But when I switched the color of a different clone(Link) it crashed just at the beginning of the match.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 16, 2014, 03:29:26 AM
Does anybody know how to fix clashing graphics? For example whenever caliking01's Zero(Link) fight Saber(also Link) Saber's tornado will change to lightning.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 12, 2014, 07:58:14 PM
No it freezes with the annoying BEEEEEEEEEEEEPPPPP. I thought telling the movesets of clones and characters would help identify the probelm.
Ah the sound we have all become familiar with(hate it with a passion). The cloned characters and their movesets could have helped identify the problem but from what I understand no matter who you pick you get a hard crash. If it happens with EVERY cloned character I can only guess at what might be wrong.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 12, 2014, 05:01:21 PM
I'm using the files that were released right after the first release. And all charaters freeze in 4P battles. All characters have their vBrawl movesets, and I'm using a custom Rosalina and Kienamaru's Midna.
Wait so the game doesn't actually freeze? its just the characters? Very strange if so. I would suggest bitting the bullet and replacing all the brawlex files with the 1.2 build. I've had no such issues at all and thats what I am using. Sorry I can't be of more help I'm still very new to this.  
25  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 12, 2014, 02:01:31 PM
Erf... Guys, I'm still using the CSS code for BrawlEX, and I think the basic config files from the second release. I cant get 4P matches to work. 3P just fine. It started recently, and I haven't been able to fix it. I know the recently released BrawlEx doesn't allow 4P matches, but the one I am currently using does. Any ideas?


Are you only using files from the 1.2 release? What happens when you try to load a 4p match(soft crash or hard crash)? What characters have you tried?

Post Merge: June 12, 2014, 02:04:46 PM
The Blue Falcon is the name of his fs, not himself. So any clone that uses the final smash with the vehicle and the runway freezes. Ex. Blaziken freezes when he uses his final smash because he uses the runway. (Which i hope is changed soon cuz i luv blazkien.) The reason V. Joe doesnt freeze is because he does not use the runway, he has an entirely different fs.

Oh OK. Good to Know. Any experience with the other beta modules? specifically Zelda and Sheik.
26  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 12, 2014, 03:13:49 AM
PLEASE READ/PASS ALONG. All caps do to me posting the FS bug and nobody noticing until way later(Fast Thread).

According to the beta module readme a Captain Falcon clone will crash when when blue falcon uses his final smash. This apparently does not apply to psa's though. I just tested out V. Joe over falcon and none of the costumes crash. All files came frome the 1.2 build withe exception of the model.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 02:40:24 PM
ATTENTION! Those of you uploading packs be aware that although the latest version of brawlex fixes the slot 58 bug it cause some characters to crash the game when using there final smash(their final smash works fine in the 1.2 build). So far Piccolo(Ganon) and MetalSonic(Sonic) have done this. Also When Ammy(Peach) uses her final smash the screen stays dim and she keeps the aura preventing another smash ball from spawning(The FINAL final smash Awesome Face )
28  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 12:50:21 PM
Pretty sure 58 is bugged in that version, and make sure you have kirby's abilities set to none in each of your fighter's fighterconfigs.
That did it! Thanks alot.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 02:40:33 AM
Hey guys I have just started messing around with the clone engine and its great. However, I have come across two problems I can't fix.

1. Slot 58 crashes, no matter who I put there. I have put the exact same files in a different slots, before and after, and they work fine. I have used the clone tool and installed them manually. Both have failed. As soon as I select the character it hard crashes.

2. Kirby seems to have an issue with clone characters at slot numbers 5B and up. When I, or the computer, select Kirby and a character from 5B and up the game soft crashes. This only happens with Kirby(that I've noticed). These charaters work fine when Kirby is not selected.

I am using vBrawl with minimal hacks: FPC 351b, sdhc ext., no trippping, cpus don't ignore other cpus, input lag, disable custom stages, unrestricted pause, replay, an control editing, infinite replays, and save tags in replays.

Using Brawlex v1.2.0.0
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