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31  Help & Tutorials / Help / Re: Ivysaur freezes on switch-in on: June 10, 2011, 08:23:51 PM
Awesome! I'll try it tomorrow.
32  Help & Tutorials / Help / Ivysaur freezes on switch-in on: June 10, 2011, 05:45:20 PM
This is really starting to piss me off. I'm working on an Ivysaur texture, but whenever I switch into it from Squirtle, the game freezes. However, if Ivysaur is sent out at the start of a match, it works just fine. I haven't touched the model itself, and I made sure that its leaves are indexed. I have no idea what I did to cause this problem...
33  Help & Tutorials / Help / Re: For Those of You With 3DS Max... on: February 14, 2011, 07:08:37 PM
Have you read Miacis' Vertex Thread/Guide?
You can only use 3DS Max 8 and 3DS Max 9.

That's what I thought, but I remember hearing that some people use either 2010 or 2011, and it worked. I don't remember who, though... I was just looking for some clarification. Thanks for the friendly response.

EDIT:
"have you tried doing vertex with 3dsmax 2010? you need to download the collada max plugin, maybe it will say that doesnt work with 2010 so move the plugin to the plugins folder in 3dsmax 2010"

^ Vous voyez? Someone told me that I could do this. Hence, I was wondering if 2011 was also compatible.
34  Help & Tutorials / Help / For Those of You With 3DS Max... on: February 14, 2011, 06:07:55 PM
I just made an amazing discovery recently; that you can get 3DS Max as a student for non-commercial, non-profit use with a 3-year license. I find this amazing, for I can at last try vertex hacks. However, I have some questions for those of you who already have 3DS Max.

1) Is BBox compatible with 3DS 2011?

2) Which version is BBox-friendly: Autodesk 3DS Max, or Autodesk 3DS Max Design? (In fact, what's the difference?)

3) After the 3 years are over, can I renew the license for as long as I'm a student?
 
35  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011) on: February 03, 2011, 07:41:51 PM
Mewtwo is Spanish xP
But hey, I'm brazilian and I could understand what you wrote. xD

Whoops, it was BSZ that was French XD But the birthday wish still stands!

While I'm here, I haz question. I'm adding the Stage Expansion Pack, and I already have all the necessary codes. So, all I have to do is put the stages in the "melee" folder, and the .rels in the "Module" folder, right?
36  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011) on: February 03, 2011, 02:55:33 PM
Your birthday's tomorrow, eh?

Joyeux tôt anniversaire! Le mien est sur le 7 février ^_^
37  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: We should have a 'Stages' Board... on: December 29, 2010, 10:30:12 AM
I was actually thinking about this recently. I'm unsure of where to put stage requests...
38  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mah Texture Hacks...MOM Zamus Texture Revamp on: December 28, 2010, 11:37:01 AM
OOOOOOOOOOOOoooohhhhhhh, "MOM Zamus" is Metroid: Other M Zamus...

I thought you made a texture of your mom over Zamus... 
[/comprehensionfail]
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: December 25, 2010, 07:27:57 PM
Sounds like it'd be a great idea. Maybe WackaAlpaca could even help you out w/ some video tutorials for the thread. I really hope it works out.
40  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: December 24, 2010, 06:05:30 PM
u can edit size through bone editing... not through material

] Wow, there are a lot of alternative model editing methods of which I'm unaware. This kind of info should really be OP'd or something. Perhaps a new thread w/ tuts for those w/o 3DS...
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: December 24, 2010, 03:14:06 PM
One wouldn't also be able to change the polygons' sizes by Materials editing, would they? I'm trying to see how much more I can edit things w/o the aid of bloody 3DS...
42  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: December 24, 2010, 10:12:01 AM
Has Materials editing been known to cause freezes any more/less often than vertex editing?
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: Stitch RELEASED, December 20th. Goku soon... on: December 21, 2010, 10:02:34 AM
After seeing how well our DMC IV Dante came out, I'd love to see what you could do with Nero! Good luck, if you should ever decide to make him.

Also, I saw Stitch on the LST site. Amazing job; I thought it was an import.
44  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: December 21, 2010, 09:57:23 AM
its not vertexing, in BB, u go to materials1 (inside the modeldata) search for the shield, and at the right, where it says type, it will have a 2, change it to 3 and voila, itl be invisible INGAME, in brawlbox u will still see it...

Is it so simple to make materials/body parts invisible on any character?
45  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Sexy Hax! [NEW Preview of Frozen Temple, December 18th] on: December 18, 2010, 07:07:36 PM
Frozen Temple is beautiful. I'm definitely downloading it.
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