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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 11:29:42 PM
I wouldn't know, I haven't been able to play passed Traverse Town yet.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 11:07:08 PM
Mostly KH. If I ever feel like making someone from another franchise then I might.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 10:49:37 PM
Yes, Axel, along with all of my future projects (unless stated otherwise) will be full PSAs.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 06:15:31 PM
No codes needed at all, he's just a model import.

Edit: Finally getting around to animating Axel's waits. I have all the programs and animations I need to use as references. I've gotta say though, either animating isn't my thing, or it takes a long time to get used to.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 04:30:25 PM
I have experienced some filesize issues, but it's easy to get around for this PSA. All Darkballs do is rush around tackling and biting things. Not to mention the fact that I was able to clear up some space by deleting a lot of his N-special subactions since he won't be using them.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 04:13:15 PM
He's over Kirby. I doubt he'll be a full PSA, just a few Specials will be changed since Darkballs don't do much.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 04:05:52 PM
Ask and you shall receive:


And thanks to bleach, he'll come with recolors.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 08, 2013, 11:16:39 AM
Upgraded Darkball's N-special while waiting for Axel's model edits and other things (no rush guys, take your time). Since he T-stances for a few frames after the attack ends, the first hit of his N-special stuns the foe, and the last hit has enough knockback so you're not left wide open unless you miss.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 04, 2013, 05:47:56 PM
Who would you recommend putting him over?
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Claire Farron Coming Soon on: January 04, 2013, 04:17:57 PM
And I'm not exactly helping with that problem either Tongue
It'll all be worth it in the end though.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 04, 2013, 04:14:59 PM
I think Jrush said the second character he'd be over is Ness. If you want to, we can port Axel over someone else. Really the only reason he's over Link right now is because that's who his model was over in the Vault.
Thanks for telling me about the model changers, sounds like it'll be easier than just animating them with the hands like you mentioned.
Also, my internet has been randomly going in and out, so I may or may not be online too much if it doesn't get fixed soon.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 04, 2013, 01:09:32 PM
Right now he's over Link, I'm using the Dual-Wielding Link PSA as a base so he already has two weapons to use.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tiger's Kingdom Hearts movesets: Starting work on Axel and Darkball on: January 03, 2013, 10:42:26 PM
Looks pretty cool.. but will the be a video to go with it??

Unless you're okay with me recording it with my 3DS, someone else will have to make a video.

It probably would be best for him to be able to throw his Chakrams in at LEAST one move....

I am in the middle of animating the attack 32 seconds into this video after he yells "GET BACK" for his F-smash:
Kingdom Hearts II Final Mix - Axel Data (4 Battles)

So he'll at least have that. Not sure if he'll need a model changer for it since he's technically not throwing them.

if you can make his Wait and maybe his walks, I'll collab with you if want. Cause I'm interested in making Axel for my machinima.
IAxel will need some custom model edits though.

That'd be kickass if we could collab! I'm still new to the animating thing, but I'll see what I can do for his waits and walks. I'm thinking there will be at least one attack where he throws his Chakrams. It'll be for his D-air, he throws them at a 45 degree angle like in 358/2 Days. And let me know what kind of model edits he needs because I have no idea, I got the model from bleachmagic. Models aren't really my thing.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Dual-Wield Roxas Released on: December 22, 2012, 08:17:38 AM
Just use the Iceclimbers .rel

Aw, no love for the Shadow Heartless over the Ice Climbers? Jk, anyone can use whatever hacks they want. I will have to figure something out for Ventus personally though. I was planning to make a KH moveset for Link, and I already ported someone over Ness. I guess I can port him over someone else, because I love how Ventus looks so far.
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Dual-Wield Roxas Released on: December 21, 2012, 10:23:19 PM
It's a shame we can't just add new character slots instead of replacing ones that are already there.
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