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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 10:59:51 PM
Alright, here's what it's come down to.
I've recreated the code from Sephy v1 to cancel the specials. If this doesn't work, then it's not happening. I'll just have to use helpless fall for the side and down B.
I'm testing it now.

Yeah, it didn't work. I'll change it to helpless fall.
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 10:19:36 PM
Yep, froze.
I don't get it. It should work fine.
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 10:12:55 PM
Yush, now Down B froze it. XD Edit: Perhaps the file size?

wut the hell.
Lemme try again.

http://www.mediafire.com/?2sb6eegvgk6o86f
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:53:07 PM
Octaslash reaches FD from corner to corner and Side B aerial freezed the game. XD
wut.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:44:21 PM
o_o Every change is in there?
I think so. Except for the falling problem, which I don't know what to do about anymore. @_@
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:41:57 PM
I think it'd fit more than making it special fall, but if it's too much trouble, just make it so that both special fall, it'd be good, too.

No, I think I got it.

http://www.mediafire.com/?95t9892zq62pvk0
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 09:09:33 PM
Amazing, really, amazing. Though, some things: Aerial Side B should make him not be able to use another "B" move, same with Aerial Down B, I still can spam 'em both, but that wouldn't be a problem if you achieve making them disable the rest of "B" attacks. Wouldn't it be possible to keep the old falling speed, BUT, make him fall slower after doing Up B? Right now, Fair is back to being spammed 2 times per shorthop, it was awesome as it was on the first release of 3.0. Fsmash is now Octaslash completely, make it so that Octaslash is only casted when the Fsmash is fully charged, and 1 second to the charge, if possible. Add the old "normal" Fsmash that it had on the first 3.0, but add it more starting lag, it came out too fast and ended too quick. The idea is to have Octaslash only as the full charged Fsmash, and the normal one as the Fsmash. For Down B aerial, add the effects and fix the hitboxes, like, going and hitting only diagonally down (Like in Dissidia). Some minor fixes: The grab dashes when grabbing, like, he advances a few inches. Fair makes him advance too. This is turning out amazing, I think these would be the last edits for a real 3.0 release. I LOVE how the Side B works now, but it does 21% when it fully hits, it could be lowered to 15% if possible. XD but still, great job on it!
Eesh, making it unable to use specials won't turn out pretty. But I'll try.
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:45:59 PM
Okay, all fixed. (hopefully)

http://www.mediafire.com/?gyq0fapni18l4d6
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:29:50 PM
Don't forget free fall after side, and down B.
Do you want him in helpless fall after side and down B?
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:26:55 PM
Well, he has Marth's falling attributes right now.
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:23:03 PM
Like, after doing Up B, he falls faster than normally, all by itself, check on that if you can, please.. I think his actual fall "could" stay for now, I mean, we've got to see if it'd fit after these improvements. And the animations are all nice, honestly, great work on 'em! It's just some PSA adjusts. =P
I mean, which character should I model his falling speed after?
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:16:25 PM
Hollow, glad to see you're into PSA'ing, these concepts are awesome, and you totally nailed on the animations. Here's some feedback, though, to make it more fitting: I like the new Fsmash speed, but, that should be used for the full charged Fsmash only, it can kill on 80%. Up B needs a more slow startup, and its X movement have to be a bit longer. I noticed how when you die, and you're in the thingy floating, when you move, Sephy will fall in T-Pose. Same happens after Down B in air. Down B in air can be totally spammed, as in, you won't even move an inch down if you spam Down B, and its got a huge range. Its reach should have been more diagonally down, not horizontal, imo. Also, is Sephy heavier? After using Up B, he'd fall faster than Link when using his Dair and you're pressing down on the Control Stick. This falling speed should be edited. Edit: Side B, Sephy goes in T-Pose after using it, also, I think the traveling distance should be bigger, and have him free fall after it, making this move an alternated recovery, to grab ledges and stuff, among other things. Also, can't it be made so the attack slashes appear on the place Sephy "connects" with someone from *--------* being "*" Sephy's position before and after using the move, having the slashes appear over whoever Sephy touches in "-"? That's how this move should work, it'd be awesome if it was possible. EDIT 2: Wings need to be added for Down B Aerial and Side B aerial, also, after Fsmash, I notice the animations kinda mess for a mili second before getting him to his standing position. Great update, Hollow!
Alright. I fixed the DownB and SideB by adding 20 frames of end lag to each.
I fixed UpB by slowing the start to 18 frames, and increasing the forward distance to 30, and increasing the max height to 75.
Added wings to the two mentioned above.
I believe I found the cause for the T-Pose. The In transition time for Fall was 8, and I set it back to 0.
And the FSmash, I think I fixed it.
Oh, the SideB, I got rid of the graphics, so it looks like the actual Oblivion. Also, sorry about the [censored]ty animation, I'm really not very good at it.
About how fast do you want him to fall?
Decreased Air Mobility.
I can't really test it because my brother is on the wii right now. =\
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 04:29:06 PM
So... Who's feedback is it based on?

All of yours.

Feedback for me.

http://www.mediafire.com/?ndbgjb2l7tptdwc
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 02:41:28 PM


He's almost done.
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 20, 2011, 07:19:57 AM
I think that would be best, since it needs a buff, but... If it was buffed as it is, it would be too good, as a full charge side smash, it could be faster, and all parts of the blade can kill, it would still be useful, since it travels across the field, but can be punished, I'm saying it should slash faster, and have kill power on all parts of the blade, but keep it's end lag the same, so if Sephiroth throws it out at random, without thought, he would get punished. The non charged version can be a single slash, a bit like your old one Hollow.
I think the old one was gotten rid of. I was thinking of using the final slash eexcept with different flags and damage.
But the Octaslash I'll make stronger and faster.
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