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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 13, 2014, 05:52:05 PM
I'm just gonna drop this FallAerial animation right here... Tonguehttp://i.imgur.com/Qzlx4Iq.gifvTongue


HAHHAHA

This is great. I've been wanting to put a troll animation on ZSS' win screen and set Kelis' "Milkshake" as a victory theme for when I play against my brother.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Sceptile - Beta Release on: October 13, 2014, 07:44:31 AM
Still looking for a vertexer to help me with the Mega Sceptile model!  We could easily make it out of the current Sceptile one that I'm using.  Just need someone passionate enough to make some simple vertex edits and then apply some changed textures.  Plenty of space in FitLucario00.pac
-Omni

Post Merge: October 12, 2014, 02:42:01 AM
Wow this was a stressful day I was under the impression that Projected Smash Attacks had FIXED the "save" corruption problem evidently that is not the case lost about 70% of my work on Sceptile this morning just worked my ass off for the rest of it getting it all back and then some.  Up Special is being a bit odd but I think I know how to fix it but alas I've been coding for somewhere close to 8 hours and now I'm calling it quits for today.  Sorry beta testers I let you down but I'll be getting you all a copy of my current work midday tomorrow!  On the upside I included some new features since I had lots of time to adjust the code so I inputted a new canceling system for the specials and started work on the multimoveset concept.  Bullet Seed is being a [censored] and X-Scissors animation is quiet difficult with Sceptile's relatively short arms.  Don't expect ANY multi-moveset moves tomorrow but I'll be shipping the beta testers an updated version on Monday or Tuesday depending on how fast feedback is received, that version will include all the fixes they wanted as well as some multi-moveset moves.
-Omni

DANG, sorry to hear that. I can't imagine losing my work with Dark Samus... 70%? I would've quit but glad to hear you've stuck it out.

I'll be sending some feedback later today too. I'm anticipating great graphical work!
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 10, 2014, 07:45:38 PM
I'm so happy with how this move is coming out...

Dark Samus' new Up smash, based off of the Smash Bros 4 Assist Trophy. I'm calling it Phazon Orb Cannon.





Comparison:




Post Merge: October 12, 2014, 04:33:12 AM
Here's a short video showing the progress on the Up Smash. It's supposed to work like the assist trophy but I don't know if there's a way to make the orbs homing...

<a href="http://www.youtube.com/watch?v=_ztfBz1DDEo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_ztfBz1DDEo</a>
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 08, 2014, 09:35:09 PM
Wasn't there Dark Samus from MP3 uploaded long time ago? It just needs to have its shoulders fixed. Other than that, it looks good.

More stuff done:
Replaced BAir with a new one. At certain distance, it hits 3 times (stabs behind him, swings his tail up and then down) with last hit being a spike/semi-spike. If opponent is hit only once, then it deals low damage and below average knockback. Attack itself has very good range.
Preview:
Replaced FAir with new one based off his Zero Mission and Fusion tail swing/stab attack.
Preview:
Also, replaced Win animation 1 fire graphic with better one, increased fixed knockback and 2nd half of fire stream's size in glide attack and replaced landing sound, so, wavedashing won't fill the match with BOOMBOOMBOOMBOOM or something like that. Overall, Ridley becomes less of a copy of Super Smash Bros Crusade's Ridley.


I meant Dark Samus from Echoes. Crony's upload is pretty good but far high quality. The textures are so sharp and it looks kinda blocky. Look:





The Echoes in game model looks smoother, with also more black and less blue tones. When I'm done with the moveset I want to see if I can tackle making it look better. And I want Dark Samus from MP2 to be the default costume too. Corruption DS can be an alt though.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 08, 2014, 08:33:37 AM
Sceptile can't even learn Sludge Bomb nor Sludge Wave. .-.


 Oh shi~


Oh lord... in my defense I never used Sceptile ha. But you can color the blobs green and use them to beef up the solarbeam graphic then.





Post Merge: October 08, 2014, 08:36:39 AM
-Glide attack replaced with a more unique one. Works like Samus' FAir, but in reverse (final hit is still the strongest one). Unfortunately, i can't stop its vertical movement and it becomes less effective because of it  Im srs here. I tried using same coding used for aerial Side B (attack that completly stops Ridley's movement), but it didn't worked. It has some minor animation issues (one of the wings doesn't rotates...um...in sync...whatever its supposed to be with other wing), but that is noticable only when viewed from the front.
Preview:
I also finished Win animation 1 and losing animation, but those are hard to show properly and that win animation must have its gfx fixed first. At least i can show waiting animation (in screenshot only) that is used after win animation 1:



Ridley looks like he's gonna be amazing :-O

Now I wish there was a Dark Samus model that is as high a quality as that Ridley...
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 07, 2014, 01:34:06 PM
Wanted to get an air pressure effect that wrapped around the beam, but I'm currently abusing GFXs in large numbers I'm only like 20% done coding the moveset and I've added around 10 GFX but some moves just need to have the iconic look and this is one of them!  Behold Leaf Storm!
-Omni


Very good use of the tornado. And like someone else said, the leaves are a little too glowy for me, but the attack looks excellent nonetheless.

I have a cool idea about implementing Sludge Bomb into Sceptile's moveset too... involves purple blobs lol. Was Sludge Bomb one of his staple moves? Totally forgot.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 06, 2014, 08:16:19 AM

The mark of a good modder is one who wants all things to be good, not just one thing. that was always my problem with making mods, i am over ambitious and i get discouraged when things take too long. Having no patience might kill ye. So sleep as much as you can, and let those ideas settle in like seeds in well nurtured soil. and eventually they will become even larger ideas.
This is what i like to call "brawlifying" not all characters even have the moves that they perform in this game. Surely they either make in reference or use it to make a move work. how about FLUDD for Mario? i find it a pointless move personally, it could of have made the opponents trip, but it just pushes them.
    Making D.Samus make make a phazon crystal and attack with it? awesome and it makes complete and total sense for her to do so. i commend you for doing something like this.
    Her moves do not have to be all about phazon; she has plenty of potential. she is an "evil" clone of Samus Aran, so you could have her put some dark twists on what Samus actually does. just a meer thought.


Thanks for that motivation too! Glad to see people like the progress so far. I'm definitely becoming slightly obsessed with making it amazing, partly because its been TEN YEARS since Echoes came out  Shocked and I've been wanting her in Smash every since. Also because of y'all helpful people. Two people offering me tentacles? Awesome. And yes, some degree of Brawlification is definitely necessary. While I can simulate her wait stance, dodge movements and various shooting animations, she doesn't really do anything that looks like an aerial move that would fit in Smash. And when I try to brainstorm aerials (all that's left is u and f air) I get frustrated because I want her to reflect her Echoes iteration as much as possible...

And yes, I seriously considered using "corrupted" versions of Samus' attacks but I'm leaning against this. While not a bad idea, I think she should be completely different from Samus. I want her to be more mobile, fall faster (reflecting her wild, aggressiveness) and just have a general unique sense about her that I can't even put my finger on yet! While writing this I just thought of a neat move for her up air actually. Also maybe it would be cool to have her form lingering Phazon gas clouds after certain moves... Hmm. And I'm Gonna try to implement that thin laser attack she uses in the second fight... Back to the drawing board.

P.S.: does anyone know where in the Brawl partition the rest room for all star mode/Boss battles referenced? The one with the three heart containers.

Also, here is a little GFX update. I'm still working on getting that Phazon blue glow to work though...





Album with some more pics:

http://imgur.com/a/EaDee
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 06, 2014, 01:57:37 AM
Keep in mind that this is your PSA and only you decide what goes in it.  That being said, this is your chance to step outside, in this case, the Metroid universe and give Dark Samus's abilities enhancements or give old moves new purpose as you see fit.  Don't be afraid to be creative and change things up from the original incarnation of this character!
-Omni

yes, thanks for the motivation. My biggest obstacle is indecisiveness... Dark Samus has so much unique potential and there are so many gfx and animation possibilities I literally sometimes can't sleep HA. I want everything from gfx, movements, hitboxes, etc. to come together as good as possible.

i did give her a unique b air though. she makes a phazon shard appear on her cannon arm and slashes it backwards, somewhat like Ike's. she's never done this in the games but I thought it was a cool nod to her phazon producing abilities plus not every attack needs to be a crazy phazon gfx lol
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 05, 2014, 07:52:22 AM
graphic looks good but just wondering isnt solarbeam suposed to be yellow? since well its a sun beam.

Well, pkmn stadium's is yellow, Brawl's is white... GBA games is orange and green IIRC.

I feel like yellow with flame like gfx at the start would look really cool, more like a sun beam and would differentiate it from the other whitish beams in the game (Halberd cannon, Lucario's FS, Ivysaur, Landmaster cannon, Deoxys, etc.)

EDIT: didn't see the green beam color, pretty cool actually. Maybe get Link's leaves on there to spice it up? Just a thought. Or Tabuu's little blob particles would look good too.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 05, 2014, 07:19:17 AM
Wanted to ask something about moveset - will Plasma Beam (from Ghor), fusion dark echoes dance something whatever (attack she uses to split and then regenerate if you won't take out real Dark Samus) or other MP3 attacks be used?

I was initially against having a lot of MP3 moves actually. I did edit a cartwheel animation to look like the Echoes clone move though. Right now I made it her escape N animation. I also made the dash attack look like the attack from Corruption when the clones tackle you.

I have an idea about her F or Up smash to incorporate the clones though. There's a Naruto PSA that has him disappear and then reappear elsewhere to attack. If I could mix this effect with that animation that would be a really cool looking attack. I actually think it's a good idea to have a couple of nods to Corruption Dark Samus in this PSA. But maybe I can make a "Corruption" version of this PSA once it's done to have more moves.

About thr Ghor beam, Not sure yet but maybe i can make this a taunt switch gfx effect bc I have her thin blue phazon beam from Echoes for up throw atm.. But I know exactly what graphic to use for it, from Duon's efls data.
It would be kinda hard to balance

Post Merge: October 05, 2014, 07:21:53 AM
you can make a fake  projectile detect if it hits a wall by giving it an hurtbox imo i did something like that with my old mewtwo port over marth for his neutral special when hitting a wall , tbh a power up neutral special seems something most psaers just throw on taunts  and not exactly a move itself that is usualy like a bonus.

You don't seem to like a lot of my ideas :-(

But now that you say that, the down taunt I have in my latest video could be the power up move even though Dark Samus does that when she's "dying"
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 05, 2014, 06:55:04 AM
Hopefully it's ok that I ask this here.

Does anyone know where in the Brawl partition is the graphical, efls, reff, etc data for the boss rush/endurance rest room with the three heart containers?
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 05, 2014, 06:28:26 AM
If I'm reading correctly (and assuming you mean what I think you mean), yes it should be possible.

For the powered up special moves? Yeah now that I think about it, maybe taunt based moveset codes can be used for it.

Or did you mean about the projectiles?
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 04, 2014, 03:16:19 PM
Yeah, mine Tongue

If Omni can't get you his, I'll send over mine.

Thanks, really appreciate it.

And now I just wanna throw out a thought out there for anyone who has some input. Been really torn between two options on what to give her for her special N. They are...

A.) uncharged- Missile, charged- Super Missile.
If you've played Echoes you'd know that Dark Samus loves to spam Samus' missiles against her. Now I can probably get them to look close to how they do in the game but this kinda feels lazy even if they look good. I'm not really a fan of pseudo projectiles on the ThrowN bone and I don't know if there's a way to get a graphic to appear once the throwN bone (or any other bone used as a projectile) makes contact with a surface. Also, is it possible to have the hitbox end once it hits a surface? Is this only done with articles? Early versions had a missile on special N but having them travel thru walls was soo lame. Any input/suggestions?

B.) Phazon Overload/Phazon Corruption- this is just a wild brainstorm idea but I thought it would be really cool to have Dark Samus be able to power up her special moves with a charged Special N. I think Project M's Lucas has a move similar to this? I can likely get graphics to look really good and once I figure how to recolor and get the Final Smash aura onto her to signify full charge I think it would turn out to be quite a unique move.

Only thing is I don't know if it's even possible to code for this. For example... Normal Side B would be a regular sized Phazon Scattershot, simple 60-75 frame (forgot lol) move with the cool effects I already got, and charged Phazon Scattershot could have 1.5x range, a bigger Phazon particle graphic and some electricity effects to signify that's a more potent move.

Is it possible to code for two versions of special moves, and have one version happen dependent on Special N being fully charged?

Sorry for the long read but this decision has been bothering me lol
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 04, 2014, 02:53:36 PM
Take it, its most likely better rigged than my tentacles :V

Actually.... It looks a lot like the tentacles I have... Then again, tentacles look like that in general. Let me throw up a gif of the tentacles...



I was struggling with making it actually come out of the ground, so I ended up with that lol

Didn't move the bones too much, the rig is kinda meh.


I'll take any tentacle I can get lol. But I saw Omni's On Sceptile (frenzy plant or overgrowth? Been a long time since I've played Pokemon) and it's very good looking. And so is yours, wasn't that on someone's Dark Link PSA? And I animated Carnage's vertex of Ivysaur's Vine Whip very close to how you did it. The vital frames are the shrinkage at the end ha

But yeah, any tentacles would be lovely!
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 04, 2014, 04:50:53 AM
Yeah that lightning graphic is a nice one good use of it.  No need to credit me haha honestly you can have all the beautiful graphics in the world but if the PSA itself isn't fluid and nice it makes no difference.  They just make nice icing on the cake, you did well with that rapid bullet blast [censored] thing too.

Now, about that tentacle check out the WIP thread I believe it's at the top of the last page, that's the GFX I'm using for Sceptile's Frenzy Plant I can retexture it and ship it over if that's something you'd like.
-Omni


Yep, totally agree with you. When I first started all I was doing was swapping animations and putting a bunch of common gfx and called it a day... looked like garbage. But seeing your gfx along with Tabuu's made me research into gfx, there's soooo many to be used, it's unreal.

And that would be amazing. Totally would put that tentacle to good use. I even have a texture that's 80% close to the one from SSB4.



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