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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 04, 2014, 02:24:48 AM
Looks pretty good animations could use some work but only on some attacks.  Nice graphic work, though I wonder where you got that blue lightning GFX from  Roll Eyes
-Omni

HAHA! Yep, at first I didn't think it was you but yeah. That graphic was the reason why I got into modding her in the first place though, so thanks and I'll credit you in the end. I saw it and I was like, damn that would work perfectly. One of the next things I want to do is animate it so it looks more like it does in Echoes.

And if you have any other awesome graphics for her, like maybe a tentacle (for Down Smash like the SSB4 Assist Trophy) that would be excellent and much appreciated.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: October 04, 2014, 02:11:04 AM
I've uploaded a video to Youtube showing some some updates, mostly graphical and animations. I really really really like how her Down Taunt came out, it looks very similar to the graphical effect from Echoes. Anyways, here's the link.

https://www.youtube.com/watch?v=6eutfiQPjBk

48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 29, 2014, 05:08:51 PM
Looks good. It would look better if those tendrils would be rotated in such way they face Dark Samus/each other and use different texture. Like maybe recolored lava.

Yes, I agree. Rotating is easily done I think.

But I really want a proper tendril model though lol. Tried using that boss from Other M that you sent and I isolated the tentacle but I don't know how to animate it. I think I need to "rig" it? I'm not 100% sure on that stuff though. And the texture's are screwy on the tendril, so i don't think using a lava texture would make a big difference.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 28, 2014, 06:40:05 PM
Small update Phaazlings.









Thanks to Carnage, we have some tendril graphics for her down smash. Trying to replicate the tendril attack that the Dark Samus assist trophy does in SSB4. And I want to replicate the attack she does in Corruption where she summons a giant Phazon spire into the arena. Still thinking on how this can be a balanced move....

Tried animating her wait stance to give it life... comments/critiques?


50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (10% done) on: September 25, 2014, 07:44:48 AM
Except for the model of course. It would be Other M Ridley instead of this one.

Yeah but the Other M model is so ugly. I'd rather this one or MetaRidley.
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (10% done) on: September 24, 2014, 05:49:55 PM
Wow, Ridley has evolved into a sexy beast. Looks exactly how he should have looked in SSB4
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 24, 2014, 05:48:32 PM
It is possible to replicate with texture animations. This is what is used for lava in stages. Without them, lava just rises and goes down. I don't know how to make them though.

Oh that's awesome, I'll look into it

Post Merge: September 25, 2014, 11:22:32 PM
Anyone have any idea how to work with srt0 animations for textures?

I tried importing the magma srt0 from Norfair onto her but it doesn't work... then again, I have no idea how srt0's work
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 24, 2014, 05:33:34 PM
I know this may be a bit early in the development of her, but I'd love for someone to polish her model. It's awesome that Crony was able to import it (i think via the Trophy in Brawl, which btw looks like absolute trash ...that bad stance and blurry textures, take a look if you don't believe me  I see what you did there ...



Notice how smooth she looks. And the Phazon crystals on her shoulders are animated, they flow like a liquid which looks awesome. I wonder if this is even possible to do... Just doing some advanced thinking lol

Edit: now that I compare Crony's model with the Echoes version, maybe all I have to do is decrease the sharpness and make it more black..
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 24, 2014, 05:18:49 PM
if you really want trendils i had an idea just use ivisaur  up special vine model  recolour it with that bluish color and profit? you can easily make it pointy using bb vertex editer to do something simple like that i guess if you want it i could give it a try. not sure where to get the texture color tough.

I toyed around with it before actually but the Phazon texture wouldn't show up, instead the vine became the color of either Dark Samus or the opponent. And they are really hard to change with the scale mods in BB... BUt I will try again tomorrow. But yeah definitely give it a try. I can send you the link of the Phazon texture.

I have an idea for neutral special B move, wanna hear it? Maybe you can code it easily because it's tough for me.

Good luck with this! Smiley

I can't wait until this and Bagan's Ridley is finished; the Metroid Roster will finally have substance.
Samus, Zero Suit Samus, Ridley, and Dark Samus... brilliant.

Thanks! You are right, then the holy trinity of Metroid will be complete.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 23, 2014, 09:37:10 AM
this looks interesting if you need some specifiq psa help i could help here and there.

That would be great. If you could mess around with the specials that would be sweet. Specifically the Actions tabs, those confuse me. And any suggestions for changes are cool.

Looks great. I would recommend you to add aura effect to the gun in that Scattershot attack and maybe make Dive Bomb effect transparent (and it looks like it deals fire damage in screenshot you posted).

Thanks. Everyone tells me that about the aura but I hate how it looks lol. Not really reminiscent of Phazon imo.

The Divebomb covers Dark Samus fully in Echoes though. I stretched the sphere to make it resemble it better too. And that's not fire damage, it's the Flame Orbitar Dark Pit PSA... It was supposed to be a joke because Dark Samus should have been in over Dark Pit in SSB4 lol
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 23, 2014, 02:41:44 AM
Move this to the right forum if this is the wrong spot please.

I've been working on a Dark Samus PSA for a while now. I guess the origins go back to Nuke's Dark Samus, then to Crony's, and now I'm heavily modifying them. Changes include custom animations, graphics, and I've changed basically every single move's hitboxes, lag, etc. in addition to her attributes. I guess my proudest modification is changing her stance, to me it looks exactly like it does from the Echoes Logbook lol. But the Wait animation needs work. So far I've got her Phazon Scattershot, Phazon Divebomb, Siphon Beam, and Dash attack from Echoes Corruption. Trying to keep the PSA as authentic to the Metroid Prime games.

Some facts:

-Port over Marth (done by batman64)
-Uses actual Phazon texture from Metroid Prime 2: Echoes
-no known errors! yay there is an easily fixed throw glitch that can happen randomly
-CSS and in game portraits done
-plan to modify her audio once PSA is complete

-To anyone knowledgeable in Special Move coding and if you like Dark Samus... come on board the project  Grin there are many things to be worked on!

Preview Pictures:








Phazon Divebomb, needs work on the electricity graphic


Animations WIP:



I did more work on the cartwheel from the Corruption fight, just need to make the ending smoother

Guess this is just a showcase and if anyone is interested in animation and graphic editing that would be fab.


57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (0.2% done) on: September 20, 2014, 03:40:40 PM
This is gonna be awesome. Posting for Metroid support.
58  Super Smash Bros. Brawl Hacking / Programming / Quick question about .chr0 and .anim file formats. on: August 26, 2014, 10:29:10 AM
Has anyone released a tool to convert between the two? I would very much like to convert some .anim files to chr0 to be able to play around with in Brawlbox... anyone have any info on this? Thanks.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: pac-man progress (wii u samus released) on: August 16, 2014, 10:21:38 PM
Awesome job on Samus. Can't wait to install her.
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Dark Samus: Smash Wii U AT moveset on: August 04, 2014, 06:31:44 PM
I suggest someone continue working on the Dark Samus PSA I've began. I've taken batman64's take on Crony's Dark Samus (which I believe borrowed heavily from Nuke's Dark Samus) and I'm tired :-(. I don't have the coding knowledge to implement all of the ideas I want (hovers, different special moves in air, etc.) though.

I've gone ahead and worked on some animations and imported Tabuu's graphic effects onto the pac file, but if someone skilled enough in PSA would want to continue working on the project that would be awesome :-D I tried to implement some animations that Dark Samus does from Metroid Prime 2: Echoes (such as her wait pose). I think the current Dark Samus PSA's are all very cool but they need a revamp since she's featured in Smash Wii U. Plus Dark Samus is totally awesome. Preferably she'd fit in a Project M environment somewhat.

If anyone wants to collaborate on improving Dark Samus, shoot me a PM! I'll send the latest pac and motion files right on over.

Some custom stuff I worked on

Wait:

Neutral B:





Moves that need to be totally redone

Up Special



Down Special (Phazon Shock Wall):



Moves in Progress

Side Special (Phazon Scattershot):

put Tabuu's machine gun GFX and it's looking good... just needs some sensible collisions.

https://www.youtube.com/watch?v=GKb-_EBqBr8&feature=youtu.be

Neutral B (Missile):

Down Smash (Phazon Tendril):




Videos of attacks in action:

Official footage: https://www.youtube.com/watch?v=zQ_jjRfeuNU#t=46

Demo Match of Dark Samus AT: https://www.youtube.com/watch?v=nr5i7e9IHQQ#t=75
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