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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Pokemon Trainer!] on: March 18, 2015, 02:26:49 PM
http://imgur.com/7UGaPTf,nHZeEQV,tlv1dIe,pAhm3bR,FvSsDzh

I've made all his textures share the same saturation as the smash 4 trophy, and I've made his pokeballs smaller, now they're more of a cannon size in comparison to him.
Also, does anybody else have anything they'd like to show of?
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boobsey's Model Rips [23/02 Majora's Mask 3D] on: March 15, 2015, 05:01:07 PM

Big Boss, anyone?
18  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: March 06, 2015, 05:13:27 PM
I already did, Super Smash Bros Kerfuffle

I really don't think junior's coming back, so I made smash kerfuffle
I don't have any problems using WiiU models like junior
19  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Poll! - Metal Textures] on: March 04, 2015, 04:05:42 PM
So I applied Poketrainer's WiiU trophy textures to brawl and:

I really don't see a difference at all other than it's slightly more saturated(I only noticed this when viewing the texture in gimp, I couldn't see it at all in game)
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boobsey's Model Rips [23/02 Majora's Mask 3D] on: February 23, 2015, 04:44:58 AM

I got my hands on these.
21  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Poll! - Metal Textures] on: February 22, 2015, 04:30:22 PM
Yup, they're containers that contain .gtx files(which are really just dds in disguise)
Speaking of textures:

Going with shiny, that's what it looks like on Little Mac and DSX8's Falcon
22  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Poll! - Metal Textures] on: February 21, 2015, 09:51:32 AM
Alright, so I found Smash 4's metal textures, but it has 2, so which one looks better:
Matte:


Shiny:


Also, Brawl won't load a changed metal00 in fighter.pac for whatever reason, so we're gonna have to use one slot metal texture untill I can figure this out.
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 20, 2015, 04:56:54 AM
Will you be adding the falling starbits?
24  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Sign Ups] on: February 17, 2015, 02:47:55 PM
if you need a person to psa i can but ill help out when i can because i have my own psa  stuff to do
Welcome to the team!

@Real: Texture'rs not needed anymore, we have a way of getting smash 4's textures


Edit: If you guys need any models from smash 4 just send me a pm, I'll send you the models and raw texture fies(with the tools to convert them)
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boobsey's Model Rips [08/02 Kirby Hat Pack 1] on: February 16, 2015, 01:10:33 PM
can you get protoman trophy as well?

Yup, next on the to-do list

im working on the kirby hats. I have shulk done.

I saw, looking good


Just gotta merge the normal and diffuse maps and then he's ready
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Sign Ups] on: February 16, 2015, 09:58:19 AM
This will be over Brawl, and there will be a version with and without new stages
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 12, 2015, 01:26:00 PM
@DSX8: Boxing Ring?
28  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Sign Ups] on: February 11, 2015, 12:51:55 PM
Not bad, converting them takes a while. Well, my method, but I suggest adding the respective skin tones as well.

Yeah, I will
Bowser's looking good
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 10, 2015, 06:45:44 PM
Works for me on PM Wii
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 09, 2015, 04:15:23 AM
Another thing to consider is ripping and using/referencing the textures from the 3DS version of the game, since those have more accurate colors and shading.

Oddly enough, some of the 3DS models shares UV's with WiiU ones, some don't
For example Mario: http://imgur.com/a/5fHSP
Easily you can tell that the UVs are different, whereas Pac-Man's fire hydrant:
It's the exact same in both versions.
I'm unsure how many textures are the same or not, I don't have them all.


Here's wat my falcon body texture looks like in brawl.
-snip-

Wow, it looks great!
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