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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 12:10:23 PM
they're like that in game I think
they're called eyebrows_1 so I assume they're the defaault, everything else called name_1 has been
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 11:36:54 AM


Over sonic/mario
once I learn how to rig properly
78  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Yoshi rolls into battle! (11/2/2014) on: November 07, 2014, 02:12:39 PM
I don't think legality is a problem considering there is an ORAS May on the vault
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 07, 2014, 01:42:43 PM
Not your regular import but


going over sonic's spring
or FLUDD
gonna try both
80  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Yoshi rolls into battle! (11/2/2014) on: November 07, 2014, 01:37:16 PM
Our pac-man is over sonic right?
so we need the hydrant to replace sonic's spring?

yupyup
81  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Yoshi rolls into battle! (11/2/2014) on: November 06, 2014, 07:14:16 PM
heheh...boobsey
hehehe indeed

idk if its even possible, but has anyone even tried ripping things from the .nds file?
I have pac-man's model
just gotta y'know
upload it
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 06, 2014, 06:28:45 PM
So I cannot do mapping apperantly
also I'm free to give this guy up to whoever wants it, I got the textures and everything
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 01, 2014, 05:03:52 PM
I want to confirm a rumour about Smash 3DS: is it true that they use higher-poly models for when you're paused and zoomed in?

yup:

So, I came across other people who ripped the files from the game, and look like the textire are in .7z files, as  .tex files. How do.you decompress a .tex file? I have some GameCube models with no textures cause I don't know how.to open them

Here's a Pascal converter I use, you'll need to get the pascal interpreter though
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 01, 2014, 04:03:30 PM

I really wanna rig up pac-man if at all possible
85  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4 - Squirlte sprinkles it up! (10/21/2014) on: October 25, 2014, 12:46:31 PM
Hey junior you can get photoshop CS2 for free if you make an account with adobe
86  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: October 12, 2014, 03:34:39 PM
I just got a rom dump and found something great. All csps and css icons and such straight from the game, you don't need to make them now

Sorry, but I gave them that really early on, so you're kinda late for that party
87  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: October 05, 2014, 10:27:36 AM
So lets get back on topic
I ripped the character announcer calls, someone is ripping X&Ys models that we should rigg
And finally, I'm redoing my Meta Kirby.
88  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: October 04, 2014, 11:15:16 AM
Hey guys, Lucario and M-Lucario are on models resource now. Link, I think we should this.
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 04:47:57 AM
(gonna be hard to find good references for the others...)

Look no further
http://imgur.com/a/4puyM
90  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4: The Ultimate SSB4 Hack - Updated 9/23/2014! on: September 28, 2014, 08:28:09 AM
oh guys btw all the pokemon seem to use models from X&Y in smash 4 (or at least modified ones) and luckily for use someone is ripping the xy models and we speak on the models resource
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