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16  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 01:17:22 PM
i love how you admins are rolling around writhing like cornered animals as soon as people start coming for you directly. aren't you a bunch of cute little victims? You're the ones encouraging content theft, with the only defenses being "muh creative freedom" and "well it's a brawl mod so therefore everything's stolen lol." your arguments remind me of the kind of things angsty teenagers say to their parents (because they don't understand us *swoon*), and exemplify everything wrong with this website. you don't deserve any mercy. other than the woodland furry art in your avatar and the OC recolors you've submitted to the vault, you haven't made much worthwhile content, so you clearly don't know what it feels like to have your meaningful art desecrated
 
Oh hey, this is an example of what I mentioned a few months back about the "big hot-shot names" around these boards and their attitudes? Which got shut down because no one likes to hear negative things about themselves.

You guys are the worst, literally. The fact of the matter is that, no matter how you slice it, people will uploading work not obtained by honest means. Especially considering the manner the content WAS released. Just because it's the same with "official" Smash content doesn't make it any better.

Allowing people the opportunity to upload content not officially released by the ex-PMDT BEFORE THEY THEMSELVES are able to decide if THEY want to is just really tacky. I mean, a lot of you folks are rather tacky but a small part of me thought there was a limit.

I'm repeating what's been said by most folks here because the "big hot-shot names" aren't quite getting it, nor do they care enough.
this post sums it up nicely. Hypnotize gets it, everyone new here gets it, and people who aren't posting just don't care anymore. this board isn't the center of the community anymore. for the most part, it's a cancerous playground for you tasteless individuals.
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: February 01, 2016, 01:44:27 PM

Out of Stupidity, will this work with it?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210782
It mentions a REL, and i'm not sure if the REL in question has been edited.

no, that's not a stupid question. tbh i don't think that it'll work, but I might be able to convert it to work with BEX in my free time
18  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 31, 2016, 05:47:35 PM
This is wishful thinking probably on my part, but is it possibly to use other BrawlEx packs (Pikezers 4.4.1) to copy over the exmodules, fighter folders, etc. to your own D.I.Y. build?

I've tried just copying the necessary files but I get the 'Random character Icon freeze' that's described in the BrawlEx thread here:

http://forums.kc-mm.com/index.php?topic=65113.0

I know its working however because the other characters load fine.

you'll need to use the EXModules I've included in the pack from the "EXModules" folder, figure out which characters are over whom (i.e. if Deadpool's over snake, you'll have to use a ft_snake.rel from my exmodules folder), and edit the EXModules to be linked to the right character id.

As for more EXModules, I'll be releasing more when i have time. R.O.B., Zelda, Samus and Captain Falcon will be first.
19  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 29, 2016, 12:42:17 PM
yeah, download the codeset hotfix in the DL if you're having my music problems
20  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 28, 2016, 04:04:40 PM
it's coming soon. HyperLink and I are tagging everything right now. Also, vBrawl BrawlEX rels will NOT work. You have to use the EXModules provided in the main download.
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: January 28, 2016, 07:14:16 AM
Shadow replaces Knuckles
Waluigi replaces Lyn
Young Link Replaces Isaac
And more clones to come
I'll try to avoid using pm brawlex
lol why would you try to avoid using PM+BrawlEX? You'd only be able to add two more clones with PM's clone engine, and PM+BrawlEX is infinitely easier to use. There's one thing that PM's clone engine can do that BrawlEX can't do, and the one difference is something that, honestly, you wouldn't be able to implement anyway.
22  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 05:01:04 PM
The code uploaded has two Stage Codes in it apparantly. not sure how that happened. but i'm forwarnin' thee.

EDIT III: THE EDITS RISE BACK
What does it mean when a stage refuses to load, or hangs on loading. and i know it's not the characters failing to load, is it a bad REL loading?


EDIT IVV:
Do not add stages, it has problems involving the battle.rel and it constantly loads it over and over in the log file.
When adding anystage, sure it reads it. but it's not exactly reading the file. this is NOT compatible with the DIY as of right now.

I'm not a genius, i forgot to add the actual code in... cause i'm.. a genius. disregard all of the agove.

I've edited this exact post like a million times
How do i edit ASL? well, on this version, is it the same as usual?

I think that mewtwo2000's ASL tool works for this, but I'm not sure
23  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 07:11:24 AM
I don't know if anyone else is having this problem, but when I play with a cloned character, it corrupts my nametag. Resetting doesn't fix the nametag and when I try to play with that name it crashes the game. Mewtwo and Roy don't break the nametag though.
download the latest .gct hotfix in the description.
Is this compatible with the Stage expansion? i mean, it's cool that i can have randomized stages at a whim. but i do have a lot of extra stages i like having on their own (and probably randomized, seeing how alot of them are from Smash4, and have Omega versions)
(I can also see how the stage expansion might be difficult to add in, due to how PM does the SSS. But i would like to have it regardless, even if it is crappy edit or whatever.)

I also forgot how to add my own cosmetics =/
I'm in the midst of re learning how to do it. cause in the past i made a standard one that had like 36 extra everything.

 And how did you get the extra icons to work?

EDIT:
Also, why does WArioman's portrait show over Roy's?
Everything is in the right place, i just needed to know why.

warioman's portrait shouldn't do that, at least not when I've played. stage expansion is compatible Smiley
Hi. I just have a quick question.

If I wanted to use this on Homebrew, would I just need to copy the "apps" folder into my SD card? That has worked with other things in the past, but I'm not sure if this is compatible with it or not.
you'll need to use gecko 1.9.3.1 in your apps folder with the hooktype AXNextFrame
Any fix for Ridley's audio yet? Also Bowser draws from vanilla giga bowser regardless of costume.
ridley's audio will be fixed by someone eventually. hm... I'll look into the giga issue a bit more
24  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 24, 2016, 02:10:52 PM
Hi I just saw the PM + brawlex release on brawl vault. Is this a legit and stable version?

Does this include ASL too? Nothing was posted on this thread so I wasn't sure of the specifications.

Either way thank you so much for your work and I can't wait to see what comes out of this
it's legit, there's an update on the way now
25  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 23, 2016, 07:12:57 AM
I apologize for all of the confusion, everyone. With how busy I am IRL and online with projects and obligations, I sometimes lose track of things.
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 08:27:17 AM
Not at all ^^ feel free to order them however you choose. Perhaps it would be good too order them by game so they are easy to find however. I'm personally not sure what characters wolf finished cosmetics for.

the hype will come this weekend - this is a firm deadline I have set for myself, so get excited, everyone.
It seems like he finished most of them. So far I've only had to edit Charizard, Squirtle, and Ivysaur. I found that Ganondork also needed to be edited, I'm going to edit him now.

I don't know if this is derived from the same reason characters are freezing, but occasionally Kirby can't stop shielding until he breaks the shield and gets dizzy. Is this going to be fixed in the patch?
I also noticed that the egg used for Yoshi's up special had distorted textures using the last costume (I didn't check the other ones yet) and used the texture for Donkey Kong's skin instead (who was in the match). I think this is an easy fix and doesn't really need to be regarded right now though.

Alright, I finished modifying the config of some characters. Squirtle, Charizard, and Ivysaur are done. I fixed a problem with Jigglypuff freezing the game in the CSS because there were some values in the CSSSlot that shouldn't have existed. I also fixed a problem with Ganondwarf not even having Fighter or CSSSlot configs.

I accidentally wasted time by accident by accidentally replacing the fixed Squirtle config with the current one instead of vice versa on my SD card, and also by accidentally trying to fix Marth's config when I was accidentally looking at Roy in the CSS the whole accidental time.

Besides that, I believe Samus and ZSS still need some editing, but I have to work on that tomorrow. Meanwhile, here's Squirtle, Ivysaur, Charizard, Jigglypuff, and Ganondalf:

http://www.mediafire.com/download/lkvh20oup4cmdbl/BrawlEx.rar

Hopefully I can also continue with the selmap tomorrow too! Typing of which, are you planning on having the users use the CSE code with their custom stages or preexisting brstms?


I've done all of the costume fixes already, and I would strongly recommend that everyone uses the config files I've created, since they address some of the stability issues that people have reported with Kirby.
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: January 13, 2016, 10:04:40 AM
so this is what you posted about on my video lol. try making some smaller mods or PSA edits before you try to do something so ambitious. If you attempt to tackle a project of such magnitude, you'll burn yourself out - much of this is out of your depth, quite frankly.
28  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 13, 2016, 10:01:11 AM
LOL im a little more that thankful he got it working! Ive always wanted the two at the same time.

On the side note, Do you think that brawl DJ and CSE could be fixed in a similar way ASL was to work with each other? Also, what is CSE exactly?
potentially, but given how busy I am, I don't think that I'll ever do it.
actually the main issue with BeX and ASL was they took up the same memory locations. we just had to point the data to a new empty slot. i believe PL also said there was a line that told it to read from "proj" and he made it read from "priv" instead (in regaurds to folders) have to give my regaurds to pyotr, we couldn't have gotten that working without him.

also fun fact, CSE and brawl DJ don't work with ASL. wich means its also unlikely to work with BeX since it used the same address, just thought i'd toss that out for anyone interested in using that code. seems to work fine in vbrawl. found that while messing with new codes. its not really anything for DiY just something me and some friends were experimenting with for another project. PM doesn't use either.
That's sort of how it works. Brawl stores two variables - the button pressed on the SSS and a global timer - in a region of memory that BrawlEX overwrites to store character data. I wrote two ASM codes that store those variables elsewhere in memory, and changed the ASL code to load from the new addresses.

I hope I get more that just regards for this lol Wink
29  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 09, 2016, 05:47:02 PM
I'm setting everything up for a clean release soon - I've been busy with 64 mode lol
30  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2016, 07:41:01 PM
Must be something on my end or an issue with Gecko, as the code doesn't seem to activate when using Gecko OS.
It's probably your gecko hooktype. Try either AXNextFrame or VBI. Personally, I use AXNextFrame, but I'm pretty sure that PM forces you to use VBI. It's worth checking, since certain codes don't work properly with the improper hooktype selected.
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