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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: RIP on: December 13, 2015, 12:43:40 PM
Out of curiousity, is the leaked build the closest that Project M was to conpletion, or does there poetientially wxist a conpleted Isaac and Skull Kid assets somewhere?

Keep in mind, I'm not asking for them, but I'd like to know what the concepts for them wete because I was really looking forward to both if these characters before the announcement.
I'd be interested in this as well, and I suspect that it does exist, at least for Isaac and Sami. Someone posted a video of Isaac and Sami fighting each other, and it looked as though Sami was quite a bit further along in development than her incarnation in the leaked dev build
47  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 11, 2015, 01:40:38 PM
fyi you guys, you don't even have to remove that many codes. I'm in the process of fixing all of the EXModules, so you'll only need to remove a few codes. This may also fix the ASL issues
48  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 01, 2015, 09:36:19 AM
Thanks for the detailed feedback, guys! You've already made a fix that much easier. Regarding the single-alt issue, I have a feeling that the code just stops after iterating through a for loop once, and the pointer regions that I haven't examined likely contain bad values. Since I don't play vanilla brawl very often, I didn't check to see if the region of memory I used in my ASM codes was actually free in vanilla Brawl. It's probably just a matter of finding a different free area of memory. I can confirm that, on my setup (PM 3.6 with BrawlEX manually added), the Z alts that I loaded seemed to work fine; I did not make any changes to the default naming of PM's alternate stages. Expect a fix soon, but I can't promise anything instantaneous - I'm pretty busy with school at the moment. Again, thanks for the bug reports! It's incredibly helpful.
49  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 29, 2015, 09:10:27 AM
Hey, so it seems as though I've addressed the compatibility issues that people have encountered with BrawlEX and ASL. This solution, while intended for PM+BeX, may also work for Vanilla Brawl, but I haven't tested out the hypothetical cross-compatibility. If there are any issues with it, let me know; I may have copied a code down wrong in creating the text document.

http://www65.zippyshare.com/v/oeM6uB4u/file.html
50  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY 3.6 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: July 26, 2015, 02:09:28 PM
The "clone engine" you've copied into the problematic section isn't the clone engine, FYI. It's the Masquerade code (or at least, that's what it used to be called), which gives characters more costumes.
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