I'll make it on Charizard at some point. It didn't take too long to do most of Rayquaza, since both models had similar T-poses. I still have to finish weights, and fix the legs and last part of the tail. Unfortunately, I have almost no free time to do any more work with this for the rest of the week.
hey i dont know if you take requests but, would you consider making some of the elemental heroes , how about flame wing man or avian GX was so awesome!
Possibly. I wanna do Flame Wingman for sure if I can get a model.
Well, if I recall correctly RandomTBush said adding bones shouldn't desync as long as the bones are added after the ThrowN bone, so it doesn't [censored] up the original bone hierarchy.
Shouldn't mess up the hitboxes of anything either.
But I'll make sure before I release it and if it does desync, I'll release 2 versions.
Makes sense since the IDs of the newer bones won't be written into the original PSA.
No arguments with Blue Eyes over Charizard. As for Squirt and Ivy, it depends on what models I can convert. Worst case scenario, I'll learn how to make the models...which I'm way too lazy to do lol. I'm working with someone atm to hex out models.
For Neos, I'm not sure if there are models for monsters from GX, but I'll look into it.
Remember guys, if you can get me a model, I'll work with it. Also, keep posting ideas. I'll take note of everyone's suggestions.
I used a translator and what little knowledge I have so far of Japanese to e-mail the guy. I'm hoping he knows English, so I sent him a message in both languages.
Here's what Google Translate gave me, which is probably a fail lmao.
I think the Falsebound Kingdom models would be a much better choice than the Duelist of the Roses models. Namely because of their high quality...
TFK models are like Wii models before they ever even existed.
-and if I could get Dolphin working and play Falsebound Kingdom, I would get them for you...-but sadly, I cannot.
I'm actually trying to learn about how to convert models through hex right now, so if I can figure it out, I should be able to get some models in a T-Pose with multiple meshes. Some of the ones I have now from Models Resource have only one mesh with arms overlapping the waist, feet overlapping and other stuff. I have to manually separate the polygons to do proper weights for now.
And I'm checking Duelists of the Roses mainly because there's a lot more monsters. But yeah, I prefer the Falsebound Kingdom models as well.
Huh. I should try that later. Maybe that's what's halting me from finishing my SM64 Mario.
Yeah I hope it helps. I haven't tried it yet, but maybe you can freeze the section right after you weigh them. Archfiend of Gilfer came out really distorted on my first attempt because I accidentally transferred weights from one bone to another.
In the skin modifier, then under "Envelope," did you have the select vertices box checked? That was the one part I missed somehow in Justin's tutorial lol. After having that checked, I highlighted all of the foot, went to the bone section under the Envelope tab, and chose "LFootN" or "RFootN." Then I right clicked on highlighted stuff and opened the Weight Tool Dialog or whatever. Still make sure the Foot bone is selected under the Envelope menu, and click 1 in the Weight Tool Dialog. Then the whole foot should turn red.
Then I did the same process, except this time highlighting only the toes, then select "RToeN" or "LToeN," then weighted the toes. I was running around in circles on Saturday before I figured this out lol. The feet are the easiest IMO, but the whole process is annoying depending on the model.