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526  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: August 09, 2010, 05:55:39 PM
I was here thinking, and, y'know, I'd suggest Meryl Silverburgh in her MGS1/TS attire for ZSS.

Though, I'm not sure if we can even rip models from the PSX MGS...
527  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is this illegal? on: July 19, 2010, 07:50:29 AM
Aren't VC titles ROMs anyway?

With the small exception that, you know, they're legal for it, they're emulating many of the games we loved and cherished.

How's that for a plot twist?
528  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: July 19, 2010, 07:01:36 AM
Yes it would, as it would heighten the roster number.

11: Same as 10, but regarding stages instead of characters?
529  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: July 18, 2010, 08:06:28 PM
10: Is it possible to apply new characters through cloning of characters?

(Example for an improved understanding of the question above:

>Clone Marth into new slot [not on top of another character]
>Apply the full Roy pack on Cloned Marth
>Get Marth and Roy seperatly)
530  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: June 29, 2010, 05:41:11 PM
9: (Solved) After a couple of attempts at replacing Pokémon Stadium (Melee) with another stage, I get a black background with only one of the morphs from the original stage. What is wrong specifically and is there a fix?
531  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: June 23, 2010, 07:22:05 AM
Well yeah, if you find the different values in the PAL version that amount to the same effect in the NTSC version, and to my knowledge there is no actual program that converts.

8: Does modifying the sounds the Wiimote makes when selecting a character part of the SFX editing question asked in 7?
532  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: June 21, 2010, 01:38:39 PM
Thank you anyway.

It's somewhat sad that PAL has a limited library of codes, and compared to the NTSC code-making scene, it's a rather small bunch indeed.
533  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: June 21, 2010, 08:18:30 AM
I don't think it would be possible in any case, as I am a PAL user, and I'm sure the unselectables are only NTSC codes.
534  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: June 19, 2010, 12:00:53 PM
6: Is it possible to add the unselectables (Giga, Alloys, among others) without any kind of codes?

7: What is the current status of sound effect replacement techniques?
535  Help & Tutorials / Help / Re: LC-DDM's "I need some dog-gone help" thread. on: May 28, 2010, 12:49:25 PM
What about the menu text? Is it possible?

Also I'm using the PAL version because I'm European, and do not wish to attain the NTSC version.

And one more question:

5: (Solved) Where is the character portrait .pac file (common5.pac, I believe) located within the PAL resource partition?
536  Help & Tutorials / Help / LC-DDM's "I need some dog-gone help" thread. on: May 28, 2010, 11:21:44 AM
This is where I'll be posting most of my questions, as to avoid spamming the Help section with more threads.

Note: I have a PAL copy, so it may also help knowing that.

1: (Solved) I have seen in a Youtube video (that I sadly did not keep the link of), that exemplifies the Main Menu's text and Wi-Fi Menu having been changed. How would I be able to perform this?

2: (Solved) I have edited a NTSC-region StrapEn.pac, however any changes have not been actually executed within it. Would I require the PAL-region StrapEn.pac?

3: Max Onslaught's sound data does not allow it to play. Does a fix exist for this?

4: (Solved) Some of my downloaded .rel-requiring stage replacements seem to freeze the game. I assume I'd need the .rel's PAL-counterpart for said stage to work?

I appreciate any and all help given to me.
537  Help & Tutorials / Help / Re: SD card function on the fritz on: May 20, 2010, 07:45:33 AM
Riivolution tends to disable any SD card-related functions if you are using said SD card for the textures, I believe.
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